WorldKit:在日常表面上快速轻松地创建特别的交互式应用程序

R. Xiao, Chris Harrison, S. Hudson
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引用次数: 30

摘要

在我们需要的时间和地点,即时访问计算一直是普适计算等研究领域的目标之一。在本文中,我们描述了WorldKit系统,它利用一对深度相机和投影仪使普通表面即时交互。使用这个系统,基于触摸的交互可以在没有事先校准的情况下,用手一挥就可以放在几乎任何未经修改的表面上,就像其他新形式的感知交互一样。从用户的角度来看,这样的界面很容易实例化,如果需要的话,“每次我们坐下”都可以通过“画”在我们旁边来重新创建或修改它们。从程序员的角度来看,我们的系统将这些功能封装在一组简单的抽象中,这些抽象使得接口的创建快速而容易。此外,它可以扩展到新的自定义交互器,以一种密切模仿传统2D图形用户界面的方式,隐藏了在这个新领域中工作的许多复杂性。我们详细介绍了系统的硬件和软件实现,以及使用该库构建的几个示例应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Instant access to computing, when and where we need it, has long been one of the aims of research areas such as ubiquitous computing. In this paper, we describe the WorldKit system, which makes use of a paired depth camera and projector to make ordinary surfaces instantly interactive. Using this system, touch-based interactivity can, without prior calibration, be placed on nearly any unmodified surface literally with a wave of the hand, as can other new forms of sensed interaction. From a user perspective, such interfaces are easy enough to instantiate that they could, if desired, be recreated or modified "each time we sat down" by "painting" them next to us. From the programmer's perspective, our system encapsulates these capabilities in a simple set of abstractions that make the creation of interfaces quick and easy. Further, it is extensible to new, custom interactors in a way that closely mimics conventional 2D graphical user interfaces, hiding much of the complexity of working in this new domain. We detail the hardware and software implementation of our system, and several example applications built using the library.
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