音乐拥抱:通过社交尴尬促进游戏体验

Amy Huggard, A. D. Mel, J. Garner, Cagdas Toprak, Alan D. Chatham, F. Mueller
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引用次数: 22

摘要

社交上的尴尬经历通常被视为应该避免的事情。然而,传统游戏领域的例子表明,社交尴尬可以促进粘性体验。然而到目前为止,关于社交尴尬和数字游戏的研究还很少。有鉴于此,我们推出了《Musical Embrace》,这是一款数字游戏,通过使用新颖的枕头状控制器,促进两个陌生人之间的亲密身体接触,以便在虚拟音景中导航。通过观察《Musical Embrace》在一系列活动中的表现,我们获得了一系列旨在通过“促进”社交尴尬来吸引玩家的策略,允许玩家“转变”,同时让玩家“控制”社交尴尬。通过我们的工作,我们希望能够启发游戏设计师去思考社交尴尬的潜力,并指导他们如何将其用于有趣的体验中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Musical embrace: facilitating engaging play experiences through social awkwardness
Socially awkward experiences are often looked upon as something to be avoided. However, examples from the traditional games domain suggest that social awkwardness can facilitate engaging experiences. Yet so far, there has been little research into social awkwardness and digital games. In acknowledgement of this, we present Musical Embrace, a digital game that promotes close physical contact between two strangers, through the use of a novel pillow-like controller, in order to navigate a virtual soundscape. Through our observations from demonstrating Musical Embrace at a number of events, we have procured a set of strategies intend on engaging players by "facilitating" social awkwardness, allowing players to "transform" while also letting players take "control" of social awkwardness. With our work we hope to inspire game designers to consider the potential of social awkwardness and guide them when using it for engaging playful experiences.
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