Smart Learning Environments最新文献

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International undergraduates’ perceptions of social engagement in online and face-to-face learning environments: a photo-elicitation approach to thematic analysis 国际大学生在网络和面对面学习环境中的社会参与感知:一种基于照片启发的主题分析方法
IF 4.8
Smart Learning Environments Pub Date : 2023-02-03 DOI: 10.1186/s40561-023-00230-4
Toni McLaughlan
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引用次数: 0
Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education 复杂思维训练的主动学习与教育4.0——两个开放教育案例分析
IF 4.8
Smart Learning Environments Pub Date : 2023-01-25 DOI: 10.1186/s40561-023-00229-x
Azeneth Patiño, M. Ramírez-Montoya, Mariana Buenestado-Fernández
{"title":"Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education","authors":"Azeneth Patiño, M. Ramírez-Montoya, Mariana Buenestado-Fernández","doi":"10.1186/s40561-023-00229-x","DOIUrl":"https://doi.org/10.1186/s40561-023-00229-x","url":null,"abstract":"","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":" ","pages":"1-21"},"PeriodicalIF":4.8,"publicationDate":"2023-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49661986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
TAnnotator: Towards Annotating Programming E-textbooks with Facts and Examples 注释者:用事实和例子注释编程电子教科书
IF 4.8
Smart Learning Environments Pub Date : 2023-01-25 DOI: 10.1186/s40561-023-00228-y
Akhila Sri Manasa Venigalla, S. Chimalakonda
{"title":"TAnnotator: Towards Annotating Programming E-textbooks with Facts and Examples","authors":"Akhila Sri Manasa Venigalla, S. Chimalakonda","doi":"10.1186/s40561-023-00228-y","DOIUrl":"https://doi.org/10.1186/s40561-023-00228-y","url":null,"abstract":"","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":"10 1","pages":"1-17"},"PeriodicalIF":4.8,"publicationDate":"2023-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46370961","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The role of novelty stimuli in second language acquisition: evidence from the optimized training by the Pinyin Tutor at TalkBank 新奇刺激在二语习得中的作用:来自TalkBank拼音导师优化训练的证据
IF 4.8
Smart Learning Environments Pub Date : 2023-01-10 DOI: 10.1186/s40561-023-00223-3
Yanhui Zhang, B. MacWhinney
{"title":"The role of novelty stimuli in second language acquisition: evidence from the optimized training by the Pinyin Tutor at TalkBank","authors":"Yanhui Zhang, B. MacWhinney","doi":"10.1186/s40561-023-00223-3","DOIUrl":"https://doi.org/10.1186/s40561-023-00223-3","url":null,"abstract":"","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":"10 1","pages":"1-19"},"PeriodicalIF":4.8,"publicationDate":"2023-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49043646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Student-content interactions: Exploring behavioural engagement with self-regulated inquiry-based online learning modules 学生内容互动:通过基于自主探究的在线学习模块探索行为参与
IF 4.8
Smart Learning Environments Pub Date : 2023-01-02 DOI: 10.1186/s40561-022-00221-x
Md Abdullah Al Mamun, G. Lawrie
{"title":"Student-content interactions: Exploring behavioural engagement with self-regulated inquiry-based online learning modules","authors":"Md Abdullah Al Mamun, G. Lawrie","doi":"10.1186/s40561-022-00221-x","DOIUrl":"https://doi.org/10.1186/s40561-022-00221-x","url":null,"abstract":"","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":"10 1","pages":"1-31"},"PeriodicalIF":4.8,"publicationDate":"2023-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43805984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Motivating youth to learn STEM through a gender inclusive digital forensic science program. 通过性别包容的数字取证科学计划激励年轻人学习STEM
IF 6.7
Smart Learning Environments Pub Date : 2023-01-01 Epub Date: 2023-01-06 DOI: 10.1186/s40561-022-00213-x
Eoghan Casey, Jennifer Jocz, Karen A Peterson, Daryl Pfeif, Cassy Soden
{"title":"Motivating youth to learn STEM through a gender inclusive digital forensic science program.","authors":"Eoghan Casey, Jennifer Jocz, Karen A Peterson, Daryl Pfeif, Cassy Soden","doi":"10.1186/s40561-022-00213-x","DOIUrl":"10.1186/s40561-022-00213-x","url":null,"abstract":"<p><p>This paper describes the design, implementation and research of the Cyber Sleuth Science Lab (CSSL), an innovative educational program and supporting virtual learning environment, that combines pedagogical theory, gender inclusive instruction strategies, scientific principles/practices, gamification methods, computational thinking, and real-world problem solving. This program provides underrepresented youth, especially girls, with digital forensic knowledge, skills and career pathways, challenging them to explore complex social issues related to technology and to become cyber sleuths using real-world digital forensic methods and tools to solve investigative scenarios. Students also learn about related careers while improving their cyber street smarts. The CSSL incorporates additional \"outside of the computer\" activities to strengthen students' engagement such as structured in-classroom discussions, mock trials, and in-person interactions with practitioner role models. The CSSL was piloted in various forms to assess the suitability for in-school and out-of-school settings, and the students predominantly represented racial minorities. Research in this project relied on a mixed methods approach for data collection and analysis, including qualitative and quantitative methods, reinforced using learning analytics generated from the students clicking through the interface and interacting with the system. Analysis of gathered data indicate that the virtual learning environment developed in this project is highly effective for teaching digital forensic knowledge, skills, and abilities that are directly applicable in the workplace. Furthermore, the strategies for gender inclusive STEM instruction implemented in CSSL are effective for engaging girls without being harmful to boys' engagement. Learning STEM through digital forensic science taps into girls' motivations to address real-world problems that have direct relevance to their lives, and to protect and serve their community. After participating in the educational program, girls expressed a significantly greater increase in interest, relative to boys, in learning more about careers related to digital forensics and cybersecurity.</p>","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":" ","pages":"2"},"PeriodicalIF":6.7,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9816540/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46435614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A systematic review of Mobile-Assisted Vocabulary Learning research 移动辅助词汇学习研究综述
IF 4.8
Smart Learning Environments Pub Date : 2023-01-01 DOI: 10.1186/s40561-023-00235-z
Kübra Okumus Dagdeler
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引用次数: 0
Correction: UAE university students' experiences of virtual classroom learning during Covid 19. 更正:阿联酋大学生在2019冠状病毒病期间的虚拟课堂学习体验
IF 6.7
Smart Learning Environments Pub Date : 2023-01-01 Epub Date: 2023-02-07 DOI: 10.1186/s40561-023-00232-2
Monjurul Islam, Nurul Hijja Mazlan, Ghadah Al Murshidi, Mohammed Shamsul Hoque, S V Karthiga, Mohoshin Reza
{"title":"Correction: UAE university students' experiences of virtual classroom learning during Covid 19.","authors":"Monjurul Islam, Nurul Hijja Mazlan, Ghadah Al Murshidi, Mohammed Shamsul Hoque, S V Karthiga, Mohoshin Reza","doi":"10.1186/s40561-023-00232-2","DOIUrl":"10.1186/s40561-023-00232-2","url":null,"abstract":"<p><p>[This corrects the article DOI: 10.1186/s40561-023-00225-1.].</p>","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":" ","pages":"13"},"PeriodicalIF":6.7,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9903272/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47347804","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gamification of e-learning in higher education: a systematic literature review. 高等教育中电子学习的游戏化:系统文献综述
IF 6.7
Smart Learning Environments Pub Date : 2023-01-01 Epub Date: 2023-01-31 DOI: 10.1186/s40561-023-00227-z
Amina Khaldi, Rokia Bouzidi, Fahima Nader
{"title":"Gamification of e-learning in higher education: a systematic literature review.","authors":"Amina Khaldi, Rokia Bouzidi, Fahima Nader","doi":"10.1186/s40561-023-00227-z","DOIUrl":"10.1186/s40561-023-00227-z","url":null,"abstract":"<p><p>In recent years, university teaching methods have evolved and almost all higher education institutions use e-learning platforms to deliver courses and learning activities. However, these digital learning environments present significant dropout and low completion rates. This is primarily due to the lack of student motivation and engagement. Gamification which can be defined as the application of game design elements in non-game activities has been used to address the issue of learner distraction and stimulate students' involvement in the course. However, choosing the right combination of game elements remains a challenge for gamification designers and practitioners due to the lack of proven design approaches, and there is no one-size-fits-all approach that works regardless of the gamification context. Therefore, our study focused on providing a comprehensive overview of the current state of gamification in online learning in higher education that can serve as a resource for gamification practitioners when designing gamified systems. In this paper, we aimed to systematically explore the different game elements and gamification theory that have been used in empirical studies; establish different ways in which these game elements have been combined and provide a review of the state-of-the-art of approaches proposed in the literature for gamifying e-learning systems in higher education. A systematic search of databases was conducted to select articles related to gamification in digital higher education for this review, namely, Scopus and Google Scholar databases. We included studies that consider the definition of gamification as the application of game design elements in non-game activities, designed for online higher education. We excluded papers that use the term of gamification to refer to game-based learning, serious games, games, video games, and those that consider face-to-face learning environments. We found that PBL elements (points, badges, and leaderboards), levels, and feedback and are the most commonly used elements for gamifying e-learning systems in higher education. We also observed the increasing use of deeper elements like challenges and storytelling. Furthermore, we noticed that of 39 primary studies, only nine studies were underpinned by motivational theories, and only two other studies used theoretical gamification frameworks proposed in the literature to build their e-learning systems. Finally, our classification of gamification approaches reveals the trend towards customization and personalization in gamification and highlights the lack of studies on content gamification compared to structural gamification.</p>","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":" ","pages":"10"},"PeriodicalIF":6.7,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9887250/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42524955","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effects of using an auto-subtitle system in educational videos to facilitate learning for secondary school students: learning comprehension, cognitive load, and satisfaction. 在教育视频中使用自动字幕系统促进中学生学习的效果:学习理解、认知负荷和满意度
IF 6.7
Smart Learning Environments Pub Date : 2023-01-01 Epub Date: 2023-01-10 DOI: 10.1186/s40561-023-00224-2
Sivakorn Malakul, Innwoo Park
{"title":"The effects of using an auto-subtitle system in educational videos to facilitate learning for secondary school students: learning comprehension, cognitive load, and satisfaction.","authors":"Sivakorn Malakul, Innwoo Park","doi":"10.1186/s40561-023-00224-2","DOIUrl":"10.1186/s40561-023-00224-2","url":null,"abstract":"<p><p>While subtitles are considered a primary learning support tool for people who cannot understand video narration in foreign languages, recent advancements in artificial intelligence (AI) technologies have played a pivotal role in automatic subtitling on online video platforms such as YouTube. This study examines the effects of three different types of subtitles in the Thai language (i.e., auto-subtitles, edited subtitles, and no subtitles) on learning comprehension, cognitive load, and satisfaction to determine whether it is feasible to use AI technology as an auto-subtitles system to facilitate online learning with educational videos. To that aim, 79 Thai secondary school students from three Mathayom 5 (Grade 11) computer science classrooms participated in this study. This study used the static group comparison, which is the Posttest-Only Control Group Design. The results of this study found that the auto-subtitles system that generates Thai language subtitles for English educational videos has greater feasibility of implementation to facilitate online learning when compared to editorial subtitles by Thai natives. Therefore, Thai subtitles generated by the auto-subtitles system in English educational videos can facilitate students' learning comprehension, cognitive load, and satisfaction.</p>","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":" ","pages":"4"},"PeriodicalIF":6.7,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9831372/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46332970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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