D. Piplani, Dineshkumar Singh, K. Srinivasan, N. Ramesh, Anil Kumar, V. Kumar
{"title":"Digital Platform for Data Driven Aquaculture Farm Management","authors":"D. Piplani, Dineshkumar Singh, K. Srinivasan, N. Ramesh, Anil Kumar, V. Kumar","doi":"10.1145/2835966.2836277","DOIUrl":"https://doi.org/10.1145/2835966.2836277","url":null,"abstract":"Besides meeting the domestic needs of cheap animal protein, Indian fisheries, is source of livelihood for 14.5 million fishers [1]. During FY2014-15, inland fisheries grew at 7.9%, fetching US $5.5 billion in foreign exchange [2]. But aquaculture farming requires lot of care, including periodic observations of the weather, water quality and feed consumption. Drop in feed consumption, coupled with low temperature, may be an early indication of a disease. In FY13-14, shrimp production fell in Southeast Asian countries due to spread of Early Mortality Syndrome (EMS) disease, reducing export by 50% [3]. Hence farm data is crucial for daily data driven crop health monitoring and management. But it's very difficult to manually assimilate such bulky data and extract information impacting real-time decision making. This is especially challenging when each farmer manages multiple ponds, spread out over a distance and with no or low speed data network. mKRISHI® collaborated with farm managers, government regulators and farmers to develop \"mKRISHI® -AQUA\" service, in an iterative, multi-phase development process. This service helps in data collection, compilation and presentation of the patterns in visual format, enabling decision on further operations (such as feeding) in a more real-time manner compared to paper based operation.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"133 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127318413","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. Dalvi, Shashank Ahire, Nagraj Emmadi, Manjiri Joshi, Nirav Malsattar, D. Samanta, D. Jalihal, Anirudha N. Joshi
{"title":"A Protocol to Evaluate Virtual Keyboards for Indian Languages","authors":"G. Dalvi, Shashank Ahire, Nagraj Emmadi, Manjiri Joshi, Nirav Malsattar, D. Samanta, D. Jalihal, Anirudha N. Joshi","doi":"10.1145/2835966.2835970","DOIUrl":"https://doi.org/10.1145/2835966.2835970","url":null,"abstract":"We were asked to evaluate input mechanisms for touch-screen devices with the objective of standardising one of them for each of 14 major languages of India. For this purpose, we propose a protocol that consists of a 45-minute long training session, a 20-word first-time usability test, and a longitudinal test consisting of about 30 sessions, each of which required the user to type about 10 phrases 4 to 6 words long (a total of 300 phrases). The evaluation should be done with school children from standards 4th to 7th. The course of the evaluation may last 2-4 weeks for each user. To help follow the protocol over this long period and to collate the data, we offer a tool. Currently, we provide test corpora for Assamese, Bengali, Gujarati, Hindi, Kannada, Marathi, Odia, Tamil, Telugu, and Urdu. We have ensured that each corpus represents a mix of informal communication between people, popular phrases from films, songs, poetry and public discourse, and formal texts from school books and literature. We have tagged each phrase according to typing difficulty, phrase length, and memorability and age appropriateness. We evaluated the protocol through pilot tests with 206 users in Marathi, Gujarati, Hindi, Bengali, Odia, Assamese and Tamil. In this paper, we present the original protocol, the detailed findings from the Marathi pilots, and the proposed modifications to the protocol.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124847278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Meenal Mandil, Needa Jamil, Shobhit Gupta, Suwardhan Ahirrao, K. Sorathia
{"title":"PhysiTable: Tangible Interactive System for Physical Rehabilitation of Children with Cerebral Palsy","authors":"Meenal Mandil, Needa Jamil, Shobhit Gupta, Suwardhan Ahirrao, K. Sorathia","doi":"10.1145/2835966.2836287","DOIUrl":"https://doi.org/10.1145/2835966.2836287","url":null,"abstract":"Cerebral Palsy is a permanent movement and posture related disorder. It happens by birth so generally physiotherapy starts at a very early age. So many of the patients are kids. Treatment involves a lot of physiotherapy which further includes varied exercise with different equipment. These equipment lags engagement and for kids it becomes very important. From many physiotherapy we have chosen fine motor skill development, precisely improving hand rotation. Solution targets the kids and uses light and sound feedback to enhance their engagement. This solution also helps in eye hand coordination and color concept. Further evaluation was done with some kids at a NGO and results came to be positive. Kids showed interest in playing with the board. Though no statistical analysis could be done as every individual is different and have different severity of diseases so analysis was difficult.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125968135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing Novel Gesture-based Services for Under Served Indian Communities","authors":"Sumita Sharma","doi":"10.1145/2835966.2836289","DOIUrl":"https://doi.org/10.1145/2835966.2836289","url":null,"abstract":"Emerging technologies have largely neglected the communities who stand to benefit the most: Indian women who are functionally illiterate, children with special needs and underprivileged children. Gesture-based technologies have the potential to(a) help overcome the literacy barriers faced by functionally illiterate Indian women from urban slums and rural villages, (b) provide a means of self-expression to children with autism who face severe social challenges, and (c) inspire the imaginations of urban slum children who attend non-motivating and non-innovative government schools, only to drop out of before reaching high school. This paper presents three case studies outlining benefit for Indian women and children from the ongoing information revolution.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"186 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114966720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Jodo: A Tool for Foreigners to Build and Speak Hindi Sentences","authors":"Shubhangi Salinkar, Anirudha N. Joshi","doi":"10.1145/2835966.2836285","DOIUrl":"https://doi.org/10.1145/2835966.2836285","url":null,"abstract":"'Jodo' is a language learning tool with a grammatical approach, which enables users to build and speak complete Hindi sentences, with the vocabulary that they have learned (Or might learn along the way). Jodo means 'join', in Hindi, and it reflects the core of the tool -- learning to join together grammatically accurate Hindi sentences. The focus of the tool is Hindi grammar, and the aim is to deliver it to the user by masking as much of the actual grammatical terms as possible. The Hindi skills in focus are: Listening (supplemented with reading transliterated text), and Speaking. The learning in Jodo is divided into 7 levels -- with an increasing level of grammatical complexity. Each level is divided into three stages: Learning: Where the user learns to internalize Grammar rules in sentence building through reading, listening, and exploration. Dialog: Where the user practices composing and speaking out simple sentences, and overcomes the speaking barrier. Test: Where the user plays a small game, which is like an exercise. The goal of the Test stage is to re-enforce the learning goal of the current level, revise the learning in the previous levels, and test the user's ability to build sentences or word phrases. Three levels of Jodo were evaluated with the users. It was found that the users learnt to build grammatically correct sentences within the limitation of the vocabulary known. They were also able to carry out a simple, impromptu conversation with a local.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116761323","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Five years of IndiaHCI: A Scientometric Analysis","authors":"Aakar Gupta","doi":"10.1145/2835966.2835973","DOIUrl":"https://doi.org/10.1145/2835966.2835973","url":null,"abstract":"Scientometric analyses of conferences both in and outside HCI have provided valuable insights into the conferences and their advancement. After five consecutive years of IndiaHCI, there is a need to reflect upon its various aspects in a formal data-driven approach. We analyze the demographics, citations and content of the IndiaHCI proceedings from 2010 to 2014 to draw statistics and interpret results to comment upon the growth, spread, collaboration and themes of the conference and their impact. The results highlight the trends, the points of encouragement and the areas of improvement for the conference.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116496628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mobile Phone Usage by Low Literate Users","authors":"P. Doke, Anirudha N. Joshi","doi":"10.1145/2835966.2835968","DOIUrl":"https://doi.org/10.1145/2835966.2835968","url":null,"abstract":"We describe a qualitative study conducted using Contextual Inquiry of 60 low-literate users in India. For the purpose of this study, we define low-literate as those users whose education is equal or more than Standard Four and less than or equal to Standard Eight in the Indian State education system. Our users were recruited primarily from the contractual house-keeping staff of a very large Private Organization and an Educational Institute (42 Male, 3 Female), household help (3 Female), drivers (5 Male), guards (1 Male), shopkeepers (1 Male, 1 Female) and homemakers (4 Female). Our objective was to develop an understanding of information security issues in the context of the mobile phone, identification of problems and design ideas for design of interventions. Our methodology included Contextual Inquiry and Analysis with notes pertaining to User Statements, Task Breakdowns, Observations and Design Ideas. The notes across the study were consolidated using Affinity Diagrams. We found that users have an elementary understanding of asset valuation and response. Literacy impedes adoption of an appropriate response to the threats using the mechanisms provided by the mobile phone since conceptual models are not clearly comprehended. It is also impeded because the users are unable to articulate a structured response to the landscape of threats. Due to the cognitive load induced by the possible factors which may get involved in risk articulation, users tend to adopt mitigation techniques propagated by the micro-networks without complete comprehension of risks or due analysis. Belief systems are more likely to drive a response than a more reasoned, well-aware response. Information or awareness is propagated via social mechanisms -- however, these are not necessarily correct most of the times, primarily due to the inappropriate conceptual models formulated. The interface and conceptual model complexity of a modern touch screen smartphone compounds matters. Mobile Learning aids or Gamification of concepts can help users adopt more appropriate response mechanism to perceived threats to privacy and security issues. Interfaces built with single sign-on, local language display and text input would also help in building more safe environments for users to use the mobile phone. While more-literate users are likely to mimic a 'plan-do-check-act' model low-literate are more likely to have a 'do' or a 'do' or a 'do-act' cycle due to non-awareness or non-comprehension of 'plan-check' components.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122919555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design Thing'ing: methodology for understanding and discovering Use cases in IoT scenarios","authors":"Vimal Sharma, Suvodeep Das, Susheel Kewaley","doi":"10.1145/2835966.2836280","DOIUrl":"https://doi.org/10.1145/2835966.2836280","url":null,"abstract":"In this paper we suggest a design research method for discovering and eliciting details of use cases in the Internet of Things Era. The method adds value at the Research and synthesis stage of a UCD or Design Thinking Process where the objective is not to simply understand the requirements and constraints of the problem -- but to really discover the emotions, motivations and context that are all part of the design challenge, and identify the most important nuances that gives an advantage when designing solutions. The research methodology discussed here helps in understanding the problem specifically for Internet of Things scenarios and uncovers layered insights related to context, motivations and related use cases. Not in terms of solutions, but in identifying the best opportunities to address, where this process helps.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"402 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131661793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Statistical Heuristic Assessment a Tangible Way of Assessing Product or Software Current Usability State","authors":"S. Dambe, Gaurav Tawde, Aditya Kulkarni","doi":"10.1145/2835966.2836276","DOIUrl":"https://doi.org/10.1145/2835966.2836276","url":null,"abstract":"'Statistical Heuristic Assessment is an exploratory technique from the User Experience (UX) Design 'Tool Kit'; and is an integral component of Usability/ UX Assessment of software applications or products. This technique of investigating Usability 'Show Stoppers' helps in highlighting key changes necessary for enhancing User Experience and integrating the most critical Usability recommendations into the system/ product. The said technique is slightly different from the conventional \"Heuristic Evaluation\" as it utilizes the combination of System Usability Scale (SUS), Software Usability Measurement Inventory (SUMI) parameter and the contextual Usability Parameters (Heuristics) with respect to software ergonomics, Information Architecture, UI standardization, Consistency & Aesthetic Sense. The software/ product is assessed against specified checklist, parameters & criteria; and based on this the problem area is \"Rated\" between 1 to 5 Scale of severity & criticality. This paper is an outcome of our experience with various UX customer engagements wherein the current experience/ usability state was to be determined. It describes the use/ functioning of the 'Statistical Heuristic Assessment' technique in a User Experience Consulting Engagement Model. We describe our experiences, theories, mechanisms, offerings and benefits availed from employing the 'Statistical Heuristic Assessment' (SHA) technique during the Software Development Life Cycle.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133435838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Immersive virtual reality to enhance the spatial awareness of students","authors":"Fabin Rasheed, P. Onkar, Marisha Narula","doi":"10.1145/2835966.2836288","DOIUrl":"https://doi.org/10.1145/2835966.2836288","url":null,"abstract":"This paper presents a study on the effectiveness of virtual reality as a medium to enhance the spatial awareness and interest of students in the subject of history in rural Indian schools. Students of rural schools of the Indian village of Kandi in Telangana were provided with a Virtual Reality solution which helped them to view a remote historical place in full immersion. The historical site which was chosen for this project was the Golconda Fort. It was in the same state as that of the school, yet most of the students had not visited the place. Each student was given a 15 minutes session with the Virtual Reality module. In parallel, another set of students were taught about the fort in regular teaching methods. The two set of students were then given a written objective exam to analyze their learning. The two sets were then reversed and combined by giving regular teaching method to the students who used virtual reality previously and vice versa. These students were then given the test and the results were analyzed. It was found that spatial awareness including perception of colors, direction and size increased in the Virtual Reality based system. Factual data was more accurately interpreted when students were provided the information through regular teaching methods.","PeriodicalId":214922,"journal":{"name":"Proceedings of the 7th Indian Conference on Human-Computer Interaction","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128892235","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}