Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference最新文献

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Multitouch Keyboard Revisited: Enhancing Moded Interaction Through Redesigning Structure and Switching Techniques 重新审视多点触控键盘:通过重新设计结构和切换技术增强模式交互
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328249
Katherine Fennedy, Hyowon Lee
{"title":"Multitouch Keyboard Revisited: Enhancing Moded Interaction Through Redesigning Structure and Switching Techniques","authors":"Katherine Fennedy, Hyowon Lee","doi":"10.1145/3328243.3328249","DOIUrl":"https://doi.org/10.1145/3328243.3328249","url":null,"abstract":"Moded interaction has been well studied and its insights applied to both physical and digital realms. However, it can be observed that many of today's digital applications are not exploiting the full capabilities of moded interaction. Addressing this gap as our research objective, we analyze and model existing multitouch keyboard typing experience from a mode perspective. Such a strategy helps to identify the complex mode hierarchy to be flattened and the missing mode transitions to be added. These changes were reflected in terms of interaction model and user interface design of the proposed system. This was quantitatively evaluated using the number of taps required to type common phrases and sentences. These findings will not only make typing experience more accessible for novices and more efficient for experts but also bring about a better understanding of the greater moded interaction landscape beyond typing.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133486675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Water Flow Measurement for Swimmers using Artificial Food-grade Roe as Tracer Particles 用人造食品级鱼卵作示踪颗粒测量游泳者的水流
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328245
Shogo Yamashita, Shunichi Suwa, Takashi Miyaki, J. Rekimoto
{"title":"Water Flow Measurement for Swimmers using Artificial Food-grade Roe as Tracer Particles","authors":"Shogo Yamashita, Shunichi Suwa, Takashi Miyaki, J. Rekimoto","doi":"10.1145/3328243.3328245","DOIUrl":"https://doi.org/10.1145/3328243.3328245","url":null,"abstract":"Water flow is strongly related to swimming speed; thus, technologies for measuring the three-dimensional movement of water are highly desired in the water sports industry. However, existing fluid measurement methods are not suitable for use with humans because they introduce tiny plastic particles (known as tracer particles) that contain fluorescent ink, which is used to visualize water flow. A laser then irradiates the environment to make the particles brighter than the surroundings to track their movement with cameras. This method has potential adverse effects to humans, such as accidental swallowing of the particles and laser burns to the skin and eyes. In this research, we propose a human-friendly water flow measuring technology using tracer particles made of food-grade materials and a harmless light source. To visualize tracer particles, we give the particles an optical property, which makes them sufficiently brighter than the surroundings when placed between circularly polarized plates. We tested the proposed setup for water flow measurement in an actual swimming environment with swimmers. We observed that tracer particles moved in accordance with the water flow caused by a swimming stroke.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"613 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134003873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
How to Implement Human Information Behavior Concept for Your Design? 如何在设计中体现人的信息行为理念?
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328277
Yohannes Kurniawan
{"title":"How to Implement Human Information Behavior Concept for Your Design?","authors":"Yohannes Kurniawan","doi":"10.1145/3328243.3328277","DOIUrl":"https://doi.org/10.1145/3328243.3328277","url":null,"abstract":"This workshop aims at introducing some key issues in human information behavior, emphasizing the role of human behavior as a provider information for your design. The workshop addressed the following issues: 1. What are the information needs of the users? 2. How are these information needs presently satisfied? And how to consider context of information need (person in context) and information seeking behavior of users for designing the system. This workshop focuses on analysis of relationship between people and information, rather than with the technology. At the end of this workshop the participants will get the knowledge and practice about the information searching, seeking, and user behavior. The previous studied shows the empirical research studies related human information behavior in the several contexts and aspects [1-5].","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126039613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Indonesian Elders in Assisted Living: A Design Journey 辅助生活中的印尼老年人:设计之旅
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328266
J. Read, Dan Fitton, E. Sari, A. Tedjasaputra
{"title":"Indonesian Elders in Assisted Living: A Design Journey","authors":"J. Read, Dan Fitton, E. Sari, A. Tedjasaputra","doi":"10.1145/3328243.3328266","DOIUrl":"https://doi.org/10.1145/3328243.3328266","url":null,"abstract":"This paper describes a design journey that began with a cultural probe exploration of the lived experiences of residents of a home for elderly women in Jogjakarta, Indonesia. The paper describes how requirements for a tangible experience installation were brought together and how an initial design concept was imagined. Having bought into a technology solution, the design team encountered problems that lead to some conflict that stalled the project. With the passage of time, the teams were able to come to a new solution. This paper reflects on the journey and offers some insights for others working in similar situations.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123623836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Turn it, Pour it, Twist it: A Model for Designing Mobile Device-Based Interactions Turn it, Pour it, Twist it:基于移动设备的交互设计模型
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328246
Mandy Korzetz, Romina Kühn, T. Schlegel
{"title":"Turn it, Pour it, Twist it: A Model for Designing Mobile Device-Based Interactions","authors":"Mandy Korzetz, Romina Kühn, T. Schlegel","doi":"10.1145/3328243.3328246","DOIUrl":"https://doi.org/10.1145/3328243.3328246","url":null,"abstract":"Interaction designers for mobile phones mainly focus on displays but have only little knowledge about sensor characteristics. Beside multitouch input, mobile devices provide versatile possibilities to interact in a physical, device-based manner due to their built-in hardware. Even though such interactions may provide many advantages in everyday life, they have limited visibility in interaction design. Interaction designers are seldom experts in gesture and pattern recognition and even prototypical implementations of simple mobile-based interactions need advanced technical knowledge. Hence, the potential for designing mobile device-based interactions is often not fully exploited. To contribute to a common knowledge of mobile device-based interactions, this paper proposes Mobile Spaces. This model aims at supporting designers of mobile applications to broaden their view on interaction possibilities with one or more collocated devices which go beyond the screen. We discuss the applicability of Mobile Spaces by means of several examples from research.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125642210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Identification of Usability Impact of Mobile Learning STEM in a Local University Context 在本地大学背景下识别移动学习STEM的可用性影响
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328257
S. Ariffin, M. H. M. Yatim, Faiz Daud
{"title":"Identification of Usability Impact of Mobile Learning STEM in a Local University Context","authors":"S. Ariffin, M. H. M. Yatim, Faiz Daud","doi":"10.1145/3328243.3328257","DOIUrl":"https://doi.org/10.1145/3328243.3328257","url":null,"abstract":"Despite the rapid progress of the Science, Technology, Engineering, and Mathematics (STEM) subjects in developed countries, in Malaysia, STEM is still lagging. Malaysia also lacks the local digital content for STEM, including mobile learning. Furthermore, from previous studies, the Human Computer Interaction (HCI) of local cultural aspects has been overlooked, which is unfortunate, as they can contribute to better usability design of the mobile devices and their apps. Therefore, this study was conducted to investigate the insights of the impact of the usability factors in terms of the general usability and culturally appropriate design factors of mobile devices, such as smart phones. The methodology deployed is largely qualitative with focus group discussions with respondents from a local university. The findings highlight insights, such as general usability and the culturally appropriate design of smart phones. This study can be of benefit as it provides insights concerning the usability impact factors for the local context.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128869968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Gendered Tour-guide Robots and Their Influence on User Attitude and Behavior 性别化导游机器人及其对用户态度和行为的影响
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328248
Hsiao-Chen You, Kefei Lin
{"title":"Gendered Tour-guide Robots and Their Influence on User Attitude and Behavior","authors":"Hsiao-Chen You, Kefei Lin","doi":"10.1145/3328243.3328248","DOIUrl":"https://doi.org/10.1145/3328243.3328248","url":null,"abstract":"In response to the gender equality policy of Taiwanese government and the concept of Gendered Innovations (GI), this paper investigates the influence of gender on user attitude and behavior toward tour-guide robots in learning contexts. In this study, each participant was given an individual appointment to interact with a gendered robot at the Behavioral Research Lab of NTUST in Taiwan, and received NT$150 beforehand as compensation. After a short lab tour, participants were requested to make a donation and fill in a questionnaire by the robot. Findings showed that the gender of robot did not influence the rated persuasiveness of the robot, and female participants rated the robots as more credible than men in part. However, attitude-behavior inconsistency was found in this study. Subjects tended to rate the robot of the same gender as more persuasive than the robot of opposite gender, but male subjects in fact donated more money to female robots, while female subjects showed little preference.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115207992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Virtual Reality and Older Hands: Dexterity and accessibility in hand-held VR Control 虚拟现实和老手:手持式虚拟现实控制的灵活性和可访问性
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328262
David M. Cook, D. Dissanayake, Kulwinder Kaur Deol
{"title":"Virtual Reality and Older Hands: Dexterity and accessibility in hand-held VR Control","authors":"David M. Cook, D. Dissanayake, Kulwinder Kaur Deol","doi":"10.1145/3328243.3328262","DOIUrl":"https://doi.org/10.1145/3328243.3328262","url":null,"abstract":"Whilst the VR Headset has a sense of commonality with users, VR hand controllers are largely incongruent with each other. This paper examines the common ground between VR developments in the area of hand control devices. This paper looks at VR controllers through the lens of older people, specifically for the purpose of including people from any age in the opportunity to enjoy the benefits of VR experiences. This study uses Fitts' Index of Difficulty to determine areas of concern in terms of dexterity and accessibility. The study recommends a standardized approach to agility and access in VR hand control development.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126512554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A Research through Design (Rtd) Approach in the Design of a 360-Video Platform Interface 基于设计的360视频平台接口设计方法研究
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328265
Brian Michael Poblete, Emir Christopher Mendoza, Julian Paolo De Castro, J. A. Deja, Giselle Nodalo
{"title":"A Research through Design (Rtd) Approach in the Design of a 360-Video Platform Interface","authors":"Brian Michael Poblete, Emir Christopher Mendoza, Julian Paolo De Castro, J. A. Deja, Giselle Nodalo","doi":"10.1145/3328243.3328265","DOIUrl":"https://doi.org/10.1145/3328243.3328265","url":null,"abstract":"Many video interfaces enable multiple sources of input video in displaying and streaming vital information. Most of these setups can be seen in deployed security systems and observer footage that are usually used for surveillance and crisis monitoring. The motivations of this study includes the use of multiple videos of a single event taken from varying sources in the investigation of a crime. In this study, we consider a crowd-sourced approach to multiple sources of video and aim to design an interface towards multiple possible use-cases. In designing this interface, we performed field studies and on site surveying along with initial user tests to validate our ideas. Research through design was added into the methodology to consider multiple point of views considering varying sources of perspective. Specifically, we catered the design of an initial interface in helping multiple users understand several views from various cameras, angles, and positions. The participants chosen for this study are students who have at least the basic technological ability of using a smartphone and taking a video with it. The results of this study could add to the use cases for 360 videos and video live streams. We intend to extend this study by validating the 360-view and designing an algorithm towards stitching one final view crowd-sourced from multiple cameras and streamers.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127305610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Applying User-Centered Techniques in the Design of a Usable Mobile Musical Composition Tool 应用以用户为中心的技术设计一个可用的移动音乐作曲工具
Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference Pub Date : 2019-04-01 DOI: 10.1145/3328243.3328263
Kevin Gray Chan, J. A. Deja, John Patrick Tobias, Allen Vincent Gonzales, Migo Andres Dancel
{"title":"Applying User-Centered Techniques in the Design of a Usable Mobile Musical Composition Tool","authors":"Kevin Gray Chan, J. A. Deja, John Patrick Tobias, Allen Vincent Gonzales, Migo Andres Dancel","doi":"10.1145/3328243.3328263","DOIUrl":"https://doi.org/10.1145/3328243.3328263","url":null,"abstract":"In this study, we present the music composition tool Flow and how an interaction was designed that led towards introducing balance in the work of musicians across all stages in musical composition. Observation and user research led to having a deeper understanding of the various needs, gains and pain points musicians encounter when composing. Musicians and composers who participated in the study, came from varying levels of expertise from beginner (those with less than 7 years) and veteran (those with beyond 10 years experience). An iterative process of design and development was continuously employed which led to improving the interaction design within the prototype. The processes described in this study show how insights were uncovered from a comprehensive set of usability tests and inspections done. These insights led to the development of a more usable and acceptable musical composition tool as seen from the results in the user tests. It can be observed that varying levels of expertise in music composition leads to different expectations and needs with regards to a music composition prototype. Results of the user tests show that Flow achieved a level of satisfaction and usability at par with the industry-standard tools.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124858683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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