David M. Cook, D. Dissanayake, Kulwinder Kaur Deol
{"title":"Virtual Reality and Older Hands: Dexterity and accessibility in hand-held VR Control","authors":"David M. Cook, D. Dissanayake, Kulwinder Kaur Deol","doi":"10.1145/3328243.3328262","DOIUrl":null,"url":null,"abstract":"Whilst the VR Headset has a sense of commonality with users, VR hand controllers are largely incongruent with each other. This paper examines the common ground between VR developments in the area of hand control devices. This paper looks at VR controllers through the lens of older people, specifically for the purpose of including people from any age in the opportunity to enjoy the benefits of VR experiences. This study uses Fitts' Index of Difficulty to determine areas of concern in terms of dexterity and accessibility. The study recommends a standardized approach to agility and access in VR hand control development.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3328243.3328262","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Whilst the VR Headset has a sense of commonality with users, VR hand controllers are largely incongruent with each other. This paper examines the common ground between VR developments in the area of hand control devices. This paper looks at VR controllers through the lens of older people, specifically for the purpose of including people from any age in the opportunity to enjoy the benefits of VR experiences. This study uses Fitts' Index of Difficulty to determine areas of concern in terms of dexterity and accessibility. The study recommends a standardized approach to agility and access in VR hand control development.