{"title":"Workshop on Wearables and Machine Learning: Applications of Artificial Intelligence, Approaches on Textile Technology","authors":"Friederike Fröbel, Eleftherios Avramidis, Gesche Joost","doi":"10.1145/3328243.3328267","DOIUrl":"https://doi.org/10.1145/3328243.3328267","url":null,"abstract":"We describe a workshop on applications of Artificial Intelligence on Textile Technology through the usage of Machine Learning. The participants are given an overview of the state-of-the-art methods and technologies and are introduced to them through practical exercises. The exercises involve simple hands-on group work with a basic pre-built electrical circuit, as well as the possibility to train small models of Machine Learning given a user-friendly tool, whereas after the workshop, the participants can take home their own self-made electronic accessories","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"136 22","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120818778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hyowon Lee, Insuk Ko, Yi Ren Tan, Dongliang Zhang, Chunxiao Li
{"title":"Usability Impact of Occlusion-free Techniques on Commonly-used Multitouch Actions","authors":"Hyowon Lee, Insuk Ko, Yi Ren Tan, Dongliang Zhang, Chunxiao Li","doi":"10.1145/3328243.3328256","DOIUrl":"https://doi.org/10.1145/3328243.3328256","url":null,"abstract":"Many interaction techniques have been proposed to combat the finger occlusion and precision problem in multitouch platforms such as tablets and smartphones, supporting more accurate ways to select a target item with a finger. Recognising how the typical touch interactions on multitouch platforms are becoming more complex and composite, in this paper we study some combinations of basic occlusion-free/precision finger interaction techniques in the context of commonly-used composite user actions in realistic usage scenarios including copying and pasting a portion of text and drawing a curved line. We develop full-fledged tablet applications featuring the techniques to assess their usability impact on the rest of the actions. Usability testing with 25 participants qualitatively reveals how the integration of these techniques is useful for their intended part (i.e. accurate targeting) but negatively influence the remaining parts of the action. Insights from the study and areas that will benefit further investigation are discussed.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130545697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The study about using VR with smart phones for road safety awareness and timing","authors":"T. Xuan, Albert Quek","doi":"10.1145/3328243.3328261","DOIUrl":"https://doi.org/10.1145/3328243.3328261","url":null,"abstract":"This paper explores the road safety awareness for pedestrian in developing country especially for young adults when crossing a road in Malaysia. A Virtual Reality (VR) mobile game was designed and developed to train pedestrian on the correct and safe methods of crossing a road. The two primary aims of the game are to create the awareness of road safety and to improve the timing estimation of young pedestrian when crossing a road. This VR mobile game serves as a supplementary learning tool on road safety instead of replacing existing methods. Through our preliminary testing, we have found out that with the use of four scenarios in the Road Safe VR game, players are more immersed and familiar with the correct methods for crossing roads.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127740180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Woon Choong Chen, Noris Binti Mohd Norowi, S. Doraisamy, M. Mustaffa
{"title":"Interactive Musical Songs Recommendation Using 3D Coordinates Model","authors":"Woon Choong Chen, Noris Binti Mohd Norowi, S. Doraisamy, M. Mustaffa","doi":"10.1145/3328243.3328254","DOIUrl":"https://doi.org/10.1145/3328243.3328254","url":null,"abstract":"Listening to suitable music is important as different types of music have different impacts on the listener's mood. Similarly, color has the capability of influencing one's mood and choice of music as well. The relationship between color and music, color and mood, and mood and music can be established. However, up until now, the three items have been mostly represented as two dimensional (2D) model. In order to link all the three elements together, i.e. color-mood-music, multimodals are required to represent them. In this paper, a three dimensional (3D) model is proposed that integrates these three elements together for music recommendation. Questionnaires were developed and posted onto social media such as Facebook and Whatsapp. Analysis of results revealed that the relationship between color-mood and mood-color, color-music and music-color, and mood-music and music-mood were inconsistent, interestingly, it was found that there was association between specific color to specific mood and specific musical genres. This is useful as it helps to retrieve musical genre using a single model rather than multimodal.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125723651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Empowering Digital Transformation","authors":"J. Tedjasaputra","doi":"10.1145/3328243.3328275","DOIUrl":"https://doi.org/10.1145/3328243.3328275","url":null,"abstract":"Many have provided insights to the state-of-the-art and the future of Digital Transformation. Few have started to commit to it, many are still unaware, and few are still resistant or skeptical. This keynote will provide a few examples of Indonesian people attitude towards Digital Transformation, including: Data Science and Big Data, Social Media, Fake News, Digital Addiction, and Industry 4.0. In his keynote, several highlights of other keynotes, academic papers, Hacksprint, workshops, business stories, and community outreach happening throughout CHIuXiD 2019 illustrate how they share a common theme of empowering digital transformation.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124553902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Harnessing Digital Tools in Collaborative Inquiry for Contemporary Interpretation of the Pancasila","authors":"C. Pheeney","doi":"10.1145/3328243.3328259","DOIUrl":"https://doi.org/10.1145/3328243.3328259","url":null,"abstract":"Twenty-three teachers, representative of Indonesia's religious and cultural diversity, were recruited in an online interregional collaborative inquiry (OICI) of the Pancasila - Indonesia's founding values. This undertaking matches calls from the highest levels of Indonesian government for a Mental Revolution, encouraging citizens to dig into cultural roots to address sectarian conflict. Google Hangouts On Air afforded teachers joining video calls on their digital devices with screensharing of 'Conflict Resolution Education Module' [25] and a facilitator fostering discussion. A Google Classroom afforded asynchronous sharing. The inquiry evolved organically fitting technology mediation to daily living. Harnessing social media to teacher learning facilitated an enactment and deeper understanding of the Pancasila and peace. This paper reviews computer-human interaction (CHI) related to recruitment and engaging in the OICI, contributing to the growing field, by describing 'control, context and communication' constructs negotiated to enable empowering digital transformation for teacher needs. As such, it documents a component of the research project still underway, that studies the teachers' OICI experiences and how this supports or hinders contemporary interpretation of the Pancasila.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133663212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Harith Ramli, A. Jantan, A. Kamaruddin, R. Abdullah
{"title":"The Adaptive Model Driven Approach for Enhancing Usability of User Interface Design: A Review Process","authors":"Muhammad Harith Ramli, A. Jantan, A. Kamaruddin, R. Abdullah","doi":"10.1145/3328243.3328252","DOIUrl":"https://doi.org/10.1145/3328243.3328252","url":null,"abstract":"This paper focus to narrative review the adaptive user interface using model-driven approach to overcome the usability problem. Several UI designs suffered from the usability problem that might cause some applications hardly to deliver the function intended to the user. Therefore, the adaptive user interface design was introduced to acknowledge the usability problem that caused by the traditional UI which cannot satisfy context-of-use (user, device, and environment). In this paper, we describe model-driven approach of adaptive UI using modelling language to create the models of adaptive UI. Model-Driven Engineering (MDE) can raise the level of abstraction in software application, so it will be the basis for devising adaptive UIs because it has the possibility to apply numerous types of adaptions to the various levels of abstraction. The evaluation of usability has its own requirement that different from the usability evaluation of other system application. At the end of this paper we will conclude our finding that the adaptive UI could minimize the usability problem in web application using model-driven approach.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"182 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123373766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Assisting viewpoint to understand own posture as an avatar in-situation","authors":"Natsuki Hamanishi, Takashi Miyaki, J. Rekimoto","doi":"10.1145/3328243.3328244","DOIUrl":"https://doi.org/10.1145/3328243.3328244","url":null,"abstract":"Understanding the correct self-posture is known to improve the performance of motor skills in sports, dance, ballet, walking, and running. However, it is difficult to understand the accurate self-posture and move one's body as intended for imitation or learning, especially in-situation. Based on previous physiological research, we herein propose the addition of a new assisting viewpoint to the human body interface for understanding the correct self-posture without interrupting the training process. This new viewpoint enables the users to see their current posture as a three-dimensional skeletal image that is an avatar which synchronizes with the owner's movements. The Optical See-Through Head Mounted Display (OST-HMD) and Full-Body Motion Capture (MoCap) are used for creating the proposed viewpoint. The position and the angle of view of an avatar is determined by the rotation of the user's head interactively. Moreover, visualizing the avatar's trail helps users to understand how to moved their own body correctly. We conducted several experiments to confirm the avatar system's validity and the availability for an expert athlete. Our results showed that the proposed viewpoint was successful in enabling the user to understand the accurate self-posture in-situation without occurring interruption.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130699865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing for intelligence: User-centred design in the age of algorithms","authors":"Heli Rantavuo","doi":"10.1145/3328243.3328268","DOIUrl":"https://doi.org/10.1145/3328243.3328268","url":null,"abstract":"Ethical concerns with algorithms, machine learning (ML) and artificial intelligence techniques have become a part of design and research work when building interactive systems. This article proposes that designers working with algorithms can benefit from adopting ideas and practices from current discussion on human-centred or ethical design. The suggested ideas and practices build on existing work in humancomputer interaction, contemporary publications by companies and research institutions and practitioner recommendations. They point to ways in which practitioners can build awareness on the complex ethical questions around ML and AI; set ethical goals along with business performance goals for their products; and make ethical design techniques part of their everyday design practice.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114067242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Giselle Nodalo, J. M. Santiago, Jolene Valenzuela, J. A. Deja
{"title":"On Building Design Guidelines for An Interactive Machine Learning Sandbox Application","authors":"Giselle Nodalo, J. M. Santiago, Jolene Valenzuela, J. A. Deja","doi":"10.1145/3328243.3328253","DOIUrl":"https://doi.org/10.1145/3328243.3328253","url":null,"abstract":"There are several machine learning suites that are readily-available. However, these applications require a basic foundation in machine learning making them appear difficult to configure. We introduce a sandbox approach with the goal of designing alternative programming interactions for machine learning tasks. A set of guidelines have been drafted and supported with user interviews to validate the proposed design framework. Ten students with novice machine learning experience participated in the study to formulate a programming pipeline that was used to draft the guidelines based on the literary review. A problem statement was formed from the analysis of interview insights using UX Research techniques. The insights suggest that a visual sandbox approach helps reduce the learning curve of programming machine learning tasks. The design guidelines we drafted focused on the three design factors namely system intent, interaction, and algorithm visualization. Considering these guidelines, a prototype was produced that will undergo future testing and validation.","PeriodicalId":206416,"journal":{"name":"Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122399271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}