关于构建交互式机器学习沙盒应用程序的设计指南

Giselle Nodalo, J. M. Santiago, Jolene Valenzuela, J. A. Deja
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引用次数: 6

摘要

有几个机器学习套件是现成的。然而,这些应用程序需要基本的机器学习基础,这使得它们看起来很难配置。我们引入了一种沙盒方法,目的是为机器学习任务设计替代编程交互。我们已草拟了一套指导方针,并与用户面谈,以验证建议的设计框架。10名具有机器学习新手经验的学生参与了这项研究,制定了一个编程管道,用于根据文献综述起草指导方针。问题陈述是通过使用UX研究技术对访谈见解进行分析而形成的。这些见解表明,可视化沙盒方法有助于减少编程机器学习任务的学习曲线。我们起草的设计指南侧重于三个设计因素,即系统意图、交互和算法可视化。考虑到这些指导方针,制作了一个原型,将进行未来的测试和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On Building Design Guidelines for An Interactive Machine Learning Sandbox Application
There are several machine learning suites that are readily-available. However, these applications require a basic foundation in machine learning making them appear difficult to configure. We introduce a sandbox approach with the goal of designing alternative programming interactions for machine learning tasks. A set of guidelines have been drafted and supported with user interviews to validate the proposed design framework. Ten students with novice machine learning experience participated in the study to formulate a programming pipeline that was used to draft the guidelines based on the literary review. A problem statement was formed from the analysis of interview insights using UX Research techniques. The insights suggest that a visual sandbox approach helps reduce the learning curve of programming machine learning tasks. The design guidelines we drafted focused on the three design factors namely system intent, interaction, and algorithm visualization. Considering these guidelines, a prototype was produced that will undergo future testing and validation.
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