{"title":"The Extreme Structures of our Universe","authors":"V. Icke","doi":"10.29117/gsm4q.2019.0030","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0030","url":null,"abstract":"My story is a tale of extremes. Extreme artificial structures that we have built on and around planet Earth. Extreme natural structures that exist in our Universe, and extreme structures in our mind, when we try to understand how this all works. Of all the possible artificial structures, consider telescopes. The first one, invented by Johannes Lipperhey of Zeeland, was soon copied by Galileo Galilei, which dramatically changed our understanding of the Universe. The object itself did not look very dramatic, but its human impact was extreme. Currently, engineers in Chile are building the European Extremely Large Telescope, which will contain a segmented mirror with a total diameter of 39 meters. The building of this extreme instrument could more than cover the full grounds of the original Leiden Observatory, which is the oldest still operating observatory in the world.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133634507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Re-defining the Role of Interactive Architecture in Social Relationships","authors":"K. Boychenko","doi":"10.29117/gsm4q.2019.0016","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0016","url":null,"abstract":"With rapid advance of new technologies and mediated built space has shifted from a static context of functions serving users to a new participant of social relationships. Interactive abilities and computational power allow built space to become smart, dynamic, and interactive, gaining agency, able to receive information and think, perceive and learn, respond and change behavior in real time. This paper considers architectural components and users as participants of a social network and investigates their agency within this network, modes of interaction and how the components of this system influence each other. Perception of space within or outside of the building body has become a derivative of interaction between the space and the users, and therefore subject to design and programming by architects. The principal goal of this paper is to investigate the new definition of social role of interactive architecture and explain how it communicates with users, investigate the new properties it has and how does it influence users' behavior and space awareness. It reveals the importance of bi-directional communication between society and interactive environment. Interactive space works as a mirror, reflecting social and cultural context, or a double-sided mirror allowing interactive environment to observe users and decide how to act in accordance with these observations. Within the framework of this discourse, architectural components and people are treated as agents of one socio-technical network with equal rights and agency. It considers both human and non-human elements equally as actors within a network, employing the same analytical and descriptive methodology to all actors within a heterogeneous network.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134241327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension","authors":"Sotiraq Dhamo, V. Perna, Ledian Bregasi","doi":"10.29117/gsm4q.2019.0039","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0039","url":null,"abstract":"Game Theory (GT) offers a critical lens to understand and analyze the capacity of different actors to make rational decisions linked to complex and emergent situations. Even though developed as a theory to tackle economic issues, GT has found a wider range of applications in heterogeneous fields such as architecture, where this new transdisciplinary tool can be used to address topics such as urban planning and public participation. The objectives of these researches aim for avoiding ghettoization, lowering social tension, and conflicts, and for proposing long-term solutions in a reality where the lack of authority has led to the development of closed informal clusters at the outskirts of the city. In this paper, we present the city of Tirana as a case study to develop our speculative research in an operative field that blends GT, computational design, and morphological/behavioral patterns. Non-cooperative and repetitive games are useful tools to identify generative patterns in the Albanian informal settlements, with the certainty that even the most spontaneous ones carry within them positive enzymes that can be taken into account to re-organize the informal settlements either spatially, socially, and economically (Dhamo, 2017, 2021). We propose a set of operative categories, filtered through the lens of GT and playful dynamics and mechanics, to set the debate for a deeper understanding of the reality of informal areas and foster co-design processes, from the perspective that collective interest is a key to let professionals, institutions and citizens work together in a more informed process of city-making.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129694841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Medinas: From Vernacular to Smart Sustainable Cities and Buildings","authors":"F. Fadli","doi":"10.29117/gsm4q.2019.0023","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0023","url":null,"abstract":"Cities are the most prominent agile and resilient complex systems that evolved over time and space. Many of them survived for centuries, some for more than two millennia, like the Medinas of the MENA region, and they are still thriving. They survived many natural and human-made hazards and crises not to mention fundamental cultural and economic changes. Urbanists and sociologists believe that the key to a sustainable agile city is the existence and living of a community with its inhabitants and users. When the community vanishes, and the communal societal spirit disappears, it is only a matter of time before a city begins to decline and potentially fully disappears or mutates. A gradual disintegration of various infrastructure systems and services leads to crime rise, poverty, deficient educational and health systems, and a growing social divisions and inequalities.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"43 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114477165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Smart Cities: A Socio-Technical Perspective","authors":"N. Biloria","doi":"10.29117/gsm4q.2019.0020","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0020","url":null,"abstract":"This research paper elaborates upon the concept of Smart Cities and the evolution of the term itself throughout history in order to outline the emergence of two distinct schools of thought: technocentric and humancentric, which have shaped smart cities. The paper also categorizes smart cities based on these two perspectives and outlines the operational tactics associated with them. After discussing and summarizing the pros and cons of both perspectives, the viewpoint of a socio-technical system-based model for conceptualizing and re-thinking the smart city narrative is presented. This People, Activity, Context and Technology (PACT) based socio-technical ecosystem model and the manner in which it can overcome the shortcomings of the technocentric and the humancentric modes of thinking is thus presented as a way to understand the city and as a laboratory for initiating an ecology of informed smart innovations.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121432768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"[E]motive Architecture: strategies for a behaviour-driven Space configuration","authors":"Viola Cambié, C. Zanoli","doi":"10.29117/gsm4q.2019.0011","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0011","url":null,"abstract":"As Architect and Engineer, we used to work with the concept of Space. Struggling to find an exhaustive definition, we risk thinking about it as a framework with the same properties of the object we are going to design. Looking at the Space as an abstract background of the objects that we are going to place in it, we risk to not understand how it plays a cultural and social role in human affairs. The configurations of people can be influenced by, or influence, a configuration of space: therefore, the apparent effect of Architecture on social outcomes seems to pass through the relation of spatial layouts. Movement is by far the dominant form of space use and, following this logic, we can argue how spatial configuration can influence the pattern of movement in space. Generative design processes can be used to define the properties for a space layout that better stimulate a sense of well-being through human behavior monitoring. The potential role of generative design processes finds its maximum expression wherever a certain problem's parameters and interactions bring a level of complexity, much greater than that could be handled by human cognitive processes alone. Generative design integrates artificial intelligence by using search algorithms to achieve high-performing results. However, the emphasis on the 'automated design procedures' should not overshadow the central role of the designer's intellectual capacity, essential for the critical judgement towards the employment of algorithms, the selection of input data parameters as well as the criteria of evaluation. Architects and planners now have the chance to calibrate their designs looking at human comfort and social interaction.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117242964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Body at the Center of Our Design Universe","authors":"M. Major, Heba O. Tannous","doi":"10.29117/gsm4q.2019.0009","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0009","url":null,"abstract":"A third factor has increasingly complicated the man-environment paradigm - the intellectual and physical framework defining the relationship between man and the environment, both built and natural - without definitive resolution since the mid-18th century. This is the man-machine paradigm, originating with Industrialization but transforming into new, unfamiliar forms with the digital revolutions of today. Our technological prowess and ingenuity as a species always seem to outrace our sensibilities, especially the most common kind, in the (sometimes-blind) pursuit of fame and fortune in modern capitalist societies. This is to be expected and even encouraged. However, we must always guard against the worst evils of human nature in this race. We are imperfect beings. Our machines will always be similarly imperfect. The built environment can be a wonderfully adaptive mechanism for the collective good but it alone cannot compensate for - and even disproportionately suffers from - the ill-advised design judgment of individuals. Given these circumstances, we will review some basic design principles to hold firm while doing better for our built environments of the future with a little foresight.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126011579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Adaptive architecture, an implementation with game theory. Emotional input and pneumatically driven actuator","authors":"Yann Blanchi, Corinne Touati, Elisabeth Mortamais","doi":"10.29117/gsm4q.2019.0034","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0034","url":null,"abstract":"In the active context of adaptive architecture, this proposal tackles the field of Human Building Interaction. Indeed, material would no longer be inert but activated by the users, programmable and equipped with memory. The information chain penetrating each component of the house forms a field of globalities. On the one hand, in line with the under development of smart materials, giving intelligence to previously passive materials, we consider the pneumatically driven actuator material as soft robot and programmable and on the other hand, we implement swarm communications with means of innovative IT elements. Since the elements of the smart material are interdependent, we consider a novel approach of modeling their interactions, using tools from the vast field of game theory. The digital information travels gradually through the physical material. In a technical point of view, first, we expect that a pneumatic cells network could be considered as a Human Building Interaction. HBI could operate using both remote and haptic information, one constituted by emotional records, the other reacting to the physical contact. We focus on the emotional implementation and the haptic inputs, within a pneumatic cells network actuator. We considered both, inhabitant emotion and kinesthetic communication as inputs and we implemented pneumatically driven actuators. The pneumatic cells network is used as a soft changing interface, a dynamic architecture that links the building with the inhabitants, an architectural apparatus that supports an active process in a changing way. A program that can be described as a multi-player game addresses the pneumatic cells network.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"142 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113977652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"BLOOM: materialising computational workflows","authors":"M. Georgiou, Odysseas Georgiou","doi":"10.29117/gsm4q.2019.0013","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0013","url":null,"abstract":"The paper presents ongoing research, aiming towards affordability of complex forms in architecture. The research supports that the above objective can be approached by re-examining and integrating materiality and form-finding techniques in computational feedback models. Within the above framework, a computationally enhanced design process is proposed and presented through a realised case study.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125987752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}