Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension

Sotiraq Dhamo, V. Perna, Ledian Bregasi
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引用次数: 2

Abstract

Game Theory (GT) offers a critical lens to understand and analyze the capacity of different actors to make rational decisions linked to complex and emergent situations. Even though developed as a theory to tackle economic issues, GT has found a wider range of applications in heterogeneous fields such as architecture, where this new transdisciplinary tool can be used to address topics such as urban planning and public participation. The objectives of these researches aim for avoiding ghettoization, lowering social tension, and conflicts, and for proposing long-term solutions in a reality where the lack of authority has led to the development of closed informal clusters at the outskirts of the city. In this paper, we present the city of Tirana as a case study to develop our speculative research in an operative field that blends GT, computational design, and morphological/behavioral patterns. Non-cooperative and repetitive games are useful tools to identify generative patterns in the Albanian informal settlements, with the certainty that even the most spontaneous ones carry within them positive enzymes that can be taken into account to re-organize the informal settlements either spatially, socially, and economically (Dhamo, 2017, 2021). We propose a set of operative categories, filtered through the lens of GT and playful dynamics and mechanics, to set the debate for a deeper understanding of the reality of informal areas and foster co-design processes, from the perspective that collective interest is a key to let professionals, institutions and citizens work together in a more informed process of city-making.
地拉那城市冲突的非合作和重复游戏:降低社会紧张的有趣合作系统
博弈论(GT)提供了一个关键的镜头来理解和分析不同的行为者在复杂和紧急情况下做出理性决策的能力。尽管是作为一种解决经济问题的理论而发展起来的,但GT已经在建筑等异质领域找到了更广泛的应用,这种新的跨学科工具可以用于解决城市规划和公众参与等主题。这些研究的目标是避免贫民区化,降低社会紧张和冲突,并在缺乏权威导致城市郊区封闭非正式集群发展的现实中提出长期解决方案。在本文中,我们将地拉那市作为一个案例研究,以发展我们在一个融合了GT、计算设计和形态/行为模式的操作领域的推测性研究。非合作和重复的游戏是识别阿尔巴尼亚非正式定居点生成模式的有用工具,即使是最自发的游戏也可以在其内部携带积极的酶,可以考虑在空间,社会和经济上重新组织非正式定居点(Dhamo, 2017, 2021)。我们提出了一套操作类别,通过GT和有趣的动态和机制的镜头过滤,从集体利益的角度出发,让专业人员、机构和公民在更明智的城市建设过程中共同努力,从而更深入地理解非正式区域的现实,并促进共同设计过程。
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