{"title":"Reconstructing identities and the idea of Global Regionalism","authors":"Ali M angera","doi":"10.29117/gsm4q.2019.0021","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0021","url":null,"abstract":"We live in a time of great anxiety and change; a time of shifting allegiances where the certainties upon which we have relied have simply vanished. Our once familiar political landscape is in flux; pandemics, civil rights, China, Brexit, Trump, interminable wars and nationalism, have led us to seek answers in ways that are simple and easy to understand. The fingerprints of identity politics are everywhere.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115430403","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Agrarian City in the age of Planetary Scale Computation: Dynamic System Model and Parametric Design Model for the introduction of Vertical Farming in High Dense Urban Environments in Singapore","authors":"Tabony Aiman, Llabres-Valls Enriqueta","doi":"10.29117/gsm4q.2019.0018","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0018","url":null,"abstract":"Current conditions related to food security lead to study alternative forms of food production in cities such as vertical urban farming in high dense urban environments. This paper discusses the development of the Innovate UK award-winning project consisting of a dynamic system model that generates a large dataset of artificial environments linked to a multi-objective optimization model of urban massing for one square kilometer of development along the coastline of Singapore. The scope of the model is to reach the highest level of self-sufficiency in relation to food consumption. The model operates, as a dynamic system constituted of different subsystems including transport, water, agriculture and energy. These systems dynamically interact among each other and with their environment, which is considered the primary source of energy and the main provider of hydrological resources. A large dataset of artificial environments is created employing a Dynamic System Modelling Software; this includes different scenarios of environmental stress such as sea level rise, population growth or changes on the demand side. Such dataset of artificial environments serves as an input for the multi-objective optimization model that employs genetic algorithms to produce a large data set of urban massing including the distribution of a range of food production technologies in relation to pre-established conditions for vertical urban agriculture and compatibility with other urban programs. Connectivity, solar radiation and visual cones are the fitness criteria against which the model has been tested. This paper assesses whether artificial environments further away from the pareto front produce populations of urban design solutions that respond to extreme environmental conditions and environmental shocks.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114489645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Robotic Fabrication as Catalysts for Emergent Topologies and Traditions: Nomadic Small Pavilions and Permanent Mega Structures in Kuwait","authors":"Hussain Dashti","doi":"10.29117/gsm4q.2019.0015","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0015","url":null,"abstract":"This paper reviews tendencies and drives for future parametric computational design and robotic fabrication/construction automation. It sheds light on the local current impact of the computational paradigm and mass-customized robotic fabrication in Kuwait. This paper is intended to answer the following two questions: Is parametric design and robotic fabrication allowing for emergent architectural topologies? Is robotic fabrication a catalyst for legitimizing change in architectural traditions at a local level? This has been experimented on two building scales. One with more ephemeral or transient nomadic pavilions, designed by the author, intended to demand our momentary attention, offering essential opportunities for research, experimentation, heuristic testing and prototyping - public delight and exposure. Though impermanent, these can even go so far as to be catalysts for positive change displaying affirmative qualities of temporal architecture. On the other hand, the author shares parametric design and robotic fabrication practices/consultation on local permanent mega structures currently under construction. Such mega buildings act as proof that geometrically complex buildings do not stay in the realm of small experimental and heuristic research only, but incorporated in large-scale complex building, branding and placing countries on the global map. Robotic fabrication and construction gives rise to new paradigms such as \"zero-tolerance\" building with \"file-to-factory\" production allowing for Ruskinian tectonics blending structures with ornamental aesthetics, similar to gothic architecture. With the profusion of robotic fabrication and construction, the author claims that change in the physical built environment is eminent. A final inquiry will be raised as a future research topic pertaining to robotic in-situ \"mobility-on-demand\", Artificial Intelligence, \"Machine Learning\", \"Big Data\" and \"evolutionary robotics\" which raises the question of what will our future mass-customized cities look like and what type of physical infrastructure is needed to facilitate mobile robotic fabrication and construction.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"8 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132605743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pay-as-you-go City’: New Forms of Domesticity in a Technological Society","authors":"J. Ameijde, Zineb Sentissi","doi":"10.29117/gsm4q.2019.0012","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0012","url":null,"abstract":"Ongoing urbanization, combined with market fundamentalism as the prevailing mode of political management, is leading to the spatial and social segregation of economic classes in cities. The housing market, being driven by economic interests rather than public policy, favors inflexible forms of ownership or tenancy that are increasingly incompatible with the more diverse forms of live-work patterns and family structures occurring in the society. This paper presents a research-by-design project that explores a speculative future scenario of housing, based on current developments in digital technologies and their impact on the mobility and accessibility to services enjoyed by urban residents. It references technology platforms that underpin the 'sharing economy' or 'gig economy', such as 'pay-as-you-go' car and bike sharing programs or internet and smartphone-based services for taxis or temporary accommodation. The study explores how new forms of participation in the housing market could circumvent the current segregation of different communities across the city. It describes a speculative system of distributed residential spaces, accessible to all on a 'pay-for-time-used' basis. By offering freedom of choice across domestic functions of greater range and accessibility than found within existing housing or hotel accommodation, the system would enable opportunistic or nomadic forms of living linked to the dynamic spatio-temporal occurrences of social, cultural or economic opportunities. The research references how new forms of social networking create new challenges and opportunities to participate in communities and explores how new technologies, applied to housing, can help to find a 'sense of belonging' within the technological society.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"2 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134511436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Participator, A Participatory Urban Design Instrument","authors":"K. Oosterhuis, A. Hidding","doi":"10.29117/gsm4q.2019.0008","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0008","url":null,"abstract":"A point cloud of reference points forms the programmable basis of a new method of urban and architectural modeling. Points in space from the smallest identifiable units that are informed to communicate with each other to form complex data structures. The data are visualized as spatial voxels [3d pixels] as to represent spaces and volumes that maintain their mutual relationships under varying circumstances. The subsequent steps in the development from point cloud to the multimodal urban strategy are driven by variable local and global parameters. Step by step new and more detailed actors are introduced in the serious design game. Values feeding the voxel units may be fixed, variables based on experience, or randomly generated. The target value may be fixed or kept open. Using lines or curves and groups of points from the original large along the X, Y and Z-axes organized crystalline set of points are selected to form the shape of actual working space. The concept of radical multimodality at the level of the smallest grain requires that at each stage in the design game individual units are addressed as to adopt a unique function during a unique amount of time. Each unit may be a home, a workplace, a workshop, a shop, a lounge area, a school, a garden or just an empty voxel anytime and anywhere in the selected working space. The concept of multimodality [MANIC, K Oosterhuis, 2018] is taken to its extreme as to stimulate the development of diversity over time and in its spatial arrangement. The programmable framework for urban multimodality acknowledges the rise and shine of the new international citizen, who travels the world, lives nowhere and everywhere, inhabits places and spaces for ultrashort, shorter or longer periods of time, lives her/his life as a new nomad [New Babylon, Constant Nieuwenhuys, 1958]. The new nomad lives on her/his own or in groups of like-minded people, effectuated by setting preferences and choices being made via the ubiquitous multimodality app, which organizes the unfolding of her / his life. In the serious design game nomadic life is facilitated by real time activation of a complex set of programmable monads. Playing and further developing the design journey was executed in 4 workshop sessions with different professional stakeholders, architects, engineers, entrepreneurs and project developers.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"57 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114116890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using the fractal dimension to generate parametric Islamic patterns","authors":"Mai Abdelsalam, Hassan M. Abdelsalam","doi":"10.29117/gsm4q.2019.0036","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0036","url":null,"abstract":"Non-communicable diseases (NCDs) are the cause for over 70% of global deaths. Various levels of healthcare delivery from home-care to tertiary care exist for patients where patients with NCDs are treated. Demand for services provided by tertiary level institutions has increased tremendously along with the growth and prevalence of chronic diseases. Few of the other reasons include co-morbidities, greater complexities of diseases, greater public expectations, higher life expectancy, an aging baby-boomer population, identification of diseases at later stages of life and deferral of care among many other complex scenarios. Globally, rising demand for healthcare services presently sets challenges of under-capacity and under-staffed healthcare infrastructure. With the advent of technology in healthcare and by providing tools in the hands of patients, a shift in healthcare delivery is evidenced towards early detection of diseases and prevention as a means of patient-care and for tackling non-communicable diseases. Evidence based delivery models tend to focus on patient experience in the course of treatment. This has consequences on the physical spaces where care is delivered, as the focus shifts from the space to the patient. This paper explores how greater demand to address prevalence of non-communicable diseases and the advent of technology can create opportunities for development of healing spaces. For patient-centric care, this would entail from inclusion of technologically driven healthcare environment within a home-care setting to improving the functional efficiencies within existing and proposed tertiary level hospitals for patient-centered care. The notion of bringing hospital (healthcare) to the patient is becoming a necessity to create a future where patients would depend less on the model of in-efficiently functioning tertiary level hospitals and a greater effort will be required towards home-settings, applying the adage 'prevention is better than cure.'","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125393171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Crossbreed – (Re) producing the Future","authors":"Yael Brosilovski","doi":"10.29117/gsm4q.2019.0017","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0017","url":null,"abstract":"The subject of technological intervention has been largely debated among the world’s greatest minds. Political, theological, psychological, biological and ethical implications have all been argued for and against the ‘technological other’. Does the fact we now CAN perform certain operations and changes to the human body and society at large actually mean we SHOULD? What impact can we foresee with unlimited human intervention in nature ‘as it was intended’? How can we benefit from an era of information flow, where crossing and hybridizing-disciplines, or as I term it “crossbreeding”, become the new breeding ground for innovation? How would Architecture be affected by a future that belongs to organic, non-organic humans and anything in between? This paper will discuss these issues and take a peep into where we might be headed in the near future, so to better understand the challenges that are ahead of us.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133276593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design as semiosis: A design mechanism for place branding","authors":"Eirini Krasaki","doi":"10.29117/gsm4q.2019.0035","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0035","url":null,"abstract":"The described design methodology combines parametric design, data analysis, algorithmic design and semiotics theory to systematically analyze urban reality. The analysis leads to a creation of a nebula of data which corresponds to the place of interest. The nebula of data consists of networks of semiotics spatially defined. Through the proposed methodology, semiotics are used to enhance the perception that we have for a place and create a strategy for its' branding. Space is not approached as an empty container but as a complex system that consists of material and immaterial elements. The characteristics of these elements are quantified by their context and the logics of description to which they correspond. Logics of description are constantly changing following the multiplicity and the expansion of concepts. Therefore, space is constantly redefined following the transformation of the corresponding virtual data. Considering that each framework draws up an ideology following the change of context and the logics of description, a tool (machine) for analyzing written speech is developed, combining data visualization techniques, linguistics and design methodologies to configure logics of description. Written speech is transformed into a series of networks, visualizing their ontological relationships and disregarding the factor of time. A nebula of data corresponding to the mental reality of space is formed. Following a methodological procedure, the nebula of space is transformed to a nebula of place. The nebula of place contains its' key characteristics parametrized. A selection of these characteristics is combined to create the brand of the place concerning its' context and logics of description. The before mentioned methodological tool connects people, spaces, and machines enabling the connection of spatial data to create the impression (brand) of a place.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115542001","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital Master Builders: Disruptive construction technologies","authors":"P. Block","doi":"10.29117/gsm4q.2019.0027","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0027","url":null,"abstract":"The United Nations Department of Economic and Social Affairs estimates that by 2050 the world's population will have increased by over 2.1 billion people (UN DESA, 2019). Providing housing and infrastructure for them would essentially require building an amount equivalent to what currently exists. It is simply not possible to build in the future the way we do today. To appropriately confront the urgency of the environmental crisis, the building industry faces three immediate challenges: 1) reducing pollution, particularly embodied carbon emissions; 2) slowing the depletion of natural resources; and 3) minimizing waste production. The first challenge refers foremost to embodied emissions (De Wolf et al., 2013, 2016, 2017). The second challenge asks for a reduction in the demand of material used by the building sector, since currently 40% of global resource consumption results in the disappearance of essential virgin materials (OECD, 2018). The third challenge centers on what is wasted during and after construction. In the European Union, 25-30% of all waste produced by humans comes from construction and demolition (EC, 2018).","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122088339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Urbanism Beyond Cognition: On Design and Machine Learning","authors":"R. Bottazzi","doi":"10.29117/gsm4q.2019.0031","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0031","url":null,"abstract":"It could be argued that the introduction of new technologies always shifts the 'epistemological horizon' of the different fields they impact. New instruments allow expanding the range of parameters defining a discipline's working methods which in turn change their very definition. Design is no exception: for instance, the promises delivered by increases in data collection capacity and early computers helped Buckminster Fuller to redefine design as a planetary activity operating over large timeframes. Today the massive data storing capacities and the improvements on machine learning algorithms to mine them represent the latest development in this long series of epistemological turns. Though little design work has been occurring in this area, there is already an implicit emphasis on efficiency, which may hinder the development of more conceptual and cultural aspects of automated design. The paper will unravel such issues by discussing the design experiments carried out in the Master in Urban Design at the Bartlett, as way to expand conversations between automation, architecture, and design. Particularly, the emphasis will be on how machine-learning algorithms open design up to spatial elements that either are beyond human perception or currently downplayed in the design process. From climate change to rapid urbanization, the speed and scale of urban transformations call for an expanded conceptual framework in which automated design processes allow us to question received classifications based on type, programme, etc., pushing the design towards more complex, fluid, open, incomplete, and embracing urban proposals.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128368435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}