{"title":"参与式城市设计工具","authors":"K. Oosterhuis, A. Hidding","doi":"10.29117/gsm4q.2019.0008","DOIUrl":null,"url":null,"abstract":"A point cloud of reference points forms the programmable basis of a new method of urban and architectural modeling. Points in space from the smallest identifiable units that are informed to communicate with each other to form complex data structures. The data are visualized as spatial voxels [3d pixels] as to represent spaces and volumes that maintain their mutual relationships under varying circumstances. The subsequent steps in the development from point cloud to the multimodal urban strategy are driven by variable local and global parameters. Step by step new and more detailed actors are introduced in the serious design game. Values feeding the voxel units may be fixed, variables based on experience, or randomly generated. The target value may be fixed or kept open. Using lines or curves and groups of points from the original large along the X, Y and Z-axes organized crystalline set of points are selected to form the shape of actual working space. The concept of radical multimodality at the level of the smallest grain requires that at each stage in the design game individual units are addressed as to adopt a unique function during a unique amount of time. Each unit may be a home, a workplace, a workshop, a shop, a lounge area, a school, a garden or just an empty voxel anytime and anywhere in the selected working space. The concept of multimodality [MANIC, K Oosterhuis, 2018] is taken to its extreme as to stimulate the development of diversity over time and in its spatial arrangement. The programmable framework for urban multimodality acknowledges the rise and shine of the new international citizen, who travels the world, lives nowhere and everywhere, inhabits places and spaces for ultrashort, shorter or longer periods of time, lives her/his life as a new nomad [New Babylon, Constant Nieuwenhuys, 1958]. The new nomad lives on her/his own or in groups of like-minded people, effectuated by setting preferences and choices being made via the ubiquitous multimodality app, which organizes the unfolding of her / his life. In the serious design game nomadic life is facilitated by real time activation of a complex set of programmable monads. Playing and further developing the design journey was executed in 4 workshop sessions with different professional stakeholders, architects, engineers, entrepreneurs and project developers.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"57 3","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Participator, A Participatory Urban Design Instrument\",\"authors\":\"K. Oosterhuis, A. Hidding\",\"doi\":\"10.29117/gsm4q.2019.0008\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A point cloud of reference points forms the programmable basis of a new method of urban and architectural modeling. 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The concept of radical multimodality at the level of the smallest grain requires that at each stage in the design game individual units are addressed as to adopt a unique function during a unique amount of time. Each unit may be a home, a workplace, a workshop, a shop, a lounge area, a school, a garden or just an empty voxel anytime and anywhere in the selected working space. The concept of multimodality [MANIC, K Oosterhuis, 2018] is taken to its extreme as to stimulate the development of diversity over time and in its spatial arrangement. The programmable framework for urban multimodality acknowledges the rise and shine of the new international citizen, who travels the world, lives nowhere and everywhere, inhabits places and spaces for ultrashort, shorter or longer periods of time, lives her/his life as a new nomad [New Babylon, Constant Nieuwenhuys, 1958]. The new nomad lives on her/his own or in groups of like-minded people, effectuated by setting preferences and choices being made via the ubiquitous multimodality app, which organizes the unfolding of her / his life. In the serious design game nomadic life is facilitated by real time activation of a complex set of programmable monads. 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引用次数: 0
摘要
参考点的点云构成了城市和建筑建模新方法的可编程基础。空间中的点从最小的可识别单元开始,这些单元被告知相互通信以形成复杂的数据结构。数据被可视化为空间体素(3d像素),以表示在不同情况下保持相互关系的空间和体积。从点云发展到多式联运城市战略的后续步骤是由可变的局部和全局参数驱动的。在严肃的设计游戏中逐步引入新的和更详细的演员。提供体素单位的值可以是固定的、基于经验的变量或随机生成的。目标值可以固定或保持开放。利用直线或曲线从原大的点群中沿X、Y、z轴组织结晶点集,形成实际工作空间的形状。最小颗粒层面的激进多模态概念要求在设计游戏的每个阶段,每个单位都要在特定的时间内采用特定的功能。每个单元可以是一个家,一个工作场所,一个车间,一个商店,一个休息区,一个学校,一个花园,或只是一个空体素,随时随地在选定的工作空间。多模态的概念[MANIC, K Oosterhuis, 2018]被发挥到极致,以刺激随着时间和空间安排的多样性发展。城市多模态的可编程框架承认了新的国际公民的崛起和光芒,他们周游世界,无处不在,无处不在,在地方和空间中居住超短、更短或更长的时间,过着她/他的新游牧民族的生活[new Babylon, Constant Nieuwenhuys, 1958]。新的游牧民独自生活,或与志同道合的人一起生活,通过无处不在的多模态应用程序设置偏好和选择来实现,该应用程序组织她/他的生活展开。在严肃的设计游戏中,游牧生活是通过实时激活一套复杂的可编程单子来促进的。在与不同的专业利益相关者、建筑师、工程师、企业家和项目开发商的4次研讨会上,进行了设计之旅的体验和进一步发展。
Participator, A Participatory Urban Design Instrument
A point cloud of reference points forms the programmable basis of a new method of urban and architectural modeling. Points in space from the smallest identifiable units that are informed to communicate with each other to form complex data structures. The data are visualized as spatial voxels [3d pixels] as to represent spaces and volumes that maintain their mutual relationships under varying circumstances. The subsequent steps in the development from point cloud to the multimodal urban strategy are driven by variable local and global parameters. Step by step new and more detailed actors are introduced in the serious design game. Values feeding the voxel units may be fixed, variables based on experience, or randomly generated. The target value may be fixed or kept open. Using lines or curves and groups of points from the original large along the X, Y and Z-axes organized crystalline set of points are selected to form the shape of actual working space. The concept of radical multimodality at the level of the smallest grain requires that at each stage in the design game individual units are addressed as to adopt a unique function during a unique amount of time. Each unit may be a home, a workplace, a workshop, a shop, a lounge area, a school, a garden or just an empty voxel anytime and anywhere in the selected working space. The concept of multimodality [MANIC, K Oosterhuis, 2018] is taken to its extreme as to stimulate the development of diversity over time and in its spatial arrangement. The programmable framework for urban multimodality acknowledges the rise and shine of the new international citizen, who travels the world, lives nowhere and everywhere, inhabits places and spaces for ultrashort, shorter or longer periods of time, lives her/his life as a new nomad [New Babylon, Constant Nieuwenhuys, 1958]. The new nomad lives on her/his own or in groups of like-minded people, effectuated by setting preferences and choices being made via the ubiquitous multimodality app, which organizes the unfolding of her / his life. In the serious design game nomadic life is facilitated by real time activation of a complex set of programmable monads. Playing and further developing the design journey was executed in 4 workshop sessions with different professional stakeholders, architects, engineers, entrepreneurs and project developers.