Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines最新文献

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Crossing the Rubicon: Tevere Cavo, an Urban Project for Rome 跨越卢比孔河:Tevere Cavo,罗马的城市项目
Antonino Saggio
{"title":"Crossing the Rubicon: Tevere Cavo, an Urban Project for Rome","authors":"Antonino Saggio","doi":"10.29117/gsm4q.2019.0022","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0022","url":null,"abstract":"We believe that the new frontiers of Information Technology have to deal with the central role of Infrastructures in the existing city. Indeed, this new generation of infrastructures will allow the 'redirection' of the development. To arrest developments in \"Green fields\" and direct devel-opments towards \"brown areas\" in the existing cities we need infrastructures of new generation. In this historical moment, a development phase has to focus on the use of urban voids in the existing city to stop the endless urban sprawl. 'Crossing the Rubicon' was an expression I used years ago - in the preface of Kas Oosterhuis's book \"Towards new Architecture\"- to underline the role of a generation of architects that put Information Technology at the heart of a new de-velopment phase for architecture. I am using the same expression now to highlight the role that Information Technology has to play to shape new infrastructures. As an example, here I present and discuss the urban project \"Tevere Cavo\" in Rome.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"169 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116319768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Affective City: Cartography of Machinic Urban Assemblages 情感城市:城市机械组合的制图
Yota Passia, Panagiotis Roupas
{"title":"The Affective City: Cartography of Machinic Urban Assemblages","authors":"Yota Passia, Panagiotis Roupas","doi":"10.29117/gsm4q.2019.0014","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0014","url":null,"abstract":"While the city is generally perceived -within complexity theory and dynamic systems theory as a changing field of dense interactions that occur in a range of spatial and temporal scales, we are unable to perceive it or describe it in these terms. The main goal of our work is to redefine space - ontologically and epistemologically- in order to reveal the invisible system of its interactions. Thus, the city is represented via a connectionist model, by means of the representation of the interconnections of its various parts. The project theorizes the city as a multiplicity, a structure of spaces of possibilities while at the same time trying to establish a liaison between the city's properties, tendencies and capacities. While properties are actual and can be observed, tendencies and capacities lie in the virtual level and become actual once exercised. Their intensive cartographies map zones of varying degrees regarding the density and intensity of information that is available pointing them as the city's islands of affordances. In this framework, Hecate becomes the city's virtual map, an interactive mechanism able to decipher, map and connect the superimposed layers of significance informing the city's layout and behavior, in real time. Visualized as a network of richly interconnected nodes of varying intensities, each representing information flows between the system and the city, Hecate is introduced as a visual thinking tool to perceive them in real time.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134639334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
LIQUID CITIES, a city designed by citizens 液态城市,市民设计的城市
Rolf van Boxmeer, T. Peters
{"title":"LIQUID CITIES, a city designed by citizens","authors":"Rolf van Boxmeer, T. Peters","doi":"10.29117/gsm4q.2019.0028","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0028","url":null,"abstract":"‘The city of Sofronia is composed of two half cities. One is a large roller coaster with steep bumps, a whirligig with fanning chains, a Ferris wheel with rotating containers, a cylinder with steep wall riders with their heads down, a circus tent with a bunch of trapezes in the ridge. The other half of the city is made of stone and marble and cement, with a bank building, workshops, residential houses, the slaughterhouse, the school and everything else. One half of the city is huge, the other is improvised and when the time of the stay is up, it is taken apart, dismantled and taken to be transferred to the wasteland of another half city’ __Invincible cities, Italo Calvino Rezone wants to make the concept of the city more liquid.. A city where things can change, a flexible city that adapts to the desires of its inhabitants. A city designed by professionals, but also by its citizens. A city where roles are fluid and change. Where the designer becomes the builder, where the builder becomes the adviser, where the citizen becomes the designer. A constant flux and change of roles and structures. Rezone creates open designs, methods and strategies where the influence of the end user is big. With new technologies, it is possible to create personalized designs and methods for everybody. For rezone, experimentation is an important aspect of the working flow. Rolf van Boxmeer has a background in architecture and Tessa Peters has a background in the arts. The crossover of art and architecture brings new insights and is an activist methods and designs that can change the status quo in different urban fields.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132556631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Increasing Value of Architecture in the Platform Society 平台社会中建筑的增值
M. Pool
{"title":"Increasing Value of Architecture in the Platform Society","authors":"M. Pool","doi":"10.29117/gsm4q.2019.0010","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0010","url":null,"abstract":"The author has developed several methods for democratizing the architectural design process resulting in a more user specific and open architecture. Our cities need Open Systems in order to grow and become resilient and not rigid ones. People should be able to change the environment they live in, the longer they live in them. The city's Eco-System is about equilibrium and balance, for a city to evolve, this balance is important. The city needs to remain open and unpredictable in order to be resilient. This paper describes which Open Process and tools result in creating Open Buildings. The authors mission to aim for an Open City is being described by implemented case studies. The author's experience and theoretical framework is being developed synchronously. Since architecture and urban design touches on all levels of society, space&matter involves a wide spectrum of disciplines in their design and development process. Before configuring space, understanding socio-cultural processes adds relevance to our designs; our objective is connecting people and their environments. In order to reach a high level of connectivity in the built environment it's relevant to Open up the Design Process. Experts, stakeholders and also end-users can collaborate in the process of creation from an early stage. This makes our architecture more specific and more sustainable.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"183 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123470137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Where Are We Now? 我们现在在哪里?
K. Oosterhuis
{"title":"Where Are We Now?","authors":"K. Oosterhuis","doi":"10.29117/gsm4q.2019.0025","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0025","url":null,"abstract":"After 16 years of leading the Hyperbody research group as professor of practice at the TU Delft, I wanted to do something completely different and looked at the Gulf region for further educational and professional activities. I was familiar with the region, having lectured in several countries of the Middle East and eventually having realized an office building in Abu Dhabi. My practice ONL [Oosterhuis_Lenard], which I run together with my wife and business partner visual artist Ilona Lenard, proposed a number of iconic architectural proposals for hotels and office towers, and was eventually awarded some prestigious commissions for master planning projects: the redevelopment of Manhal Palace, the residence of previous ruler Sheik Zayed in Abu Dhabi. Our continuous efforts to contribute to the building market in the UAE culminated in our realized design for Mr Abdullah Al Nasser, the LIWA tower in Abu Dhabi [2014]. I Joined the Department of Architecture and Urban Planning [DAUP] at Qatar University in September 2017.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"191 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123759638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Smart Interactive Buildings [SIBs]: The use of Ambient Intelligent Systems [AMIS] to enable Smart Interactive Settlements [SISs] 智能互动建筑(sib):利用环境智能系统(AMIS)实现智能互动住区(sis)
Mahmoud Al Saeed, F. Fadli
{"title":"Smart Interactive Buildings [SIBs]: The use of Ambient Intelligent Systems [AMIS] to enable Smart Interactive Settlements [SISs]","authors":"Mahmoud Al Saeed, F. Fadli","doi":"10.29117/gsm4q.2019.0019","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0019","url":null,"abstract":"The 21st Century is witnessing the dawn of Industry [I4.0], or the fourth Industrial Revolution. With burgeoning technological inventions linked to smart interactive cities and intelligent buildings, where humans-machines-spaces interact continuously. Our ambition in this explorative study is to design and develop a sophisticated interactive computational platform that interacts and responds to humans' [users] needs and aspirations, which are increasing exponentially, in complete synchronization with machines, spaces and buildings' capacities. Consequently, there is a demand and necessity to develop Ambient Intelligent Systems (AMIS) which enable the creation of intelligent settlements that efficiently ease the communication between users/ users, users/machines and users/buildings. This is importantly needed in order to reduce the ascending consumption rate of energy in an integrative design manner. The aim of this study is to investigate the current technological solutions that address the subject of human/buildings [includes machines and spaces] interaction through sensory devices and computational systems. This can be achieved through the design and development of a comprehensive understanding of the human/buildings interactions, in the form of Ambient Intelligent Systems that enable the interaction of different stakeholders and users with the building they live/work in, at realtime. This will solve any problem related to energy usage and hence environmental quality control indoor-outdoor of the building. The findings of this study demonstrate the necessity of integrating AMIS solutions into the early stages of buildings design as a primary method of Design, Build and Operation (DBO). Earlier computational design technologies would help develop an Advanced Design, Analysis and Management System (ADAMS). This system has been simulated and validated effectively to enable human-buildings constant interactivity at all time in real-time reaction. AMIS solutions through ADAMS model lead us as designers, architects, planners and users to consider our buildings as an interactive living entity rather than a static conventional mass. Humans-Buildings-Spaces interaction through AMIS platforms will be capable of collecting, analyzing, synthesizing and developing adequate customized decisions at their own, as Artificially Intelligent [AI] constituents of the Smart Interactive Buildings [SIBs] network, which would undoubtedly lead to reduced energy consumption and healthier livable Smart Interactive Settlements [SISs].","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114882254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Shared Models and Open Infrastructures for the smart City Internet of Things based on the Semantic Web 基于语义网的智慧城市物联网共享模型与开放基础设施
M. Banane, Abdessalam Belangour
{"title":"Shared Models and Open Infrastructures for the smart City Internet of Things based on the Semantic Web","authors":"M. Banane, Abdessalam Belangour","doi":"10.29117/gsm4q.2019.0033","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0033","url":null,"abstract":"Contemporary cities face many challenges: energy, ecological, demographic or economic. To answer this, technological means are implemented in cities through the use of sensors and actuators. These cities are said to be smart. Currently, smart cities are operated by actors who share neither their sensor data nor access to their actuators. This situation is called vertical: each operator deploys its own sensors and actuators and has its own IT infrastructure hosting its applications. This leads to infrastructure redundancy and ad-hoc applications to oversee and control an area of the city. A trend is to move towards a so-called horizontal situation via the use of an open and shared mediation platform. Sensor data and access to the actuators are shared within this type of platform, allowing their sharing between the different actors. The costs of infrastructure and development are then reduced. This work is part of such a context of horizontalization, within an open and shared platform, in which we propose: 1) a layer of abstraction for control and supervision of the city, 2) a competition control mechanism handling conflict cases based on the RDF (Resource Description Framework) semantic Web standard, 3) a coordination mechanism promoting the reuse of actuators using ontology, 4) an implementation of our work by a proof of concept. The abstraction we propose is based on models from reactive systems. They aim to be generic and represent the invariant of the smart city: the physical elements. They allow applications to control and supervise the city. To facilitate the development of applications we standardize the interface of our models. Since these applications may have real-time constraints, especially those that have control objectives, we propose to take advantage of the distributed architecture of this type of platform. Given the sharing of the actuators, we have identified that conflicts can arise between applications. We propose a mechanism of competition control to deal with these cases of conflicts. We have also identified that a coordination mechanism must be offered to applications wishing to perform atomic control operations. Such a mechanism promotes the reuse of the actuators present in the city. Finally, we implemented our proposals around a proof of concept, including several use cases, to demonstrate our work.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124339140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cumulative, Collaborative, Disruptive Architectural geometry in research, practice, and its imminent mainstream future 累积、协作、颠覆性建筑几何的研究、实践及其即将成为主流的未来
Vishu Bhooshan, S. Bhooshan
{"title":"Cumulative, Collaborative, Disruptive Architectural geometry in research, practice, and its imminent mainstream future","authors":"Vishu Bhooshan, S. Bhooshan","doi":"10.29117/GSM4Q.2019.0029","DOIUrl":"https://doi.org/10.29117/GSM4Q.2019.0029","url":null,"abstract":"Solutions to the significant social, ecological and economic opportunities and problems of 21st century architecture and urbanism involve a vast number of variables. These solutions will require the use of data-driven technologies to acquire physical and social information of sites and consumer communities, digital technologies to design for the briefs so acquired and robotic manufacturing to deliver the designed solutions effectively.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116717610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Al Thumama Stadium: Local and Global Architectural Reach Al - Thumama体育场:本地和全球建筑影响
Hani Awni Hawamdeh
{"title":"Al Thumama Stadium: Local and Global Architectural Reach","authors":"Hani Awni Hawamdeh","doi":"10.29117/gsm4q.2019.0024","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0024","url":null,"abstract":"The world cup stadia have been a constant concern for the hosting countries. Many of them have become a burden on the economies of their countries, only to become white elephants after the tournaments end. Therefore, the core mission of the Supreme Committee for Delivery & Legacy in Qatar was to ensure that the World Cup Stadiums are built with a legacy and to remain functional in the long run, not just as facilities, but as cultural icons. Such efforts have promoted the exercise of stadia building in Qatar as a positive and unique experience. As a firm, we, at Arab Engineering Bureau, are honored to be part of the effort all through the making of Al Thumama Stadium, which will be discussed in this paper. Instead of a white elephant, Al Thumama Stadium is arguably a symbol of the local identity that will become part of the World Cup legacy, whilst being a state-of-the-art facility that plays a vital role in development of its surrounding neighborhood.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115015870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fundamentals of Robotic Fabrication in Architecture: Multi Materiality, Multiscale Resolution and Multimode Production 建筑中的机器人制造基础:多材质,多尺度分辨率和多模式生产
S. Mostafavi, Mohammad Saad Moharram, Adeeb Khaeez
{"title":"Fundamentals of Robotic Fabrication in Architecture: Multi Materiality, Multiscale Resolution and Multimode Production","authors":"S. Mostafavi, Mohammad Saad Moharram, Adeeb Khaeez","doi":"10.29117/gsm4q.2019.0032","DOIUrl":"https://doi.org/10.29117/gsm4q.2019.0032","url":null,"abstract":"This paper discusses the recent advancement in architectural materialization processes. The focus is on design to robotic production systems through which the realization of more efficient building processes and building products is achieved. Introducing three prototypical case studies, the research specifically addresses some of the major fundamentals of robotic production in architecture. Considering the fact, that building systems have consisted of numerous subsystems each with varying requirements, hybridity or multi-materiality is essential in architectural design. Therefore, computation to production of efficient hybrid systems with multiple materials is tested and prototyped in a series of case studies. The introduced multilateral system is a hybrid of concrete as the structural material and expanded polystyrene as the second substance. Beyond the description about computational design, digital modeling and robotic production methods, this project highlights how through using robotic production the process of mold making and concrete casting is re-examined. The second topic is the resolution, which is about simultaneous design to production in multiple scales, ranging from micro to macro. This is elaborated and prototyped in a case study on incremental metal forming. In this project, the very micro scale manipulation of bendable thin sheets of metal results in stiffness according to the design requirements. The last subject is explained in design to robotic production of a customized table with numerous components in expanded polystyrene that will be coated in fiberglass. In this design, multimode robotic production methods are implemented according the curvature analysis. As a result, the evaluation of the efficiency of the production process is feedback to design process in which hot wire cutting is applied to single curvature surfaces, while robotic milling is only applied where needed. Providing more details about the projects, the paper will conclude with a framework on fundamentals of robotic production in architecture.","PeriodicalId":201636,"journal":{"name":"Proceedings of the International Conference on GSM4Q: Game Set and Match IV 2019 Qatar connecting people spaces machines","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129520733","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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