适应性架构,用博弈论实现。情感输入和气动驱动执行器

Yann Blanchi, Corinne Touati, Elisabeth Mortamais
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引用次数: 0

摘要

在适应性建筑的活跃背景下,本方案解决了人类建筑互动领域的问题。事实上,材料将不再是惰性的,而是由用户激活的,可编程的,并配备了存储器。贯穿房屋各个组成部分的信息链形成了一个全球化的领域。一方面,根据智能材料的发展趋势,将以往的被动材料赋予智能,我们将气动驱动作动器材料视为软机器人和可编程材料,另一方面,我们利用创新的IT元素实现群体通信。由于智能材料的元素是相互依存的,我们考虑了一种新的方法来建模它们的相互作用,使用博弈论的广泛领域的工具。数字信息在物理材料中逐渐传播。从技术角度来看,首先,我们期望气动单元网络可以被视为人类建筑互动。HBI可以使用远程和触觉信息进行操作,其中一个由情感记录组成,另一个由身体接触反应。我们专注于情感实现和触觉输入,在一个气动细胞网络执行器内。我们考虑了居民的情感和动觉交流作为输入,并实现了气动驱动的执行器。气动单元网络被用作一个软变化界面,一个将建筑与居民联系起来的动态建筑,一个以变化的方式支持活动过程的建筑设备。一个程序,可以描述为一个多玩家游戏地址气动细胞网络。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive architecture, an implementation with game theory. Emotional input and pneumatically driven actuator
In the active context of adaptive architecture, this proposal tackles the field of Human Building Interaction. Indeed, material would no longer be inert but activated by the users, programmable and equipped with memory. The information chain penetrating each component of the house forms a field of globalities. On the one hand, in line with the under development of smart materials, giving intelligence to previously passive materials, we consider the pneumatically driven actuator material as soft robot and programmable and on the other hand, we implement swarm communications with means of innovative IT elements. Since the elements of the smart material are interdependent, we consider a novel approach of modeling their interactions, using tools from the vast field of game theory. The digital information travels gradually through the physical material. In a technical point of view, first, we expect that a pneumatic cells network could be considered as a Human Building Interaction. HBI could operate using both remote and haptic information, one constituted by emotional records, the other reacting to the physical contact. We focus on the emotional implementation and the haptic inputs, within a pneumatic cells network actuator. We considered both, inhabitant emotion and kinesthetic communication as inputs and we implemented pneumatically driven actuators. The pneumatic cells network is used as a soft changing interface, a dynamic architecture that links the building with the inhabitants, an architectural apparatus that supports an active process in a changing way. A program that can be described as a multi-player game addresses the pneumatic cells network.
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