Indy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Y. Lan
{"title":"Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics","authors":"Indy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Y. Lan","doi":"10.1109/ICALT.2016.37","DOIUrl":"https://doi.org/10.1109/ICALT.2016.37","url":null,"abstract":"Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this study to achieve the aim and the students' learning outcomes were measured by the pre, post-test and their learning logs in the system. The participants were 6 elementary school low-achieving students studying in Northern Taiwan. The results showed that the system improved their learning outcomes. The design of the system can also be a reference for developing future virtual learning systems for mathematics.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133563012","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement","authors":"Kae Nakaya, M. Murota","doi":"10.1109/ICALT.2016.80","DOIUrl":"https://doi.org/10.1109/ICALT.2016.80","url":null,"abstract":"In a previous study, we developed the Mobile Application for Summary Speaking Task by self-study (MAST) and proposed a learning design which combines MAST and pair work in an English class. Learners practice summary speaking task with MAST by self-study and explain the summary to their peer in a classroom pair work. In this research, we improved the learning design by scaffolding self-study using a task like a conversation and by visualization of learners' learning achievement using proposed worksheet for the pair work aiming to increase the frequency of English-speaking self-study. We conducted an experiment for four weeks and analysis of the results implied that the improved learning design might be effective for increasing the frequency, which occurs from high self-efficacy and appropriate self-reflection.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132213850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Review of Design-Based Research","authors":"Sheng-Shiang Tseng, Shih-Hsien Yang, H. Yeh","doi":"10.1109/ICALT.2016.8","DOIUrl":"https://doi.org/10.1109/ICALT.2016.8","url":null,"abstract":"This paper intends to offer a general introduction to Design-Based Research (DBR). Based on this purpose, the paper firstly identifies the dual goals of DBR, and then explains the role of Design in DBR along with the main procedures for conducting DBR. Finally, the paper provides concrete examples related to the use of DBR to support student learning and teacher professional development.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"40 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134243747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alan Berg, Maren Scheffel, H. Drachsler, Stefaan Ternier, M. Specht
{"title":"Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent","authors":"Alan Berg, Maren Scheffel, H. Drachsler, Stefaan Ternier, M. Specht","doi":"10.1109/ICALT.2016.48","DOIUrl":"https://doi.org/10.1109/ICALT.2016.48","url":null,"abstract":"This short paper presents the experiences of several Dutch projects in their application of the xAPI standard and different design patterns including the deployment of Learning Record Stores. In this paper we share insights and argue for the formation of an international Special Interest Group on interoperability issues to contribute to the Open Analytics Framework as envisioned by SoLAR and enacted by the Apereo Learning Analytics Initiative. Therefore, we provide an overview of the advantages and disadvantages of implementing the current xAPI standard by presenting projects that applied xAPI in very different ways followed by the lessons learned.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115382190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment","authors":"G. Morel","doi":"10.1109/ICALT.2016.57","DOIUrl":"https://doi.org/10.1109/ICALT.2016.57","url":null,"abstract":"In an online learning environment where instructor-student interaction is limited video feedback may be an option to increase efficiency and value in the feedback process. Utilizing methods that decrease transactional distance for students in an online learning environment may also improve the overall learning experience. This proposal describes research intended to evaluate the experiences of both student and instructor with video feedback in order to determine the impact on transactional distance and self-directed learning. Aims also include identifying a sustainable workflow that optimizes the use of visual and verbal feedback. A multi-phase approach will be offered.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114523687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners","authors":"Y. Bouzid, Mohamed Ali Khenissi, M. Jemni","doi":"10.1109/ICALT.2016.127","DOIUrl":"https://doi.org/10.1109/ICALT.2016.127","url":null,"abstract":"The increasing interest in 3D virtual human avatars has led to an expansion in the scale of their applications. One of the most significant uses of such technology is providing appropriate educational services for deaf and hearing impaired learners who experience immense difficulties in acquiring literacy skills in spoken languages. In fact, a great deal of effort has been devoted to create animated characters for rendering stories, poems, scientific terms, or any written text into signed languages (SLs). In this paper, we aim to investigate the effect of integrating a 3D signing avatar in an educational game and examine how such technology can boost the learning experience of deaf gamers. Particularly, we will seek, through a pilot study, to investigate whether the use of a signing avatar has a positive effect on the acquisition of SignWriting notation, a written form of SL, for those learners.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115319069","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fernando Garcia-Sanjuan, J. Martínez, Vicente Nacher
{"title":"From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative","authors":"Fernando Garcia-Sanjuan, J. Martínez, Vicente Nacher","doi":"10.1109/ICALT.2016.69","DOIUrl":"https://doi.org/10.1109/ICALT.2016.69","url":null,"abstract":"This work introduces a Multi-Display Environment (MDE) based on handheld devices to build tabletop-like experiences in an affordable, scalable, and simple way to foster collaboration in educational settings.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124895642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Influence of Digital Equipment on Interaction Quality in Technology-rich Classroom","authors":"Xiaochen Wang, S. Kong, Ronghuai Huang","doi":"10.1109/ICALT.2016.82","DOIUrl":"https://doi.org/10.1109/ICALT.2016.82","url":null,"abstract":"Technologies, when embedded in instruction can provide unique opportunities for interaction. In this paper, to exploring the influence of digital equipment on interaction quality in Technology-rich Classroom, 54 lectures were observed in Hong Kong, Beijing and Shenzhen, and 626 interaction processes were recorded. The main conclusions are the following: (1) Interaction frequency, interaction object and interaction content in technology-rich classroom has been definitely enriched by digital equipment. Interaction quality in technology-rich classroom is extremely good, with an average score of 2.33 (1-3 scores). (2) From the perspective of \"ownership\" relationship between digital equipment and student, technology-rich classrooms are classified into three types. \"Group-own\" classroom is more helpful than \"Individual-own\" classroom for interaction quality. (3) Interactive whiteboard do not necessarily achieve more performance than multimedia-projector. But, interactive whiteboard could play an important role on interaction quality when 1:1 Pad/Laptop involved in classrooms. (4) Digital equipment and learning activities are collaborating to impact on interaction quality.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122146205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. B. Procaci, B. Nunes, Terhi Nurmikko-Fuller, S. Siqueira
{"title":"Finding Topical Experts in Question & Answer Communities","authors":"T. B. Procaci, B. Nunes, Terhi Nurmikko-Fuller, S. Siqueira","doi":"10.1109/ICALT.2016.68","DOIUrl":"https://doi.org/10.1109/ICALT.2016.68","url":null,"abstract":"Question and Answer (Q&A) communities (such as Stackoverflow) have become important places for information exchange and knowledge creation. Their success relies predominantly on two aspects of the feedback generated by their members: quality and speed. Of these, the former reflects on the reputation of the community, whilst the latter is indicative of the efficiency of the Q&A system to correctly answer a given question. In this paper, we present a three phase study for identifying and recommending topical experts in Q&A communities. The first phase investigates the most relevant criteria for identifying reputable members of the community (often experts in a given field), the second phase introduces an approach based on semantic annotations to ascertain their area of specialism, and the last phase presents a method to recommend experts to answer questions in their areas of expertise. Our evaluation (carried out using real-world data from the Biology Stack Exchange Q&A community) shows that the numbers of answers provided by each member can be used as reliable indicators of expertise, and semantic annotations can be successfully used to identify the topics in which they specialize. Furthermore, on average, 74% of the recommendations suggested by our method were successful.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129616213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effects of Motivation, Academic Emotions, and Self-Regulated Learning Strategies on Academic Achievements in Technology Enhanced Learning Environment","authors":"Lanqin Zheng, Xin Li","doi":"10.1109/ICALT.2016.128","DOIUrl":"https://doi.org/10.1109/ICALT.2016.128","url":null,"abstract":"This study investigated how motivation, academic emotions, and self-regulated learning strategies influenced academic achievement in technology-enhanced learning environment. The research framework and hypotheses were proposed based on the literature review. A survey was administered to collect data from 238 undergraduates majoring in politics, philosophy, and physical education. The data was analyzed using structural equation modeling by Amos. The results indicated that motivation and academic emotions significantly influenced self-regulated learning strategies. Self-regulated learning strategies positively influenced academic achievement. Furthermore, motivation and academic emotion significantly affected academic achievement through the mediating effect of self-regulated learning strategies. Specific implications were also discussed based on the findings of this study.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127277491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}