The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners

Y. Bouzid, Mohamed Ali Khenissi, M. Jemni
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引用次数: 13

Abstract

The increasing interest in 3D virtual human avatars has led to an expansion in the scale of their applications. One of the most significant uses of such technology is providing appropriate educational services for deaf and hearing impaired learners who experience immense difficulties in acquiring literacy skills in spoken languages. In fact, a great deal of effort has been devoted to create animated characters for rendering stories, poems, scientific terms, or any written text into signed languages (SLs). In this paper, we aim to investigate the effect of integrating a 3D signing avatar in an educational game and examine how such technology can boost the learning experience of deaf gamers. Particularly, we will seek, through a pilot study, to investigate whether the use of a signing avatar has a positive effect on the acquisition of SignWriting notation, a written form of SL, for those learners.
化身技术对聋人手语书写词汇习得的影响
随着人们对3D虚拟人物形象的兴趣日益浓厚,其应用规模也在不断扩大。这种技术最重要的用途之一是为聋人和听力受损的学习者提供适当的教育服务,这些学习者在掌握口语读写技能方面遇到了巨大的困难。事实上,为了将故事、诗歌、科学术语或任何书面文本翻译成手语(SLs),已经投入了大量的努力来创建动画角色。在本文中,我们旨在研究在教育游戏中集成3D手语化身的效果,并研究这种技术如何提高聋人游戏玩家的学习体验。特别是,我们将寻求通过一项试点研究,调查使用手语化身是否对这些学习者习得手语符号(一种书面形式的SL)有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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