Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics

Indy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Y. Lan
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引用次数: 7

Abstract

Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this study to achieve the aim and the students' learning outcomes were measured by the pre, post-test and their learning logs in the system. The participants were 6 elementary school low-achieving students studying in Northern Taiwan. The results showed that the system improved their learning outcomes. The design of the system can also be a reference for developing future virtual learning systems for mathematics.
为数学成绩差的学生在虚拟世界中创建一个基于3D游戏的学习系统
小学生的数学能力对其未来的发展具有重要的作用,但台湾地区小学生数学成绩不佳的比例较高,原因是他们对数学的厌恶。本研究的目的是建立一个学习系统,以帮助成绩差的学生学习数学。为了实现这一目标,本研究开发了一个基于3D游戏的学习系统,并通过测试前、后测试和系统中的学习日志来衡量学生的学习效果。研究对象为6名北台湾地区的低年级小学生。结果表明,该系统改善了他们的学习成果。该系统的设计也可为今后数学虚拟学习系统的开发提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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