ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia最新文献

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Mascot animations 吉祥物的动画
Shinji Ameda, K. Arai, Tomonori Isogaya, Taiki Ito, C. Iwamoto, Mari Kameyama, Haruki Kato, Yoshihiro Maruyama, Satoko Matsumaru, Hiroki Matsuoka, Takato Nakai, Moemi Nakano, Kumiko Obora, N. Ogura, Koichi Okamura, Yuko Sato, Tetsuro Satomi, Mio Sawaguchi, Nobuhiko Suzuki, Yugo Takahashi, Mai Takayanagi, Keigo Takeshige, Naomi Tanaka, Takeshi Tsuzaki, Yoshihumi Uehiro, Shuhei Yamada, Koji Yamamoto, Melanie Beisswenger, T. Ogura, Takeshi Saito, Takayuki Sato, Atsushi Sugito, S. Tsuji
{"title":"Mascot animations","authors":"Shinji Ameda, K. Arai, Tomonori Isogaya, Taiki Ito, C. Iwamoto, Mari Kameyama, Haruki Kato, Yoshihiro Maruyama, Satoko Matsumaru, Hiroki Matsuoka, Takato Nakai, Moemi Nakano, Kumiko Obora, N. Ogura, Koichi Okamura, Yuko Sato, Tetsuro Satomi, Mio Sawaguchi, Nobuhiko Suzuki, Yugo Takahashi, Mai Takayanagi, Keigo Takeshige, Naomi Tanaka, Takeshi Tsuzaki, Yoshihumi Uehiro, Shuhei Yamada, Koji Yamamoto, Melanie Beisswenger, T. Ogura, Takeshi Saito, Takayuki Sato, Atsushi Sugito, S. Tsuji","doi":"10.1145/1665208.1665276","DOIUrl":"https://doi.org/10.1145/1665208.1665276","url":null,"abstract":"The Computer Animation Festival issued a special call for short animations of our robot mascot character. Students and professionals around the world submitted many creative, entertaining animations. The largest group of submissions came from students at the Digital Hollywood school in Tokyo.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123337093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
World Soccer Winning Eleven 2009 2009年世界足球十佳
Goh Fujita
{"title":"World Soccer Winning Eleven 2009","authors":"Goh Fujita","doi":"10.1145/1665208.1665237","DOIUrl":"https://doi.org/10.1145/1665208.1665237","url":null,"abstract":"In this PlayStation 3 and Xbox 360 game-opening cinematic for Konami Digital Entertainment, the goal was to realistically capture the dramatic moment. The production team worked especially hard on expressing the most tense parts of the game. They created a photo-real image and used stop motion and applied color with painted texture for each climactic moment. The combination of this photo-real approach and picturesque features produced a unique graphical theme.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"134 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131512399","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
HVS based histogram adjustment for tone mapping 基于HVS的色调映射直方图调整
I. R. Khan, Zhiyong Huang, F. Farbiz, C. Manders, S. Rahardja
{"title":"HVS based histogram adjustment for tone mapping","authors":"I. R. Khan, Zhiyong Huang, F. Farbiz, C. Manders, S. Rahardja","doi":"10.1145/1667146.1667183","DOIUrl":"https://doi.org/10.1145/1667146.1667183","url":null,"abstract":"Global tone mapping operators (TMOs) are better in preserving the naturalness and relative illumination of the HDR scene compared to the local TMOs. However, they cannot preserve the details like the local TMOs. We propose a human visual system (HVS) based histogram method for global tone mapping, which can better preserve the details than the existing global TMOs. Our method can be incorporated to all histogram based global methods. We compare our results with traditional histogram adjustment by Ward et al. [Larson97] and photographic TMO [Reinhard2002], and in most of the cases our method is better in preserving the details of the input HDR images.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130858805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Global parameterization and quadrilateral meshing of point cloud 点云全局参数化与四边形网格化
Er Li, Xiaopeng Zhang, Wujun Che, Weiming Dong
{"title":"Global parameterization and quadrilateral meshing of point cloud","authors":"Er Li, Xiaopeng Zhang, Wujun Che, Weiming Dong","doi":"10.1145/1666778.1666832","DOIUrl":"https://doi.org/10.1145/1666778.1666832","url":null,"abstract":"Point data are basic media for shape information acquisition and representation. A new approach is presented for global parameterization of unorganized point data and application to the meshing of point models with noises. While most of recent researches focus on quadrangulation of mesh models, it is extended to point models in this work, so as to loosely reconstruct the shape model by quadrilateral meshing of curvature isolines. The new approach is guided by principal directions, so as to preserve intrinsic geometric properties. A robust method is applied to estimate curvatures in presence of noise and outliers based on fitting surface normals. The parameterization of [Ray et al. 2006] is then adapted to point data by local Delaunay triangulation. Isolines are extracted by discarding and merging the redundant segments in each local triangle. This method is totally automatic, and a high-quality quadrilateral dominated mesh can be generated, as shown in Figure 1.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131250490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Synchronized real-time multi-sensor motion capture system 同步实时多传感器动作捕捉系统
J. Ruttle, M. Manzke, M. Prazák, Rozenn Dahyot
{"title":"Synchronized real-time multi-sensor motion capture system","authors":"J. Ruttle, M. Manzke, M. Prazák, Rozenn Dahyot","doi":"10.1145/1666778.1666828","DOIUrl":"https://doi.org/10.1145/1666778.1666828","url":null,"abstract":"This work addresses the challenge of synchronizing multiple sources of visible and audible information from a variety of devices, while capturing human motion in realtime. Video and audio data will be used to augment and enrich a motion capture database that will be released to the research community. While other such augmented motion capture databases exist [Black and Sigal 2006], the goal of this work is to build on these previous works. Critical areas of improvement are in the synchronization between cameras and synchronization between devices. Adding an array of audio recording devices to the setup will greatly expand the research potential of the database, and the positioning of the cameras will be varied to give greater flexibility. The augmented database will facilitate the testing and validation of human pose estimation and motion tracking techniques, among other applications. This sketch briefly describes some of the interesting challenges faced in setting up the pipeline for capturing the synchronized data and the novel approaches proposed to solve them.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125338246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
LED kimono 领导的和服
Miya Masaoka
{"title":"LED kimono","authors":"Miya Masaoka","doi":"10.1145/1665137.1665161","DOIUrl":"https://doi.org/10.1145/1665137.1665161","url":null,"abstract":"In pre-war Japan, kimonos were encoded with clues indicating gender, caste, age, class, and social ranking. Geographical location defined the colors, as certain plants that produced particular colors only grow in certain regions. Silk techniques are also regional, and the difference between fine and rough silk indicated relative wealth.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126564164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An ice rescue support system 一个冰上救援支援系统
Carlos Madrazo, Takeshi Tsuchiya, Hiroaki Sawano, K. Koyanagi
{"title":"An ice rescue support system","authors":"Carlos Madrazo, Takeshi Tsuchiya, Hiroaki Sawano, K. Koyanagi","doi":"10.1145/1666778.1666803","DOIUrl":"https://doi.org/10.1145/1666778.1666803","url":null,"abstract":"Knowing the conditions on an emergency environment is useful for rescuers to take critical decisions in saving a life. A specific case is an ice-covered lake where accidents of people falling through ice occur. It is desirable that trained rescuers reach the victim by going over the ice within three minutes from the moment that they arrive to the scene [1999]. However, it is difficult to achieve this efficiency since they start making a plan after arriving and evaluating the situation. Therefore, we propose an ice rescue support system for estimating dangerous zones. Rescuers are provided with the application to visualize the ice condition by computer graphics (CG) and plan candidate routes before arriving. A model [1990] has obtained the average of ice thickness for the whole lake. We consider a detailed thickness resolution by a physics based approach because it varies between small distances. Lake morphology is needed to predict ice variations although most lakes have not been surveyed. Our method estimates the morphology based on a model [2000] from hydrology, and constructs geometrical representations that contribute to predict the ice condition over time.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116919696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Poisson compositing 泊松合成
S. Raman, S. Chaudhuri
{"title":"Poisson compositing","authors":"S. Raman, S. Chaudhuri","doi":"10.1145/1667146.1667185","DOIUrl":"https://doi.org/10.1145/1667146.1667185","url":null,"abstract":"Most of the real world scenes have a very high dynamic range. However the common capture and display devices can handle only a limited dynamic range. General approach to solve this problem is to use multi-exposure images and composite them in the irradiance domain to get a High Dynamic Range (HDR) image [Reinhard et al. 2005]. The generated image will be able to represent the real world scene faithfully. However, it needs to be tone-mapped to a Low Dynamic Range (LDR) image for visualization in common displays and printers. Generation of the high-quality LDR image of the scene directly from multi-exposure images even in the absence of any knowledge of camera response function and the exposure settings of the camera is of interest to graphics community. We propose a gradient domain compositing technique to solve the above problem and call it Poisson Compositing. We compare the proposed methodology with similar existing techniques and show that the proposed method is very fast and accurate.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114205952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Practical experiences with pose space deformation 位姿空间变形的实践经验
Gene S. Lee, Frank Hanner
{"title":"Practical experiences with pose space deformation","authors":"Gene S. Lee, Frank Hanner","doi":"10.1145/1667146.1667201","DOIUrl":"https://doi.org/10.1145/1667146.1667201","url":null,"abstract":"Pose Space Deformation (PSD) [Lewis et al. 2000] is a shape interpolation technique for animation. This method uses radial basis functions (RBFs) to perform per-vertex, multidimensional scattered-data interpolation. This formulation effectively interpolates a driven shape according to a set of targets, each at a particular driver value. In the case of correcting a pinched elbow, the skinned geometry is the driven, the targets are the sculpted adjustments, and the driver is the elbow joint. This paper presents some practical experience with PSD acquired while creating the film BOLT.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114549216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots Himawari植物机器人:使用形状记忆合金致动器进行生物表达的人群机器人
Akira Nakayasu, Kiyoshi Tomimatsu
{"title":"Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots","authors":"Akira Nakayasu, Kiyoshi Tomimatsu","doi":"10.1145/1665137.1665191","DOIUrl":"https://doi.org/10.1145/1665137.1665191","url":null,"abstract":"The goal of this project is to use shape-memory-alloy actuators to realize a wriggling creature. Normally, a shape-memory-alloy actuator generates a well-defined action (robot appendages grip something or walk). But in this project, precisely controlled actuators express wriggling and creature expression. It demonstrates that an assembly of actuators can be applied to shape display of 3D objects by increasing the number of actuators and the resolution.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"137 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122810652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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