{"title":"Himawari植物机器人:使用形状记忆合金致动器进行生物表达的人群机器人","authors":"Akira Nakayasu, Kiyoshi Tomimatsu","doi":"10.1145/1665137.1665191","DOIUrl":null,"url":null,"abstract":"The goal of this project is to use shape-memory-alloy actuators to realize a wriggling creature. Normally, a shape-memory-alloy actuator generates a well-defined action (robot appendages grip something or walk). But in this project, precisely controlled actuators express wriggling and creature expression. It demonstrates that an assembly of actuators can be applied to shape display of 3D objects by increasing the number of actuators and the resolution.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots\",\"authors\":\"Akira Nakayasu, Kiyoshi Tomimatsu\",\"doi\":\"10.1145/1665137.1665191\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The goal of this project is to use shape-memory-alloy actuators to realize a wriggling creature. Normally, a shape-memory-alloy actuator generates a well-defined action (robot appendages grip something or walk). But in this project, precisely controlled actuators express wriggling and creature expression. It demonstrates that an assembly of actuators can be applied to shape display of 3D objects by increasing the number of actuators and the resolution.\",\"PeriodicalId\":180587,\"journal\":{\"name\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"volume\":\"137 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1665137.1665191\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1665137.1665191","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots
The goal of this project is to use shape-memory-alloy actuators to realize a wriggling creature. Normally, a shape-memory-alloy actuator generates a well-defined action (robot appendages grip something or walk). But in this project, precisely controlled actuators express wriggling and creature expression. It demonstrates that an assembly of actuators can be applied to shape display of 3D objects by increasing the number of actuators and the resolution.