ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia最新文献

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A split-marker tracking method based on topological region adjacency & geometrical information for interactive card games 基于拓扑区域邻接和几何信息的交互式纸牌游戏分割标记跟踪方法
H. Nishino
{"title":"A split-marker tracking method based on topological region adjacency & geometrical information for interactive card games","authors":"H. Nishino","doi":"10.1145/1666778.1666797","DOIUrl":"https://doi.org/10.1145/1666778.1666797","url":null,"abstract":"Recently, the extension of card games by interactive systems has been rapidly popular in gaming industry. Camera-based Tracking can play an important role to build such interactive card games at a low cost, without any special hardware. Split markers can be useful for such card games since the space between the markers can be used for pictures that are visually meaningful for players as in [2].","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124261206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Interactive Taiwanese hand-puppetry as an edutainment tool for traditional heritage 互动台湾手偶作为传统传承的寓教于乐工具
Chi-Wei Lee, Cheng-Tse Wu, Shu-Ting Wu, Kuo-Pei Kao
{"title":"Interactive Taiwanese hand-puppetry as an edutainment tool for traditional heritage","authors":"Chi-Wei Lee, Cheng-Tse Wu, Shu-Ting Wu, Kuo-Pei Kao","doi":"10.1145/1666778.1666796","DOIUrl":"https://doi.org/10.1145/1666778.1666796","url":null,"abstract":"Taiwanese hand-puppetry is a precious and entertaining cultural heritage which is still well received nowadays by the young, adult, students, teachers, fans and scholars. Throughout its history, hand-puppetry has been a popular entertainment at Taiwanese temple festivals, performed as an offering to gods. From the hand-puppetry, many people learn moral lessons, local language and local custom in their childhood. To compete with popular culture genres imported from United States and Japan, modern Taiwanese puppeteers created new and hybrid forms adapted from fantasy martial arts. The cultural impression of hand-puppetry is so intensive that the government chose it as the representative symbol of Taiwan. There is even a dedicated television channel broadcasting hand-puppetry shows only (Figure 1).","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127163588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Touch the untouchable 触摸那些不可触摸的人
H. Yano, Y. Miyamoto, Hiroo Iwata
{"title":"Touch the untouchable","authors":"H. Yano, Y. Miyamoto, Hiroo Iwata","doi":"10.1145/1665137.1665206","DOIUrl":"https://doi.org/10.1145/1665137.1665206","url":null,"abstract":"This prototype system employs a laser range finder to determine the distance to a given object. Users can feel the shape of the object in real time even though it exists inside a glass case.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122959161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Scarygirl game trailer Scarygirl游戏预告片
Nathan Jurevicius
{"title":"Scarygirl game trailer","authors":"Nathan Jurevicius","doi":"10.1145/1665208.1665267","DOIUrl":"https://doi.org/10.1145/1665208.1665267","url":null,"abstract":"Australian-born artist Nathan Jurevicius, who has achieved global success and cult status in the world of illustration, animation, and toy design, created Scarygirl, the story of a little girl who is abandoned at birth, raised by a friendly giant octopus (Blister), and guided by a mystic rabbit (Bunniguru) on her quest to discover her origins.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122038792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Asset management system for digital production workflow 数字化生产流程资产管理系统
T. Yotsukura, Miki Kinoshita, Satoru Yamagishi, Kazuyuki Ishihara, Yoshinori Moriizumi
{"title":"Asset management system for digital production workflow","authors":"T. Yotsukura, Miki Kinoshita, Satoru Yamagishi, Kazuyuki Ishihara, Yoshinori Moriizumi","doi":"10.1145/1666778.1666792","DOIUrl":"https://doi.org/10.1145/1666778.1666792","url":null,"abstract":"This paper describes the asset management system (AMS) that enables sharing, manipulation and version management of various digital data in production workflow at OLM Digital. In the past, our digital asset has been managed by each film work manager. Each manager uses his own file and directory naming convention. Unfortunately, these rules were sometimes ambiguous and we had various problems like file loss, duplications and version conflicts. It was also difficult to find and use data from previous projects.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129880821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Computer-generated tie-dyeing pattern 电脑生成扎染图案
Yuki Morimoto, K. Ono
{"title":"Computer-generated tie-dyeing pattern","authors":"Yuki Morimoto, K. Ono","doi":"10.1145/1666778.1666814","DOIUrl":"https://doi.org/10.1145/1666778.1666814","url":null,"abstract":"We present a novel method to simulate tie-dyeing patterns considering 3D folded cloth geometry with user interaction. Morimoto et al. propose a dye transfer model that accounts for dyeing theories by considering parameters of weave structure, dyestuffs and cloth [Morimoto et al. 2007]. However this model does not consider a behavior of dye and distribution of protection against dyeing in 3D cloth geometry. We improve this model to consider 3D folded cloth geometry. In the process of tie-dyeing, cloth is folded and tied, and then dipped into dye bath. In a dyebath, the dyestuffs penetrate from the outside surface parts of folded cloth that are exposed to the dyebath directly. The other fluttery parts of the cloth possibly become the surface parts in the dyebath. Our method calculates such fluttery parts and the ratio to supply dyestuffs of the parts. Also, our dye diffusion model considers edges by folding cloth. This technique enables to obtain various tie-dyeing patterns from simple user inputs while it is difficult to predict the final figure of real tie-dyeing.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"420 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126706644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Towards image-based beard modeling 面向基于图像的胡须建模
Tomás Lay, A. Zinke, A. Weber, T. Vetter
{"title":"Towards image-based beard modeling","authors":"Tomás Lay, A. Zinke, A. Weber, T. Vetter","doi":"10.1145/1666778.1666835","DOIUrl":"https://doi.org/10.1145/1666778.1666835","url":null,"abstract":"Modeling of plausible hair is essential for creating believable virtual characters. However, due to the inherent complexity of the hair geometry only very costly approaches, that either rely on manual modeling or require very specialized acquisition hardware, have been previously presented in literature [Paris et al. 2008].","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123871135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Website impersonations: the next generation 网站仿冒:下一代
Ursula Endlicher
{"title":"Website impersonations: the next generation","authors":"Ursula Endlicher","doi":"10.1145/1665137.1665147","DOIUrl":"https://doi.org/10.1145/1665137.1665147","url":null,"abstract":"In my practice, I often take on the role of a \"web spider\": checking pages for links and weaving networks with them (Website Wigs), scanning through HTML or XML and cross-referencing movements to it (html_butoh and the html-movement-library), composing sound-tracks based on HTML (Singing Website Wallpaper and Website Impersonations: The Ten Most Visited), and using code as choreography for performances (Website Impersonations: The Ten Most Visited).","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124449542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Production tools for furry characters 毛毛角色的生产工具
Kengo Takeuchi, N. Petit, Gaetan Guidet, M. Maes
{"title":"Production tools for furry characters","authors":"Kengo Takeuchi, N. Petit, Gaetan Guidet, M. Maes","doi":"10.1145/1666778.1666791","DOIUrl":"https://doi.org/10.1145/1666778.1666791","url":null,"abstract":"There are several challenges when representing and rendering animal fur. Among them, the degree of freedom in styling and rendering optimizations are important factors. However, these two requirements are not adequately handled in existing tools. We present here a series of fur tools developed for CG animation production.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124449905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Motion beat induction based on short-term principal component analysis 基于短期主成分分析的运动节拍感应
Jianfeng Xu, K. Takagi, A. Yoneyama
{"title":"Motion beat induction based on short-term principal component analysis","authors":"Jianfeng Xu, K. Takagi, A. Yoneyama","doi":"10.1145/1667146.1667173","DOIUrl":"https://doi.org/10.1145/1667146.1667173","url":null,"abstract":"We propose a novel tool called short-term principal component analysis (ST-PCA) to analyze motion capture (MoCap) data, which records realistic movements in a high dimensional time series. Our ST-PCA is successfully applied to beat induction, which is an important perception of human motion especially in dances and is required by many applications such as music synchronization [Kim et al. 2003; Shiratori et al. 2006]. Following [Kim et al. 2003], motion beats are defined as the regular moments when the movement is changed significantly in direction or magnitude. Different from the previous approaches [Kim et al. 2003; Shiratori et al. 2006] that analyze MoCap data in each channel, we estimate the motion beats regarding MoCap data as a whole with the proposed ST-PCA, which performs PCA in a sliding window. Our experiments demonstrate that our method can estimate much more accurate beats in a wide range of motions including complicated dances.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131521935","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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