{"title":"Towards image-based beard modeling","authors":"Tomás Lay, A. Zinke, A. Weber, T. Vetter","doi":"10.1145/1666778.1666835","DOIUrl":null,"url":null,"abstract":"Modeling of plausible hair is essential for creating believable virtual characters. However, due to the inherent complexity of the hair geometry only very costly approaches, that either rely on manual modeling or require very specialized acquisition hardware, have been previously presented in literature [Paris et al. 2008].","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666835","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Modeling of plausible hair is essential for creating believable virtual characters. However, due to the inherent complexity of the hair geometry only very costly approaches, that either rely on manual modeling or require very specialized acquisition hardware, have been previously presented in literature [Paris et al. 2008].