{"title":"Practical experiences with pose space deformation","authors":"Gene S. Lee, Frank Hanner","doi":"10.1145/1667146.1667201","DOIUrl":null,"url":null,"abstract":"Pose Space Deformation (PSD) [Lewis et al. 2000] is a shape interpolation technique for animation. This method uses radial basis functions (RBFs) to perform per-vertex, multidimensional scattered-data interpolation. This formulation effectively interpolates a driven shape according to a set of targets, each at a particular driver value. In the case of correcting a pinched elbow, the skinned geometry is the driven, the targets are the sculpted adjustments, and the driver is the elbow joint. This paper presents some practical experience with PSD acquired while creating the film BOLT.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1667146.1667201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
Pose Space Deformation (PSD) [Lewis et al. 2000] is a shape interpolation technique for animation. This method uses radial basis functions (RBFs) to perform per-vertex, multidimensional scattered-data interpolation. This formulation effectively interpolates a driven shape according to a set of targets, each at a particular driver value. In the case of correcting a pinched elbow, the skinned geometry is the driven, the targets are the sculpted adjustments, and the driver is the elbow joint. This paper presents some practical experience with PSD acquired while creating the film BOLT.
姿态空间变形(Pose Space Deformation, PSD) [Lewis et al. 2000]是一种用于动画的形状插值技术。该方法使用径向基函数(rbf)来执行逐顶点的多维分散数据插值。该公式根据一组目标有效地内插驱动形状,每个目标都具有特定的驱动值。在纠正挤压肘关节的情况下,被蒙皮的几何形状是被驱动的,目标是雕刻的调整,驱动器是肘关节。本文介绍了在制作薄膜螺栓时所获得的PSD的一些实践经验。