ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia最新文献

筛选
英文 中文
Markerless motion capture using a single depth sensor 使用单个深度传感器的无标记动作捕捉
Amit Bleiweiss, E. Eilat, Gershom Kutliroff
{"title":"Markerless motion capture using a single depth sensor","authors":"Amit Bleiweiss, E. Eilat, Gershom Kutliroff","doi":"10.1145/1667146.1667172","DOIUrl":"https://doi.org/10.1145/1667146.1667172","url":null,"abstract":"We present a robust framework for tracking skeleton joints in real-time by using a single time-of-flight depth sensor. The framework is able to remove the background noise inherent in time-of-flight cameras, detect multiple people, and track up to 30 joints of free motion for each person. The approach has several advantages over traditional motion capture, as it is a cheap alternative to magnetic and optical systems, and requires no markers whatsoever. Unlike markerless systems based on RGB cameras [Duetscher et al. 2000; Kehl and Van Gool 2006], our framework yields dependable results at an interactive rate using a single camera.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128674592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Instant broadcasting system: mobile collaborative live video mixing 即时直播系统:移动协同视频直播混播
Arvid Engström, L. Brunnberg, Josefin Carlsson, O. Juhlin
{"title":"Instant broadcasting system: mobile collaborative live video mixing","authors":"Arvid Engström, L. Brunnberg, Josefin Carlsson, O. Juhlin","doi":"10.1145/1665137.1665192","DOIUrl":"https://doi.org/10.1145/1665137.1665192","url":null,"abstract":"With Instant Broadcasting System, people can collaboratively produce, edit, and broadcast live video using only mobile phones, a laptop computer, and available mobile networks. In this demonstration, it is used as a VJ system that supports visitor-generated video, flexible content selection, a communication back channel, and real-time loop editing. These features move the system beyond previous webcam-based VJ concepts.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129400634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The cubtile: 3D multitouch brings virtual worlds into the user's hands 立方体:3D多点触控将虚拟世界带到用户手中
Jean-Baptiste de la Rivière, E. Orvain, Cédric Kervégant, Nicolas Dittlo
{"title":"The cubtile: 3D multitouch brings virtual worlds into the user's hands","authors":"Jean-Baptiste de la Rivière, E. Orvain, Cédric Kervégant, Nicolas Dittlo","doi":"10.1145/1665137.1665184","DOIUrl":"https://doi.org/10.1145/1665137.1665184","url":null,"abstract":"This demonstration combines the cubtile, a new 3D multitouch device that expands tactile input from surface-only interaction to full-volume manipulation, with an augmented-reality-like setup that blends interaction and visualization spaces to put 3D objects between the user's hands.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133935324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
GPU accelerated isosurface volume rendering using depth-based coherence GPU加速等面体渲染使用基于深度的一致性
C. Braley, R. Hagan, Yong Cao, D. Gračanin
{"title":"GPU accelerated isosurface volume rendering using depth-based coherence","authors":"C. Braley, R. Hagan, Yong Cao, D. Gračanin","doi":"10.1145/1666778.1666820","DOIUrl":"https://doi.org/10.1145/1666778.1666820","url":null,"abstract":"With large scientific and medical datasets, visualization tools have trouble maintaining a high enough frame-rate to remain interactive. In this paper, we present a novel GPU based system that permits visualization of isosurfaces in large data sets in real time. In particular, we present a novel use of a depth buffer to speed up the operation of rotating around a volume data set. As the user rotates the viewpoint around the 3D volume data, there is much coherence between depth buffers from two sequential renderings. We utilize this coherence in our novel <i>prediction buffer</i> approach, and achieve a marked increase in speed during rotation. The authors of [Klein et al. 2005] used a depth buffer based approach, but they did not alter their traversal based on the prediction value. Our prediction buffer is a 2D array in which we store a single floating point value for each pixel. If a particular pixel <i>p</i><sub><i>ij</i></sub> has some positive depth value <i>d</i><sub><i>ij</i></sub>, this indicates that the ray <i>R</i><sub><i>ij</i></sub>, which was cast through <i>p</i><sub><i>ij</i></sub> on the previous render, intersected an isosurface at depth <i>d</i><sub><i>ij</i></sub>. The prediction buffer also handles three special cases. When the ray <i>R</i><sub><i>ij</i></sub> misses the isosurface, but hits the bounding box containing the volume data, we store a negative flag value, <i>d</i><sub><i>hitBoxMissSurf</i></sub> in <i>p</i><sub><i>ij</i></sub>. When <i>R</i><sub><i>ij</i></sub> misses the bounding box, we store the value <i>d</i><sub><i>missBox</i></sub>. Lastly, when we have no prediction stored in the buffer, we store the value <i>d</i><sub><i>noInfo</i></sub>.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122223320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Flight lessons 飞行课
N. Helm
{"title":"Flight lessons","authors":"N. Helm","doi":"10.1145/1665208.1665244","DOIUrl":"https://doi.org/10.1145/1665208.1665244","url":null,"abstract":"In the afternoon light of a small rural airport, an airline captain and aviation enthusiast relates the wonders and intricacies of modern jet aviation to an unexpected audience. Set in a large open-air hangar, the story takes place among several great aircraft from aviation history. An experienced professional with many years of experience, the pilot's confident and normally reserved disposition quickly gives way to a display of youthful exuberance. As each part of the engine is described, he becomes more lost in a world of admiration and amazement for such items as \"combustionators\" and \"turbinators.\" The captain's growing enthusiasm for the subject matter is evident in both his dialog and his impassioned gestures. When the captain finally concludes his description of the highly technical device, his audience is revealed to the viewer in a humorous twist, which leaves the enigmatic pilot at a loss for words.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124884678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The hybrid outdoor tracking extension for the daylight blocker display 混合户外跟踪扩展日光阻挡显示
Pedro Santos, H. Schmedt, Sebastian Hohmann, A. Stork
{"title":"The hybrid outdoor tracking extension for the daylight blocker display","authors":"Pedro Santos, H. Schmedt, Sebastian Hohmann, A. Stork","doi":"10.1145/1666778.1666812","DOIUrl":"https://doi.org/10.1145/1666778.1666812","url":null,"abstract":"From UMPCs to SmartPhones, we witness the emergence of highly integrated mobile computing platforms which boast higher performance than any of their preceeding systems. However, due to the equally growing demand for ever more complex applications such as mixed reality applications for outdoor scenarios, the need for an efficient distribution of resources for the different application tasks remains. In particular pose estimation in outdoor environments still presents a major ongoing challenge.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130209490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Efficient shading system based on similar shader retrieval 基于相似着色器检索的高效着色系统
Hee-Kwon Kim, Jea-Ho Lee, Seung-Woo Nam
{"title":"Efficient shading system based on similar shader retrieval","authors":"Hee-Kwon Kim, Jea-Ho Lee, Seung-Woo Nam","doi":"10.1145/1666778.1666799","DOIUrl":"https://doi.org/10.1145/1666778.1666799","url":null,"abstract":"In this paper, we propose INISIS (Intuitive and Interactive Shading Interface System), which is an efficient shading system based on similar shader retrieval. Using the INISIS, CG artists can easily get superiority shaders from the provided shader database that includes a lot of useful shaders which can be utilized for CG pipeline directly. With the developed system, user can lessen their efforts and laborious time on shading process by slightly tuning some attributes of those shaders even though CG artists have not a sufficient knowledge of shader attributes. INISIS supports several retrieval methods: based on the shader features as color, pattern, and texture, or image based retrieval.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"2015 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127718133","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Numeric code 数字代码
N. Takahashi
{"title":"Numeric code","authors":"N. Takahashi","doi":"10.1145/1665208.1665255","DOIUrl":"https://doi.org/10.1145/1665208.1665255","url":null,"abstract":"Editing 3D models from excellent commercial software GUIs seems almost equivalent to a sculptor carving a Japanese cypress, or molding clay into a sculpture. There is nothing in this direct operational environment that causes the user to perform complicated mathematical calculations. It is easy to forget that CG creation is built upon numbers. However, the 3D models that we create from this illusionary act of formation are simply numbers in memory space, far removed from real-space models like sculptures or statues. If we cannot touch them with our hands, they do not communicate the accumulation of time (because it takes time to create sculptures).","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129554757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Photon density estimation using multiple importance sampling 基于多重重要采样的光子密度估计
Yusuke Tokuyoshi
{"title":"Photon density estimation using multiple importance sampling","authors":"Yusuke Tokuyoshi","doi":"10.1145/1666778.1666815","DOIUrl":"https://doi.org/10.1145/1666778.1666815","url":null,"abstract":"In global illumination rendering, final gathering (or path tracing) and caustics photon map [Jensen 2001] are frequently used. However, photon mapping generate estimation results with many noises on glossy surfaces as in the left image of Figure 1. We solve this problem using MIS (multiple importance sampling) [Veach 1997]. The advantages of our method are an easy implementation, lower overheads, and good estimation results without delicate parameter tuning.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129066464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Instances of commediation 调解实例
Rita Sá, Joana Sá, Eduardo Raon
{"title":"Instances of commediation","authors":"Rita Sá, Joana Sá, Eduardo Raon","doi":"10.1145/1665137.1665169","DOIUrl":"https://doi.org/10.1145/1665137.1665169","url":null,"abstract":"Instances of Commediation recreates the multiplicity of environments we live in today, along with our spatial impermanence. Five LCD screens show different perspectives of simultaneous fictional events that begin as watercolor paintings and later become animated. This process of remediation (Bolter and Grusin, 2000), and of the adjustment of an older medium to a new one, becomes an analogy to the adjustment of our traditional social behaviors to new spaces of social interaction.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121136578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信