{"title":"Exploring pressure as an alternative to multi-touch based interaction","authors":"Dinesh Mandalapu, S. Subramanian","doi":"10.1145/2407796.2407810","DOIUrl":"https://doi.org/10.1145/2407796.2407810","url":null,"abstract":"Pressure is a useful medium for interaction as it can be used in different contexts such as for navigating through depth in 3-D, for time-series visualizations, and in zoomable interfaces. We propose pressure based input as an alternative to repetitive multi-touch interactions, such as expanding/pinching to zoom. While most user interface controls for zooming or scrolling are bidirectional, pressure is primarily a one-way continuous parameter (from zero to positive). Human ability to control pressure from positive to zero is limited but needs to be resolved to make this medium accessible to various interactive tasks. We first carry out an experiment to measure the effectiveness of various pressure control functions for controlling pressure in both directions (from zero to positive and positive to zero). Based on this preliminary knowledge, we compare the performance of a pressure based zooming system with a multi-touch expand/pinch gesture based zooming system. Our results show that pressure input is an improvement to multi-touch interactions that involve multiple invocations, such as the one presented in this paper.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"188 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113960187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"NAPTune: fine tuning graphical authentication","authors":"R. A. Khot, K. Srinathan, Rutuja Ashok Khot","doi":"10.1145/2407796.2407803","DOIUrl":"https://doi.org/10.1145/2407796.2407803","url":null,"abstract":"Graphical passwords are considered to be a secure and memorable alternative to text passwords. Users of such systems, authenticate themselves by identifying a subset of images from the set of displayed images. However, despite the impressive results of user studies on experimental graphical passwords schemes, their overall commercial adaptations have been relatively low. In this paper, we investigate the reasons behind the low commercial acceptance of graphical passwords and present recommendations to overcome the same. Based on these recommendations, we design a simple graphical password scheme, which we call as NAPTune. NAPTune is aimed to work as a cued recognition based graphical authentication scheme that allows users to choose both text as well as images as their password with the same underlying design and interaction. In doing so, we blend the strengths of Numbers, Alphabets and Pictures (NAP) together to effectively defeat prevalent forms of social hacking. We conducted a user study with 35 participants to evaluate the viability of our proposed design. Results of the study are encouraging which indicates that our proposed design is potentially secure and usable method of authentication.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115564433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Understanding industrial user experience: an excerpt from 1st International Workshop on Industrial User Experience (WIndUX 2011)","authors":"M. Rissanen, K. Rönkkö, Sanjay Tripathi","doi":"10.1145/2407796.2407807","DOIUrl":"https://doi.org/10.1145/2407796.2407807","url":null,"abstract":"This paper describes background, problem statement, discussion and results of the 1st International Workshop on Industrial User Experience organized in conjunction with IndiaHCI 2011 conference Bangalore, India,. The workshop focused on discussing what user experience is in the context of hardware and software products in the heavy industry and how it could be measured. The main finding of this workshop is the understanding that in the larger context of the industry, user experience cannot focus only on individual users as in consumer domains. Several organizational aspects come into play in industrial user experience, which requires novel development approaches that could be built on human factors, industrial design, software user experience as well as the traditional engineering traditions.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125584297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An overview of HCI research and usability maturity in India: an industrial perspective","authors":"Sanjay Tripathi","doi":"10.1145/2407796.2407814","DOIUrl":"https://doi.org/10.1145/2407796.2407814","url":null,"abstract":"In this position paper, I am describing the status of usability maturity in Indian industry including IT and non-IT industry. This paper also covers the usability maturity in Indian industry and its relevance to the possibility of promoting human computer interaction community in Asian region.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122589833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SpellBound: a tangible spelling aid for the dyslexic child","authors":"Sumit Pandey, S. Srivastava","doi":"10.1145/2407796.2407813","DOIUrl":"https://doi.org/10.1145/2407796.2407813","url":null,"abstract":"SpellBound is an interactive learning aid for Dyslexic children. It aims at developing an integrated approach towards learning spellings in the English language. The approach is based on the theory of \"Multiple Intelligence\" for teaching letters and consequently connecting them to make words with associated meaning, to dyslexic children of the age 8--12 years. It is an activity based learning aid which uses color, visuals, and tangible shapes as assets in the process of teaching basic English vocabulary to dyslexic children. It teaches writing alphabets and spellings through visuals and making shapes in a sequential manner. This paper presents the research process, user feedback and the iterative development of the concept. It elaborates on Spellbound's architecture and interactions and the learning possibilities it generates.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132382583","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing an efficient virtual keyboard for text composition in Bengali","authors":"Soumalya Ghosh, S. Sarcar, D. Samanta","doi":"10.1145/2407796.2407809","DOIUrl":"https://doi.org/10.1145/2407796.2407809","url":null,"abstract":"Recent advancement in communication and information technology (ICT) flourishes the computing and handheld devices in urban and rural areas in India. Now people all over the world communicate each other using hand-held digital gadgets like PDA, cell phone etc. in addition to desktop PC and laptop. But, text entry task remains critical in English as well as Indian languages. Moreover, non-availability of standard mechanism in Indian languages makes obstruction in better text composition. Text entry through standard hardware keyboard is not viable in many digital gadgets because of size, mobility restriction etc. As an alternative to hardware keyboard, virtual keyboard based text entry has been advocated with easy to personalize, low cost and user friendliness. This paper proposes an approach to design a virtual keyboard for text entry in Bengali language. The proposed approach can be extended to other Indian languages with a minor modification.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116933459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cultural differences affecting quality and productivity in Western/Asian offshore software development","authors":"David Lee, Andy Smith, Mike Mortimer","doi":"10.1145/2407796.2407801","DOIUrl":"https://doi.org/10.1145/2407796.2407801","url":null,"abstract":"In this paper we present the results of a survey of Western and Asian software developers focusing on cultural differences in approaches to quality and productivity. It details significant differences in approaches to both quality and productivity. In discussion, these differences are considered to be a result both of inherent cultural differences between cultures and differences in the development and structure of the relevant national software communities. Results indicate significant attitude differences in software developers not only between those working in Asia and those in the West, but also with different Asian development countries. These results have implications both for Western clients and Asian offshore vendors/partners involved in offshoring.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121616782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A pattern language for touch point ecosystem user experience: a proposal","authors":"Pramod Khambete","doi":"10.1145/2407796.2407805","DOIUrl":"https://doi.org/10.1145/2407796.2407805","url":null,"abstract":"The construct of Touch Point, in relation to the firm-customer engagement has been defined. It is argued that there is a need to adopt a Touch Point Ecosystem perspective. A customer interacts during a sustained relationship with a firm via several Touch Points that constitute the ecosystem, to bring in focus the connectedness and evolution of Touch Points to meet changing socio-technical contexts. The challenges in designing the user interactions and resulting experience when a user interacts with the Touch Point Ecosystem need a multidisciplinary approach. Patterns and Pattern Language can provide the necessary framework in developing solutions which are rooted in the context of the problems, yet are not prescriptive. A pattern language for Touch Point Ecosystem User Experience is proposed and two examples of proposed patterns are discussed.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"340 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114817696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Prasenjit Dey, S. Madhvanath, Amit Ranjan, Suvodeep Das
{"title":"An exploration of gesture-speech multimodal patterns for touch interfaces","authors":"Prasenjit Dey, S. Madhvanath, Amit Ranjan, Suvodeep Das","doi":"10.1145/2407796.2407808","DOIUrl":"https://doi.org/10.1145/2407796.2407808","url":null,"abstract":"Multimodal interfaces that integrate multiple input modalities such as speech, gestures, gaze, and so on have shown considerable promise in terms of higher task efficiency, lower error rates and higher user satisfaction. However, the adoption of such interfaces for real-world systems has proved to be slow, and the reasons may be both technological (e.g. accuracy of recognition engines, fusion engines, authoring) as well as usability-related. In this paper, we explore a few patterns of \"command and control\" style multimodal interaction (MMI) using touch gestures and short speech utterances. We then describe a multimodal interface for a photo browsing application and a user study to understand some of the usability issues with such interfaces. Specifically, we study walk-up use of multimodal commands for photo manipulations, and compare this with unimodal multi-touch interactions. We observe that there is a learning period after which the user gets more comfortable with the multimodal commands, and the average task completions times reduce significantly. We also analyze temporal integration patterns of speech and touch gestures. We see this as the first of many studies leading to more detailed understanding of user preferences and performance for using MMI, which can help inform the judicious use of MMI in designing interactions for future interfaces.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129412569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spoken Dialog System: Gaining insights into developing a model from a game of cards","authors":"Abhishek Shrivastava","doi":"10.1145/2407796.2543128","DOIUrl":"https://doi.org/10.1145/2407796.2543128","url":null,"abstract":"The paper reports an exploratory study where it is put to test the possibility of playing a 3-2-5 game of cards using a cell phone. The premise of the experiment is the thought that such an experiment has the potential to inform the understanding of developing future Spoken Dialog Systems. The later is readily getting accepted as an important tool to disseminate information in the developing regions. However it is realized to be relativistic to claim that audio interfaces (with no visual feedback) will suffice for all different kinds of applications and usage scenarios in developing regions. Thus an open ended constructivist approach to gain insights out of this study is used.","PeriodicalId":179432,"journal":{"name":"Proceedings of the 3rd Indian Conference on Human-Computer Interaction","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133798628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}