口语对话系统:从纸牌游戏中获得开发模型的洞察力

Abhishek Shrivastava
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引用次数: 0

摘要

本文报道了一项探索性研究,该研究旨在测试使用手机玩3-2-5纸牌游戏的可能性。实验的前提是这样的一个实验有潜力告知理解开发未来的口语对话系统的想法。后者很容易被接受为在发展中区域传播信息的重要工具。然而,人们意识到,声称音频接口(没有视觉反馈)将足以满足发展中地区所有不同类型的应用程序和使用场景是相对性的。因此,一个开放式的建构主义的方法来获得见解,从这项研究中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spoken Dialog System: Gaining insights into developing a model from a game of cards
The paper reports an exploratory study where it is put to test the possibility of playing a 3-2-5 game of cards using a cell phone. The premise of the experiment is the thought that such an experiment has the potential to inform the understanding of developing future Spoken Dialog Systems. The later is readily getting accepted as an important tool to disseminate information in the developing regions. However it is realized to be relativistic to claim that audio interfaces (with no visual feedback) will suffice for all different kinds of applications and usage scenarios in developing regions. Thus an open ended constructivist approach to gain insights out of this study is used.
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