Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Texture Metaphors and Tangible Interaction: No Smooth Relationship? 纹理隐喻和有形互动:没有平滑的关系?
J. Hurtienne, Daniel Reinhardt
{"title":"Texture Metaphors and Tangible Interaction: No Smooth Relationship?","authors":"J. Hurtienne, Daniel Reinhardt","doi":"10.1145/3024969.3024986","DOIUrl":"https://doi.org/10.1145/3024969.3024986","url":null,"abstract":"Conceptual Metaphor Theory is able to predict how physical object properties can trigger associated abstract content. Based on prior research on texture metaphors, we hypothesised that even incidental sensations of texture can influence the subjective evaluation of user experience and the interpretation of an ambiguous social situation. In three studies users interacted with smooth and rough versions of cases of mobile devices (Study 1), trackpads (Study 2) and tangibles for interactive gameplay (Study 3). Despite convincing evidence collected in earlier studies, the results confirmed none of the hypotheses in any of the three studies. Possible reasons and their relevance for the use of metaphors in HCI and tangible interfaces are discussed and conclusions for further applications of rough/smooth metaphors are drawn.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132380947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
MIDI Motion: Interactive Music Composition Gloves MIDI运动:互动音乐合成手套
Kristofer Klipfel
{"title":"MIDI Motion: Interactive Music Composition Gloves","authors":"Kristofer Klipfel","doi":"10.1145/3024969.3035535","DOIUrl":"https://doi.org/10.1145/3024969.3035535","url":null,"abstract":"Midi Motion Gloves is an interactive wearable that is used to manipulate, organize, and construct audio patterns for the purpose of composing music. Acting as an interface between the user and a Digital Audio Workspace, or DAW, the gloves give a user complete control over customization of sounds, effects, tempo, recording, looping, and other musical elements. MIDI Motion gloves utilize organic human movement like finger bending, hand rotation, and finger tapping to trigger audio clips or add effects and filters, ultimately allowing the user to efficiently compose and visualize complex musical patterns in a three-dimensional space.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129210099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Designing Interactive Systems for Balance Rehabilitation after Stroke 设计中风后平衡康复的交互系统
Héctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, D. McGookin, Mikko Kytö, I. Hjaltadóttir, T. Hafsteinsdóttir, H. Jónsdóttir, Ingibjörg Bjartmarz
{"title":"Designing Interactive Systems for Balance Rehabilitation after Stroke","authors":"Héctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, D. McGookin, Mikko Kytö, I. Hjaltadóttir, T. Hafsteinsdóttir, H. Jónsdóttir, Ingibjörg Bjartmarz","doi":"10.1145/3024969.3025084","DOIUrl":"https://doi.org/10.1145/3024969.3025084","url":null,"abstract":"This paper presents four different tangible interactive prototypes designed to support the continuation of balance rehabilitation at home. The interactive prototypes are designed to provide a more enjoyable and experience when performing balance rehabilitation exercises. Early results from preliminary tests with stroke survivors and rehabilitation professionals are promising. The aim of the designs is to allow people at different levels of rehabilitation to engage into balance training and perform the exercises according to their current skills.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115639695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes 蓝色工作室:设计一个交互式环境,体现多方利益相关者的构思过程
Philemonne Jaasma, Dorothé Smit, J. V. Dijk, T. Latcham, A. Trotto, Caroline Hummels
{"title":"The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes","authors":"Philemonne Jaasma, Dorothé Smit, J. V. Dijk, T. Latcham, A. Trotto, Caroline Hummels","doi":"10.1145/3024969.3025002","DOIUrl":"https://doi.org/10.1145/3024969.3025002","url":null,"abstract":"This paper describes the process of designing the Blue Studio: an interactive space for embodied multi-stakeholder ideation processes. Inspired by embodied sensemaking -- the way people make sense of things through external expression and interaction with other people -- we iteratively designed material, interactive and spatial interventions in the Blue Studio and evaluated them with multi-stakeholder participants in various studies. Thereupon, we analyzed the impact of the design interventions, based on the seven principles to design for embodied sensemaking and highlighted opportunities for refining our interactive space for embodied ideation. Based on the insights gained, a final design of the Blue Studio was realized and evaluated on functionality.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"5 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113976274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Maintaining and Constraining Performer Touch in the Design of Digital Musical Instruments 数字乐器设计中演奏者触感的保持与约束
Robert H. Jack, T. Stockman, Andrew Mcpherson
{"title":"Maintaining and Constraining Performer Touch in the Design of Digital Musical Instruments","authors":"Robert H. Jack, T. Stockman, Andrew Mcpherson","doi":"10.1145/3024969.3025042","DOIUrl":"https://doi.org/10.1145/3024969.3025042","url":null,"abstract":"Expression in musical practice is inextricably tied to the touch of the performer. In digital musical instruments (DMIs) the relationship of touch to sound is indirect: the nuances and fine detail of performer control can be flattened and limited during the translation of physical gesture to physical sound. The locus of this research is in the contact made between performer and DMI: focusing on this area can grant insight on fundamental issues of human computer interaction, particularly regarding intimate and expressive control of tangible interfaces. In this paper I present my research on this topic so far, which includes empirical studies that focus on specific parameters of performance where touch plays an integral role. The first study investigates how dynamic vibrations in an instrument's body can guide the hand of a performer and assist with intonation. The second study looks at asynchrony between action and sound and the influence this latency has on the perceived quality of an instrument.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121469325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Bendy: Exploring Mobile Gaming with Flexible Devices Bendy:基于灵活设备探索手机游戏
Jessica Lo, A. Girouard
{"title":"Bendy: Exploring Mobile Gaming with Flexible Devices","authors":"Jessica Lo, A. Girouard","doi":"10.1145/3024969.3024970","DOIUrl":"https://doi.org/10.1145/3024969.3024970","url":null,"abstract":"We explore the use of bend gestures in gaming with flexible devices and investigate the size differences between smartphones and tablets. We conducted a study asking users to select bend gestures for nine tasks derived from gaming, grouped by navigation, action, and deformation. Our results suggest pairing opposing tasks, such as navigating left and right, by gesture location. We saw low consensus for action tasks, and strong association between the location of the gestures and the location of the visual, relating to the Simon Effect. We suggest guidelines for the design of game controls for flexible devices. We implemented the proposed gestures into six games using an interactive flexible prototype in our second study. Our results are similar between sizes, yet with an overall user preference for the smaller prototype. We observed that hand positioning is an important usability issue to consider when designing flexible devices.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116003799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data 有形的mtDNA:一个有形的桌面系统,用于探索线粒体DNA癌症数据的基因突变
R. Manshaei, N. Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek
{"title":"Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data","authors":"R. Manshaei, N. Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek","doi":"10.1145/3024969.3025005","DOIUrl":"https://doi.org/10.1145/3024969.3025005","url":null,"abstract":"Rapid growth in the volume of cancer DNA sequencing data has not been matched by an increase in our ability to understand, explore, and interpret this data. There is a need for new tools that can enhance analyses in order to enable us to interpret the data, discover new or unexpected information, and ultimately form insights. We present Tangible mtDNA, an active tangible and tabletop system that allows multiple users with diverse expertise to collaborate in exploring and understanding mitochondrial DNA sequencing data in breast cancer patients. Five expert biologists evaluated the system and found it to be effective for data exploration and useful in supporting understanding, collaboration and discussion of DNA datasets.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122387107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy 动态骨盆肢体模型支持学生对大体解剖空间可视化的理解
E. Malone, J. Seo, M. Pine, B. Smith
{"title":"Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy","authors":"E. Malone, J. Seo, M. Pine, B. Smith","doi":"10.1145/3024969.3024994","DOIUrl":"https://doi.org/10.1145/3024969.3024994","url":null,"abstract":"Visual aids currently being used for anatomy education are often only designed to help identify structures and, in some cases, to facilitate understanding of the spatial relationships amongst structures. However, a knowledge of the basic functions of structures is crucial to understanding anatomy and is vastly neglected in the design of instructional tools. One major concept which current tools lack the ability to demonstrate is basic biomechanics. A possible solution to address this oversight is the creation of a kinetic, interactive model that demonstrates movement. Creation of this type of model should incorporate aspects of many different disciplines and should facilitate learning by providing engaging and intuitive interaction. To test this hypothesis, a physically based interactive kinetic simulation model of the canine pelvic limb was constructed. From the user studies, positive student feedback as well as improved quiz scores show that the interactive simulation model had a positive effect on student comprehension in anatomy education.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122455320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces 交互架构:探索和揭示有机用户界面的潜力
Sara Nabil, T. Plötz, David S. Kirk
{"title":"Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces","authors":"Sara Nabil, T. Plötz, David S. Kirk","doi":"10.1145/3024969.3024981","DOIUrl":"https://doi.org/10.1145/3024969.3024981","url":null,"abstract":"Organic User Interfaces (OUIs) are flexible, actuated interfaces characterized by being aesthetically pleasing, intuitively manipulated and ubiquitously embedded in our daily life. In this paper, we critically survey the state-of-the-art for OUIs in interactive architecture research at two levels: 1) Architecture and Landscape; and 2) Interior Design. We postulate that OUIs have specific qualities that offer great potential for building interactive interiors and entire architectures that have the potential to -finally- transform the vision of smart homes and ubiquitous computing environments (calm computing) into reality. We formulate a manifesto for OUI Architecture in both exterior and interior design, arguing that OUIs should be at the core of a new interdisciplinary field driving research and practice in architecture. Based on this research agenda we propose concerted efforts to be made to begin addressing the challenges and opportunities of OUIs. This agenda offers us the strongest means through which to deliver a future of interactive architecture.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114665205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling 探索增强现实的先进互动:从休闲活动到原位3D建模
Ke Huo
{"title":"Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling","authors":"Ke Huo","doi":"10.1145/3024969.3025044","DOIUrl":"https://doi.org/10.1145/3024969.3025044","url":null,"abstract":"Recent emerging technologies in graphics computation, computer vision, tracking techniques, and display hardware have been accelerating transferring augmented reality (AR) applications to wider, realistic use scenarios. While AR technologies are maturing, studying appropriate interactions for AR becomes equally significant. Driven by this strong need, in this paper we focus on discussing advance interactions for creating, manipulating, and authoring virtual contents in an intuitive manner. We propose to investigate AR interactions for traditional casual applications such as visualizing contents within context, and for complex situations including In-Situ 3D modeling using AR. From our previous works, multi-modal wearable inputs, 3D interactions around mobile devices, and context aware touch inputs have been explored for different applications. Moreover, my on-going research projects and future research directions are structured in the later sections of the paper.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129752181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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