探索增强现实的先进互动:从休闲活动到原位3D建模

Ke Huo
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引用次数: 1

摘要

最近在图形计算、计算机视觉、跟踪技术和显示硬件方面的新兴技术已经加速了增强现实(AR)应用向更广泛、更现实的使用场景的转移。随着AR技术的成熟,研究AR的适当交互变得同样重要。在这种强烈需求的驱动下,在本文中,我们将重点讨论以直观的方式创建、操作和创作虚拟内容的高级交互。我们建议在传统的休闲应用中研究AR交互,例如在上下文中可视化内容,以及使用AR进行原位3D建模等复杂情况。从我们之前的工作中,我们已经为不同的应用探索了多模态可穿戴输入、移动设备周围的3D交互和上下文感知触摸输入。此外,我正在进行的研究项目和未来的研究方向将在本文的后面部分进行阐述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling
Recent emerging technologies in graphics computation, computer vision, tracking techniques, and display hardware have been accelerating transferring augmented reality (AR) applications to wider, realistic use scenarios. While AR technologies are maturing, studying appropriate interactions for AR becomes equally significant. Driven by this strong need, in this paper we focus on discussing advance interactions for creating, manipulating, and authoring virtual contents in an intuitive manner. We propose to investigate AR interactions for traditional casual applications such as visualizing contents within context, and for complex situations including In-Situ 3D modeling using AR. From our previous works, multi-modal wearable inputs, 3D interactions around mobile devices, and context aware touch inputs have been explored for different applications. Moreover, my on-going research projects and future research directions are structured in the later sections of the paper.
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