Bendy: Exploring Mobile Gaming with Flexible Devices

Jessica Lo, A. Girouard
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引用次数: 18

Abstract

We explore the use of bend gestures in gaming with flexible devices and investigate the size differences between smartphones and tablets. We conducted a study asking users to select bend gestures for nine tasks derived from gaming, grouped by navigation, action, and deformation. Our results suggest pairing opposing tasks, such as navigating left and right, by gesture location. We saw low consensus for action tasks, and strong association between the location of the gestures and the location of the visual, relating to the Simon Effect. We suggest guidelines for the design of game controls for flexible devices. We implemented the proposed gestures into six games using an interactive flexible prototype in our second study. Our results are similar between sizes, yet with an overall user preference for the smaller prototype. We observed that hand positioning is an important usability issue to consider when designing flexible devices.
Bendy:基于灵活设备探索手机游戏
我们探讨了弯曲手势在灵活设备游戏中的使用,并调查了智能手机和平板电脑的尺寸差异。我们进行了一项研究,要求用户为来自游戏的九项任务选择弯曲手势,按导航、动作和变形进行分组。我们的研究结果表明,通过手势定位来配对相反的任务,比如向左和向右导航。我们发现动作任务的一致性很低,手势的位置和视觉的位置之间有很强的联系,这与西蒙效应有关。我们建议针对灵活设备的游戏控制设计指南。在我们的第二项研究中,我们使用交互式灵活原型将提议的手势执行到六个游戏中。我们的结果在不同尺寸之间是相似的,但总体上用户更倾向于较小的原型。我们观察到,在设计柔性设备时,手部定位是一个重要的可用性问题。
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