{"title":"Alternative Concepts for Accessible Virtual Classrooms for Blind Users","authors":"Wiebke Köhlmann, U. Lucke","doi":"10.1109/ICALT.2015.9","DOIUrl":"https://doi.org/10.1109/ICALT.2015.9","url":null,"abstract":"The use of virtual classrooms by blind users is hindered e.g. By inaccessible user interfaces, graphical and dynamical content, as well as synchronous communication. Based on a requirements catalogue for accessible virtual classrooms and existing concepts to eliminate barriers for blind learners, alternative concepts are presented for a two-dimensional Braille display. An evaluation using tactile paper prototyping indicates an improvement towards accessibility and equal usage for all participants.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128588900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Reis, Seiji Isotani, Isabela Gasparini, R. Mizoguchi
{"title":"A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software","authors":"H. Reis, Seiji Isotani, Isabela Gasparini, R. Mizoguchi","doi":"10.1109/ICALT.2015.87","DOIUrl":"https://doi.org/10.1109/ICALT.2015.87","url":null,"abstract":"Interactive Geometry software (IGS) are tools that help students to explore geometry concepts using computers. Most of IGS interfaces developed to date are heavily based on the desktop model of user interaction where the user input comes from the selection of icons and drop-down menus with the help of a mouse and a keyboard. Nevertheless, with the widespread adoption of smartphones, tablets and other devices with multitouch screens the tradition interfaces of IGS became inadequate. Thus, this study presents the development of a dictionary of gestures for interacting with IGS. It completely removes the need of icons and drop-down menus to create and manipulate geometric objects. To evaluate these gestures we implement them in an IGS for mobile device called Geotouch. Then, we conducted a usability study with five experts to compare Geotouch with other three IGS currently available. The results indicate that Geotouch has less usability problems and enable to build geometric objects faster and with fewer errors.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129596234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Analysis of Goal Orientation Pattern and Self-Efficacy for Explanation of Programming Plans","authors":"Chung Cheng Tseng, Po-Yao Chao, K. R. Lai","doi":"10.1109/ICALT.2015.93","DOIUrl":"https://doi.org/10.1109/ICALT.2015.93","url":null,"abstract":"Since typical introductory programming curricula emphasize the features and syntax of a programming language, rather than the application of programming strategies, most novices are incapable of solving programming problems at the end of curricula. The difference between experts and novices is that experts can develop abstract representation of solutions, called the programming plans, for problems through the experiences obtained from past problems and solutions. The experts then use the programming plans to solve similar program problems. In this study, we develop a system to help students comprehend programming plans by explaining program codes as well as investigate the relationship between goal orientation patterns and self-efficacy.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129916964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PECALE: An Environment for Enhancing Personalization and Learner Engagement in an Online Learning Platform","authors":"Betty Mayeku, Sviatoslav Edelev, Sunaina Nelamane Prasad, Hemanth Karnal, D. Hogrefe","doi":"10.1109/ICALT.2015.64","DOIUrl":"https://doi.org/10.1109/ICALT.2015.64","url":null,"abstract":"Learning that meets individual needs of the learner and effectively engages learners results in a more satisfying and positive learning experience. However, how to efficiently adhere to individual learners' needs as well as fully engage learners in online learning especially in an environment in which technology and approaches to learning are all in transition still poses a great challenge. In attempt to enhance personalization and learner engagement in online learning environment, this paper presents PECALE - a Personalized and Engaging Context-Aware Learning Environment. The paper specifically highlights the approaches used in PECALE as well as its design and implementation. The results of a trial evaluation of the system are also presented.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130202129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Engineering Design Competencies Using TELE-EDesC: Do the Competencies Transfer?","authors":"Madhuri Mavinkurve, S. Murthy","doi":"10.1109/ICALT.2015.131","DOIUrl":"https://doi.org/10.1109/ICALT.2015.131","url":null,"abstract":"In this paper we investigate if a technology enhanced learning environment for engineering design competencies can promote transfer of these competencies. We developed TELE-EDesC, a self-learning technology enhanced learning environment to teach Structure Open Problem competency, one of the first competencies used in the engineering design thinking process. TELE-EDesC contains learning activities and instructional scaffolds that have been known to promote transfer. In this study, students worked with TELE-EDesC learning activities in the topic of analog electronics. The two-part study investigated if: i) students can acquire Structure Open Problem competencies by learning with TELE-EDesC, and ii) the TELE-EDesC (experimental group) students can transfer these competencies by structuring a new open design problem in a new topic in analog electronics. Analysis of students' solutions demonstrated that students who learnt with TELE-EDesC scored higher on a posttest that measured Structure Open Problem competencies than students in a control group. Further, TELE-EDesC helped students transfer some competencies to the new topic, but they struggled to transfer competencies involving higher order cognitive skills.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132404168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Urban Data Games: Creating Smart Citizens for Smart Cities","authors":"A. Wolff, Gerd Kortuem, J. Cavero","doi":"10.1109/ICALT.2015.44","DOIUrl":"https://doi.org/10.1109/ICALT.2015.44","url":null,"abstract":"A bottom-up approach to smart cities places citizens in an active role of contributing, analysing and interpreting data in pursuit of tackling local urban challenges and building a more sustainable future city. This vision can only be realised if citizens have sufficient data literacy skills and experience of large, complex, messy, ever expanding data sets. Schools typically focus on teaching data handling skills using small, personally collected data sets obtained through scientific experimentation, leading to a gap between what is being taught and what will be needed as big data and analytics become more prevalent. This paper proposes an approach to teaching data literacy in the context of urban innovation tasks, using an idea of Urban Data Games. These are supported by a set of training data and resources that will be used in school trials for exploring the problems people have when dealing with large data and trialling novel approaches for teaching data literacy.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131231908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Preliminary Study of Integrating Flipped Classroom Strategy for Classical Chinese Learning","authors":"Yi Hsuan Wang","doi":"10.1109/ICALT.2015.81","DOIUrl":"https://doi.org/10.1109/ICALT.2015.81","url":null,"abstract":"This is a multiphase study which aims to investigate how to provide learners with an method to acquire classical Chinese through integrating mobile technology with the flipped classroom approach. Currently, in the first phase of study, the researcher adopts informant design through questionnaire survey to understand students' and instructors' perceptions of using mobile learning devices for classical Chinese learning, and afterwards the researcher constructs the system based on the pilot results. The pilot questionnaire results, structure of the developed mobile learning system and the practical application of the developed system for classical Chinese teaching and learning are described in the paper.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122601546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Matthias Chan Yong Shun, Miao-Chun Yan, Zhiqi Shen, Bo An
{"title":"Learning Personality Modeling for Regulating Learning Feedback","authors":"Matthias Chan Yong Shun, Miao-Chun Yan, Zhiqi Shen, Bo An","doi":"10.1109/ICALT.2015.118","DOIUrl":"https://doi.org/10.1109/ICALT.2015.118","url":null,"abstract":"Technological affordance has broken down the time-space boundary of learning. This has resulted in a shift of control (e.g. Learning pace) and responsibility onto the learner. The learning personality of learners therefore plays a more critical role in influencing learning effectiveness. Furthermore, a Virtual Learning Environment (VLE) will likely comprise different users, rendering a linear teaching method insufficient. User's attitude influence effectiveness of learning and negative emotions arising from mismatched learning personality to feedback may hamper learning, different learning personality requires different presentation of information. The proposed Complementary Personality Agent (CPA) framework focuses on predicting and assessing user's learning personality by deriving information from user's interaction, matching it to learning personality traits (dependent or independent) and regulate learning feedback (e.g. Hint-feedback or frequency). Generated feedback is used to aid learners towards task-goal accomplishments and is constantly examined for effectiveness by evaluating the learner's state of emotion using a simplified version of the Pleasure, Arousal, Dominance (PAD) emotion model.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126365061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Constructing Collaborative Learning Groups with Maximum Diversity Requirements","authors":"Yulei Pang, R. Mugno, Xiaozhen Xue, Huaying Wang","doi":"10.1109/ICALT.2015.77","DOIUrl":"https://doi.org/10.1109/ICALT.2015.77","url":null,"abstract":"Due to the considerable advantages of collaborative learning, group work is widely used in tertiary institutions. Previous studies demonstrated that group diversity had positive influence on group work achievement. Therefore, an interesting question that arises is how to achieve maximum group diversity effectively and automatically, especially when the features to be considered are numerous and the number of students is large. In this paper we apply a multi-start algorithm composed by a greedy constructive and strategic oscillation improvement to group students. We evaluated the technique based on a small-scale case study. The results observed indicate that the multi-start algorithm-based grouping model is feasible. It improved the overall and average students diversity within group significantly, and it also enhanced students' collaborative learning outcomes compared to random grouping model. However, we did not find any evidence on monotonic positive relationship between diversity and students' learning outcomes.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126800859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Sakulwichitsintu, D. Colbeck, Leonie Ellis, P. Turner
{"title":"Online Peer Learning: What Influences the Students' Learning Experience","authors":"S. Sakulwichitsintu, D. Colbeck, Leonie Ellis, P. Turner","doi":"10.1109/ICALT.2015.122","DOIUrl":"https://doi.org/10.1109/ICALT.2015.122","url":null,"abstract":"This paper reports on the preliminary findings of a research-in-progress project investigating what factors influence the students' learning experience while they study in an online environment. Online peer learning activities combined with current technology are expected to improve students' learning experience. The students were asked to respond to an online survey and attend virtual focus groups. Semi-structured interviews were also conducted with the teaching team. The questions raised were in the areas of relevance, reflection, interaction, teacher support, peer support, making sense, and course technology. This research utilizes a mixed method (quantitative & qualitative) data collection and data analysis. The preliminary findings from the research to date show that at the end of semester, students shifted from focusing on teacher support and content knowledge to an increased focus on technology and interaction through personal reflection of what and how they were learning.","PeriodicalId":170914,"journal":{"name":"2015 IEEE 15th International Conference on Advanced Learning Technologies","volume":"8 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114132936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}