{"title":"Trajectory generation and accumulation for partner robots based on structured learning","authors":"Y. Nojima, N. Kubota, F. Kojima","doi":"10.1109/CEC.2004.1331173","DOIUrl":"https://doi.org/10.1109/CEC.2004.1331173","url":null,"abstract":"The aim of This work is to develop partner robots that can obtain and accumulate human-friendly behaviors. To realize it, we use a concept of structured learning which emphasizes the importance of an interactive learning of several modules through interaction with its environment. In a proposed method, a robot obtains hand-to-hand behavior by using an interactive evolutionary computation based on human evaluations estimated by fuzzy state-value functions. Moreover, a self-organizing map is used for clustering human hand positions. A state-value function and a knowledge database are assigned to each clustered positions. Furthermore, the best trajectory is stored in the knowledge database to reuse it in the same situation. Some experimental results show the effectiveness of the proposed method.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133997059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Self adaptation of operator rates for multimodal optimization","authors":"Jonatan Gómez","doi":"10.1109/CEC.2004.1331103","DOIUrl":"https://doi.org/10.1109/CEC.2004.1331103","url":null,"abstract":"This work presents a niching technique for an evolutionary algorithm that adjusts the genetic operators probabilities at the same time evolves a solution for the optimization problem. Such niching technique is based on the deterministic crowding technique and a variation of the dynamic inbreeding mating restriction. Since each individual encodes its own operator rates and uses a randomized version of a learning rule mechanism for updating them according to the performance reached by the offspring (relative to its parent performance), it is possible to apply mating restriction schemes for selecting the additional parent in the crossover. Moreover, individuals are replaced according to a variation of the deterministic crowding replacement policy. The behavior of the niching technique is studied using different genetic operators for both real and binary encoding schemes on some benchmark functions.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133371267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Non-Euclidean distance measures in AIRS, an artificial immune classification system","authors":"J. S. Hamaker, L. Boggess","doi":"10.1109/CEC.2004.1330980","DOIUrl":"https://doi.org/10.1109/CEC.2004.1330980","url":null,"abstract":"The AIRS classifier, based on principles derived from resource limited artificial immune systems, performs consistently well over a broad range of classification problems. This paper explores the effects of adding nonEuclidean distance measures to the basic AIRS algorithm using four well-known publicly available classification problems having various proportions of real, discrete, and nominal features.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"179 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115024920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Dorronsoro, E. Alba, M. Giacobini, M. Tomassini
{"title":"The influence of grid shape and asynchronicity on cellular evolutionary algorithms","authors":"B. Dorronsoro, E. Alba, M. Giacobini, M. Tomassini","doi":"10.1109/CEC.2004.1331163","DOIUrl":"https://doi.org/10.1109/CEC.2004.1331163","url":null,"abstract":"In This work we study cellular evolutionary algorithms, a kind of decentralized heuristics, and the importance of the induced exploration/exploitation balance on different problems. It is shown that, by choosing synchronous or asynchronous update policies, the selection pressure, and thus the exploration/exploitation tradeoff, can be influenced directly, without using additional ad hoc parameters. Synchronous algorithms of different neighborhood-to-topology ratio, and asynchronous update policies are applied to a set of benchmark problems. Our conclusions show that the update methods of the asynchronous versions, as well as the ratio of the decentralized algorithm, have a marked influence on its convergence and on its accuracy.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115622546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A novel memetic algorithm with random multi-local-search: a case study of TSP","authors":"P. Zou, Zhigang Zhou, Guoliang Chen, X. Yao","doi":"10.1109/CEC.2004.1331189","DOIUrl":"https://doi.org/10.1109/CEC.2004.1331189","url":null,"abstract":"Memetic algorithms (MAs) have been shown to be very effective in finding near optimal solutions to hard combinatorial optimization problems. We propose a novel memetic algorithm (MsMA), in which a new local search scheme is introduced. We called this local search scheme as random multi-local-search (MLS). The MLS is composed of several local search schemes, each of which executes with a predefined probability to increase the diversity of the population. The combination of MsMA with the crossover operator edge assembly crossover (EAX) on the classic combinatorial optimization problem traveling salesman problem (TSP) is studied, and comparisons are also made with some best known MAs. We have found that it is significantly outperforming the known MAs on almost all of the selected instances. Furthermore, we have proposed a new crossover named M-EAX, which has more powerful local search ability than the EAX. The experimental results show that the MsMA with M-EAX has given a further improvement to the existing EAX.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114867247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Enrique Dunn, Gustavo Olague, E. Lutton, Marc Schoenauer
{"title":"Pareto optimal sensing strategies for an active vision system","authors":"Enrique Dunn, Gustavo Olague, E. Lutton, Marc Schoenauer","doi":"10.1109/CEC.2004.1330892","DOIUrl":"https://doi.org/10.1109/CEC.2004.1330892","url":null,"abstract":"We present a multiobjective methodology, based on evolutionary computation, for solving the sensor planning problem for an active vision system. The application of different representation schemes, that allow to consider either fixed or variable size camera networks in a single evolutionary process, is studied. Furthermore, a novel representation of the recombination and mutation operators is brought forth. The developed methodology is incorporated into a 3D simulation environment and experimental results shown. Results validate the flexibility and effectiveness of our approach and offer new research alternatives in the field of sensor planning.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"32 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113935584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Chan, J. Denzinger, D. Gates, Kevin Loose, J. W. Buchanan
{"title":"Evolutionary behavior testing of commercial computer games","authors":"B. Chan, J. Denzinger, D. Gates, Kevin Loose, J. W. Buchanan","doi":"10.1109/CEC.2004.1330847","DOIUrl":"https://doi.org/10.1109/CEC.2004.1330847","url":null,"abstract":"We present an approach to use evolutionary learning of behavior to improve testing of commercial computer games. After identifying unwanted results or behavior of the game, we propose to develop measures on how near a sequence of game states comes to the unwanted behavior and to use these measures within the fitness function of a GA working on action sequences. This allows to find action sequences that produce the unwanted behavior, if they exist. Our experimental evaluation of the method with the FIFA-99 game and scoring a goal as unwanted behavior shows that the method is able to find such action sequences, allowing for an easy reproduction of critical situations and improvements to the tested game.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115756342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A genetic algorithm applied to graph problems involving subsets of vertices","authors":"Yaser Alkhalifah, R. L. Wainwright","doi":"10.1109/CEC.2004.1330871","DOIUrl":"https://doi.org/10.1109/CEC.2004.1330871","url":null,"abstract":"Many graph problems seek subsets of their vertices that maximize or minimize objective functions on the vertices. Among these are the capacitated p-median problem, the geometric connected dominating set problem, the capacitated k-center problem, and the traveling tourist problem. Prior genetic algorithms research in this area applied a simple mutation of an allele by random replacement. Recently an enhanced operator called hypermutation was developed, proving to be very effective for solving the capacitated p-median problem. We propose a GA with a new heuristic called the nearest four neighbors heuristic (N4N) for solving graph problems requiring a subset of vertices. It is an extension of the hypermutation operator. Genetic algorithms that use each of these three mutation operators (simple, hypermutation, N4N) are applied to instances of the four graph-subset problems listed above. Results show that our N4N heuristic obtained superior results compared to the hypermutation and the simple mutation operators in every test case.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115757664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multi-objective evolutionary search performance with explicit building-block sizes for NPC problems","authors":"Mark P. Kleeman, R. O. Day, G. Lamont","doi":"10.1109/CEC.2004.1330931","DOIUrl":"https://doi.org/10.1109/CEC.2004.1330931","url":null,"abstract":"This research uses an explicit building block based MOEA to solve the multiobjective quadratic assignment problem. We use the multiobjective messy genetic algorithm II (MOMGA-II) to determine what role certain building blocks sizes play in filling up the Pareto front. Additionally, we investigate the role of the competitive template. The algorithm uses the competitive template by propagating it through all the building block sizes and by randomizing it for each building block size. We show that randomized competitive templates produce better results due to more exploration, and larger building block sizes are more common on the outer edges of the Pareto front because they fill more chromosome characteristics in the genotype space.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115830593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evolution of strategies in modified sequential assessment games","authors":"Xiaolu Sun, W. Just","doi":"10.1109/CEC.2004.1330883","DOIUrl":"https://doi.org/10.1109/CEC.2004.1330883","url":null,"abstract":"The sequential assessment game is one of the most important game-theoretic models of animal contests. It intends to model contests in which animals gain a progressively more accurate estimate of relative fighting ability by means of repeated bouts of fighting. The model predicts an evolutionarily stable strategy (ESS) that would correspond to an increasing sequence of thresholds for quitting the game. We report on simulated evolution of strategies in modified versions of the game and compare our results with theoretical predictions for the original model. Outcomes of these simulations corroborate some, but not all theoretical predictions for the sequential assessment game. In particular, our results suggest that theoretical analyses of the sequential assessment game with information asymmetry need to take into account factors that have hitherto been ignored in the literature.","PeriodicalId":152088,"journal":{"name":"Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115015663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}