Evolution of strategies in modified sequential assessment games

Xiaolu Sun, W. Just
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引用次数: 1

Abstract

The sequential assessment game is one of the most important game-theoretic models of animal contests. It intends to model contests in which animals gain a progressively more accurate estimate of relative fighting ability by means of repeated bouts of fighting. The model predicts an evolutionarily stable strategy (ESS) that would correspond to an increasing sequence of thresholds for quitting the game. We report on simulated evolution of strategies in modified versions of the game and compare our results with theoretical predictions for the original model. Outcomes of these simulations corroborate some, but not all theoretical predictions for the sequential assessment game. In particular, our results suggest that theoretical analyses of the sequential assessment game with information asymmetry need to take into account factors that have hitherto been ignored in the literature.
改进序贯博弈策略的演化
序贯博弈是动物竞赛中最重要的博弈论模型之一。它打算模拟比赛,在比赛中,动物通过反复的战斗,逐渐获得对相对战斗能力的更准确的估计。该模型预测了一个进化稳定策略(ESS),该策略将对应于退出游戏的阈值序列的增加。我们报告了在修改版本的游戏中模拟的策略进化,并将我们的结果与原始模型的理论预测进行了比较。这些模拟的结果证实了一些,但不是所有的理论预测的顺序评估游戏。特别是,我们的研究结果表明,对具有信息不对称的顺序评估博弈的理论分析需要考虑到文献中迄今为止忽略的因素。
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