Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1最新文献

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Voicing values: laying foundations for ageing people to participate in design 发声价值:为老年人参与设计奠定基础
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940301
T. Leong, Toni Robertson
{"title":"Voicing values: laying foundations for ageing people to participate in design","authors":"T. Leong, Toni Robertson","doi":"10.1145/2940299.2940301","DOIUrl":"https://doi.org/10.1145/2940299.2940301","url":null,"abstract":"This paper discusses Participatory Design workshops that sought to enable ageing people to articulate their core values in relation to their experiences of ageing. Our motivations were to better understand how ageing people decide whether or not to adopt and use particular technologies, and to gain insights into the kinds of technologies that might support their aspirations as they age. We contribute to current understandings of ageing people's values, including a range of values that were most important to our participants, insights into how these values are expressed and experienced in everyday lives, the inter-relatedness of values in action, and how the three social dimensions of self, friends and family, as well as community influence the expression of values. The workshops demonstrated how engaged ageing people are with others and the broader communities they inhabit. We reflect on the processes, methods and tools that were useful when supporting people to voice their values and how this approach can support the participation of ageing people in design.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"55 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114589397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 41
Creating creative spaces for co-designing with autistic children: the concept of a 创造与自闭症儿童共同设计的创意空间:a
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940306
Julia Makhaeva, C. Frauenberger, Katta Spiel
{"title":"Creating creative spaces for co-designing with autistic children: the concept of a","authors":"Julia Makhaeva, C. Frauenberger, Katta Spiel","doi":"10.1145/2940299.2940306","DOIUrl":"https://doi.org/10.1145/2940299.2940306","url":null,"abstract":"Participatory design is inherently concerned with creatively inventing alternative futures. From this perspective we argue that facilitating meaningful participation is configuring processes that allow for the unfolding of creative potentials of participants. To this end, we have developed the concept of \"Handlungsspielraum\" -- the conceptual creative space in which participants and designers collaborate, exploring unique pathways by balancing given structures and freedoms in order to creatively think about the design at hand. Beyond the theoretical value of this perspective, we have found the concept to be a powerful, practical tool which allows designers to plan, conduct and reflect on co-design activities. In the Outside-TheBox project it has supported us in systematically developing tailored co-design activities with autistic children to design interactive \"smart\" objects. It has allowed us to consciously design creative spaces by providing social, physical and mental -- methodological structures as well as creative freedoms. In the paper we establish the concept of a \"Handlungsspielraum\" and provide four case studies to demonstrate the practical guidance that it offers.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129517096","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 72
Computational alternatives in participatory design: putting the t back in socio-technical research 参与式设计中的计算选择:把t放回社会技术研究
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940314
Henrik Korsgaard, C. Klokmose, S. Bødker
{"title":"Computational alternatives in participatory design: putting the t back in socio-technical research","authors":"Henrik Korsgaard, C. Klokmose, S. Bødker","doi":"10.1145/2940299.2940314","DOIUrl":"https://doi.org/10.1145/2940299.2940314","url":null,"abstract":"This paper takes its starting point in a concern that Participatory Design (PD) and PD research have lost interest in innovating and reshaping technologies. We examine decades of projects and the current state of affairs and propose computational alternatives as a means of questioning the state of affairs and reintroducing a technical research interest into PD. Computational alternatives are used to systematically question the technological status quo and peak into a possible future; they are material manifestations of our focus and curiosity and can aid us in inquiring into possible socio-technical alternatives. Ultimately we focus on whether (and how) it is possible to maintain a technological research agenda in participatory and user-centered design, without giving up on pursuit of strong conceptual and theoretical insights.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127834314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Evaluation in participatory design: a literature survey 参与式设计的评价:文献综述
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940303
Claus Bossen, Christian Dindler, O. Iversen
{"title":"Evaluation in participatory design: a literature survey","authors":"Claus Bossen, Christian Dindler, O. Iversen","doi":"10.1145/2940299.2940303","DOIUrl":"https://doi.org/10.1145/2940299.2940303","url":null,"abstract":"This paper focuses on evaluation in Participatory Design (PD), and especially upon how the central aims of mutual learning, empowerment, democracy and workplace quality have been assessed. We surveyed all Participatory Design Conference papers (1990-2014) and papers from special journal issues on PD, focusing on systematic, explicit evaluations. The survey resulted in 143 papers of which 66 were deemed relevant. Of these, 17 papers deal with evaluation of the above mentioned aims. Based on evaluation theory, we propose seven key questions through which to characterize evaluations in PD and analyze the 17 papers. Our analysis reveals that formal evaluations of PD's aims are rare; generally lack details on methods; are researcher- and not participant-led, and that a corpus of work around evaluations needs to be developed. We suggest more explicit, systematic evaluations of PD's central aims to enhance accountability, learning and knowledge building, and to strengthen PD internally and externally.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126298881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 71
A hermeneutic inquiry into user-created personas in different Namibian locales 对纳米比亚不同地区用户创建的人物角色的解释学调查
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940310
Daniel G. Cabrero, H. Winschiers-Theophilus, J. Abdelnour-Nocera, Gereon Koch Kapuire
{"title":"A hermeneutic inquiry into user-created personas in different Namibian locales","authors":"Daniel G. Cabrero, H. Winschiers-Theophilus, J. Abdelnour-Nocera, Gereon Koch Kapuire","doi":"10.1145/2940299.2940310","DOIUrl":"https://doi.org/10.1145/2940299.2940310","url":null,"abstract":"Persona is a tool broadly used in technology design to support communicational interactions between designers and users. Different Persona types and methods have evolved mostly in the Global North, and been partially deployed in the Global South every so often in its original User-Centred Design methodology. We postulate persona conceptualizations are expected to differ across cultures. We demonstrate this with an exploratory-case study on user-created persona co-designed with four Namibian ethnic groups: ovaHerero, Ovambo, ovaHimba and Khoisan. We follow a hermeneutic inquiry approach to discern cultural nuances from diverse human conducts. Findings reveal diverse self-representations whereby for each ethnic group results emerge in unalike fashions, viewpoints, recounts and storylines. This paper ultimately argues User-Created Persona as a potentially valid approach for pursuing cross-cultural depictions of personas that communicate cultural features and user experiences paramount to designing acceptable and gratifying technologies in dissimilar locales.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"966 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123311811","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Negotiation of values as driver in community-based PD 价值观协商作为社区PD的驱动因素
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940308
E. Grönvall, Lone Malmborg, Jörn Messeter
{"title":"Negotiation of values as driver in community-based PD","authors":"E. Grönvall, Lone Malmborg, Jörn Messeter","doi":"10.1145/2940299.2940308","DOIUrl":"https://doi.org/10.1145/2940299.2940308","url":null,"abstract":"Community-based PD projects are often characterized by the meeting of conflicting values among stakeholder groups, but in research there is no uncontested account of the relation between design and conflicting values. Through analysis of three community-based PD cases in Denmark and South Africa, this paper identifies and discusses challenges for community-based PD that exist in these settings based on the emergence of contrasting and often conflicting values among participants and stakeholders. Discussions of participation are shaped through two theoretical perspectives: the notion of thinging and design things; and different accounts of values in design. Inspired by the concept of design things, and as a consequence of the need for continuous negotiation of values observed in all three cases, we suggest the concept of thinging as fruitful for creating productive agonistic spaces with a stronger attention towards the process of negotiating values in community-based PD.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126264095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Legitimacy, boundary objects & participation in transnational DIY biology 跨国生物DIY的合法性、边界对象与参与
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940307
Cindy Lin Kaiying, S. Lindtner
{"title":"Legitimacy, boundary objects & participation in transnational DIY biology","authors":"Cindy Lin Kaiying, S. Lindtner","doi":"10.1145/2940299.2940307","DOIUrl":"https://doi.org/10.1145/2940299.2940307","url":null,"abstract":"Prior research has stipulated that DIY making appeals to many of the concerns central to participatory design: democratization of technology production, individual empowerment and inclusivity. In this paper, we take this stipulation as the starting point of our inquiry, exploring how it happened that making came to be seen as enabler of participatory values and practices. We draw from ethnographic research that followed a transnational collaboration between DIY biologists, scientists, makers, and artists from Indonesia, Europe and India. The paper focuses on the production of three artifacts, tracing their enactment as boundary objects and experimentation in DIY biology. The artifacts did not only help legitimize DIYbio, but also positioned Indonesia itself as a legitimate participant in international networks of knowledge production. The paper contributes to prior research that has challenged stable frames like West/the rest. It draws out a positionality for PD that opens up making by recognizing its multiplicity crucial to the making of alternative and never stable futures.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133858928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Designing an educational game for and with teenagers with high functioning autism 为患有高功能自闭症的青少年设计一款教育性游戏
Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1 Pub Date : 2016-08-15 DOI: 10.1145/2940299.2940313
Benoît Bossavit, S. Parsons
{"title":"Designing an educational game for and with teenagers with high functioning autism","authors":"Benoît Bossavit, S. Parsons","doi":"10.1145/2940299.2940313","DOIUrl":"https://doi.org/10.1145/2940299.2940313","url":null,"abstract":"This paper describes a Participatory Design approach which involved teenagers with High functioning Autism in the design of an educational game to learn about Geography via the use of Natural User Interfaces. We designed sessions with specific activities which were guided by the interaction between the teachers and students on the day. The corresponding activities implicitly shaped the roles that each stakeholder undertook such as user, informant, tester, co-designer, motivator or facilitator. As a result, adults and young people together designed and tested a digital educational game based on their expertise as programmers, teachers, and video gamers, respectively. The project took place in a highly specialized school for young people with Special Educational Needs. This paper contributes by highlighting the importance of supporting students to participate on their own terms. Moreover, equity in participation is not about sharing all decisions but about managing and respecting the different types of expertise that each partner brings to the design team.","PeriodicalId":144019,"journal":{"name":"Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1","volume":"287 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126856709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
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