为患有高功能自闭症的青少年设计一款教育性游戏

Benoît Bossavit, S. Parsons
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引用次数: 28

摘要

本文描述了一种参与式设计方法,该方法涉及高功能自闭症青少年通过使用自然用户界面来设计一款学习地理知识的教育游戏。我们设计了一些具体的活动,这些活动是由老师和学生在当天的互动引导的。相应的活动隐含地塑造了每个涉众承担的角色,如用户、信息提供者、测试人员、共同设计者、激励者或促进者。因此,成年人和年轻人分别以程序员、教师和电子游戏玩家的专业知识为基础,共同设计并测试了一款数字教育游戏。该项目在一所专为有特殊教育需要的年轻人开设的高度专业化的学校进行。本文强调了支持学生以自己的方式参与的重要性。此外,公平参与并不是分享所有决策,而是管理和尊重每个合作伙伴为设计团队带来的不同类型的专业知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing an educational game for and with teenagers with high functioning autism
This paper describes a Participatory Design approach which involved teenagers with High functioning Autism in the design of an educational game to learn about Geography via the use of Natural User Interfaces. We designed sessions with specific activities which were guided by the interaction between the teachers and students on the day. The corresponding activities implicitly shaped the roles that each stakeholder undertook such as user, informant, tester, co-designer, motivator or facilitator. As a result, adults and young people together designed and tested a digital educational game based on their expertise as programmers, teachers, and video gamers, respectively. The project took place in a highly specialized school for young people with Special Educational Needs. This paper contributes by highlighting the importance of supporting students to participate on their own terms. Moreover, equity in participation is not about sharing all decisions but about managing and respecting the different types of expertise that each partner brings to the design team.
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