{"title":"A game playing robot that can learn from experience","authors":"Raafat Ahmed Abd El-Azim, A. Ueno, S. Tatsumi","doi":"10.1109/HSI.2008.4581479","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581479","url":null,"abstract":"We present a new approach for online learning an x-o game strategy by humanoid robot ldquohoap-3rdquo*. No preset data for game playing are provided in advance. The proposed system mechanism simulates human decision making to carry out the online game learning. ldquohaop-3rdquo autonomously gains experience needed for learning the game strategy from the human partner. The more intelligent human partner, the faster humanoid robot ldquohoap-3rdquo learning.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131680008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Precup, S. Preitl, Marius-Lucian Tomescu, E. Petriu, J. Tar, C. Barbulescu
{"title":"Stable Iterative Feedback Tuning-based design of Takagi-Sugeno PI-fuzzy controllers","authors":"R. Precup, S. Preitl, Marius-Lucian Tomescu, E. Petriu, J. Tar, C. Barbulescu","doi":"10.1109/HSI.2008.4581497","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581497","url":null,"abstract":"The paper presents a new approach to the design of Takagi-Sugeno PI-fuzzy controllers employing Iterative Feedback Tuning (IFT). A Lyapunov-based original stability analysis algorithm guarantees convergent IFT algorithms. One case study focused on servo systems with second-order integral type controlled plants exemplifies the stable design accompanied by real-time experiments.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"1 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132653986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Indoor navigation of a wheeled mobile robot","authors":"A. Popa, M. Popa, I. Silea, A. Varlan","doi":"10.1109/HSI.2008.4581583","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581583","url":null,"abstract":"Important advances have been made in the last period in the robotic domain. Mobile robots are in an accentuated development. The navigation of the mobile robots requires solutions for the following problems: the establishment of the current position, the motion planning and the avoidance of obstacles. This paper approaches the problem of indoor navigation of a wheeled mobile robot. The X80 robot from Dr. Robot was used. The trajectory of the robot is computed on a PC which sends all the motion commands wireless. The robot sends to the PC video images, through its web camera and information about the temperature, proximity, position of the wheels and the level of the power source battery. An obstacle avoidance algorithm based on odometry was implemented.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129291927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ineffective solutions of two-person sequential non-cooperative games","authors":"S. Laskowski","doi":"10.1109/HSI.2008.4581413","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581413","url":null,"abstract":"The paper illustrates three main reasons of obtaining ineffective solutions in two-person games: unfavourable structure of the payoff matrix and ineffective strategies of the first and the last mover. It was discussed how an intervention of a third side can help in obtaining effective results.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131599871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. De Sorbier, P. Bouvier, A. Herubel, P. Chaudeyrac, V. Biri, J. Kiss
{"title":"A virtual reality installation","authors":"F. De Sorbier, P. Bouvier, A. Herubel, P. Chaudeyrac, V. Biri, J. Kiss","doi":"10.1109/HSI.2008.4581422","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581422","url":null,"abstract":"This article presents a virtual reality installation similar to a CAVE based system but less expensive and easily transportable. Like any virtual reality system else, our installation aims to immerse a user in a virtual environment. Hence, we especially focus on the userpsilas feeling of presence which means the user should be able to feel the presence of the virtual objects and his self-presence in the virtual environment. Thus, the installation must conform to the next four conditions: an immersive environment, interactions, to keep the coherence between the perception of the virtual world and the interactions and to propose an experience which generates emotions.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132265658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A prototyping IP for mobile computing SOC","authors":"Limin Liu","doi":"10.1109/HSI.2008.4581402","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581402","url":null,"abstract":"SOC, system on a chip, is an advanced organization of embedded systems. A mobile computing SOC is to integrate a mobile computing control or monitor system into one IC chip. It can supply some functions, which support to handle some business in moving. With a mobile computing SOC, the system will be smaller, reliable, efficient, and consume less power. It can make the life be easier and more convenient. This paper is focused on the customized design technology of IP cores based on FPGA for a mobile computing SOC. In order to take a better operation efficiency and performance, the operation of the IP core can be driven by an embedded MP with single instruction. As an example, the FPGA hardware design for an external RAM controller is introduced in this paper. Results of simulation and test show the design is successful.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131089242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Diagnosis based on fuzzy IF-THEN rules and genetic algorithms","authors":"A. Rotshtein, H. Rakytyanska","doi":"10.1109/HSI.2008.4581458","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581458","url":null,"abstract":"This paper proposes an approach for inverse problem solving based on the description of the interconnection between unobserved and observed parameters of an object (causes and effects) with the help of fuzzy IF-THEN rules. The essence of the approach proposed consists in formulating and solving the optimization problems, which, on the one hand, find the roots of fuzzy logical equations, corresponding to IF-THEN rules, and on the other hand, tune the fuzzy model on the readily available experimental data. The genetic algorithms are proposed for the optimization problems solving.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115630278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Efficient precomputation of configuration space for haptic deformation modeling","authors":"I. Peterlík","doi":"10.1109/HSI.2008.4581438","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581438","url":null,"abstract":"Haptic interaction with deformable objects is a key concept in design of surgical simulators. However, due to high refresh rate of haptic loop, it is difficult to model realistic behavior of the objects as the physically-based deformations require demanding iterative computations. After a brief overview of the mathematical background, a technique combining the computationally expensive model and real-time haptic interaction is described. The technique is based on precomputation and approximation of configuration spaces. Paper is focused on the first phase of the technique-the extensive precomputation and the efficient implementation. In the result section, some statistical evaluation concerning the accuracy of the method is given.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115154923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Human system interaction: Communication solutions for education & training","authors":"J. Jekielek","doi":"10.1109/HSI.2008.4581431","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581431","url":null,"abstract":"Perpetually improving technology brings new equipment, systems, solutions and semantics. It also brings new dramatic challenges. For example, high-tech project requirements become greater and the level of complexity, cost, and documentation requirements tend to increase. An urgent topic of today is high-tech education and training, activities based on communication. Today's communication results not only from tens of thousands of years of human interactions, but also latest unprecedented explosion of information and specialized knowledge. The latter phenomena fuel confusion, distrust, deepened societal division following a Pareto principle, and also prevalence of humbug and 'dictatorship of mediocrity'. All those factors add new requirements to educational and training processes. This paper addresses those key challenges and offers several communication solutions based on the use of certain developmental learning models. Those models are simplified presentations of complex, elaborate, or vague concepts, designed to accelerate the learning process, accelerate experience, and extend retention of the acquired knowledge and skills. Their concept and dynamic learning aspects are introduced, and some examples presented. A brief review of high-tech application aspects follows including their impact on project engineering, management, and execution. The use and abuse of new communication challenges brought in with those technologies are discussed. Some traps and urban myths are unveiled. Teaching non-technical aspects and a concept of the \"old fashion engineering plus\" are also formulated as the solutions. The author believes that today's effective education and training must stimulate curiosity, clarify perception and motivate learners. It can be achieved by effecting simple communication solutions outlined in this paper.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123678613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Necessary optimality conditions for fractional bioeconomic systems","authors":"D. Filatova, M. Grzywaczewski","doi":"10.1109/HSI.2008.4581574","DOIUrl":"https://doi.org/10.1109/HSI.2008.4581574","url":null,"abstract":"We consider the task of bioeconomic optimal control. The biomass dynamics is given by fractional stochastic differential equation. The discounted multiplicative production function describes net revenue and takes into account elasticity coefficients. Stochastic control problem is converting to non-random one. Necessary optimality conditions with respect to fractional terms are formulated as theorems and present the main result of this paper.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"270 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122922975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}