N. P. S. Putri, Margaretha Sri Yuliariatiningsih, D. Kurniawan
{"title":"Analisis Bibliometrik Trend Penelitian Pembelajaran Berbasis Teknologi Digital di Sekolah Dasar","authors":"N. P. S. Putri, Margaretha Sri Yuliariatiningsih, D. Kurniawan","doi":"10.17977/um065v2i122022p1127-1133","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1127-1133","url":null,"abstract":"Abstract: Bibliometric analysis is a mapping based on research trends using metadata analysis and processing. The metadata used in this study is sourced from Google Scholar. Therefore, this study used a systematic quantitative method. This study aims to determine the trend of research developments related to digital learning in elementary schools. This research was conducted in October 2022. The search and database analysis used Publish or Perish (PoP) software, Zotero, and VOSviewer. The results of the study show that in the last ten years (2012-2022), research on digital learning in elementary schools is still relatively new. Topics that are still very new in the 2020-2022 timeframe are pandemics, covid, distance learning, and assessment. Meanwhile, topics that are often discussed are elementary schools, covid, pandemics, digital literacy, digital technology, digital games. \u0000Abstrak: Analisis bibliometrik merupakan pemetaan berdasarkan trend riset penelitian yang menggunakan analisis dan pengolahan metadata. Metadata yang digunakan dalam penelitian ini bersumber dari Google Scholar. Oleh karena itu, penelitian ini menggunakan metode kuantitatif sistematis. Penelitian ini bertujuan untuk mengetahui trend perkembangan penelitian yang berkaitan dengan pembelajaran digital di sekolah dasar (digital learning in primary school). Penelitian ini dilaksanakan pada Oktober 2022. Penelusuran dan analisis database menggunakan software Publish or Perish (PoP), Zotero, dan VOSviewer. Hasil Penelitian menunjukan bahwa dalam sepuluh tahun terakhir (2012-2022), penelitian mengenai pembelajaran digital di sekolah dasar tergolong masih baru. Topik yang masih sangat baru dalam rentang waktu 2020-2022 adalah mengenai pandemic, covid, distance learning, dan assessment. Sedangkan, topik yang sering dibahas adalah primary school, covid, pandemic, digital literacy, digital technology, digital game.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124270896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bahan Ajar Digital Berbasis Multiaplikasi Mata Pelajaran IPAS SD","authors":"Achmad Fanani, Cholifah Tur Rosidah, Triman Juniarso, Gresya Ailina Roys, Eldine Salsabila Putri, Vannilia Vannilia","doi":"10.17977/um065v2i122022p1175-118","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1175-118","url":null,"abstract":"Abstract: IPAS is a new subject in the Merdeka curriculum, a combination of Natural and Social Sciences. It takes the availability of teaching materials as an alternative choice, so that it is possible to support the science learning process to be more fun, practical, and interesting. The problem in this research is how the product form of Digital Teaching Materials Based on Multi-Application Science Materials for Elementary School. This type of research includes development research using a 4-D model design. Development of digital teaching materials using several applications including Google site, Flipbook, Canva, Mentimeter, PowerPoint, Google Form, Life Work Sheet, and X-Mind. The results of this study are expected to be used as examples and descriptions of teaching materials for teachers and prospective teacher students in planning and developing learning, especially related to the integrated blending of content (learning materials and setting experiences, assignments and steps for more effective learning activities according to learning objectives). Abstrak: IPAS merupakan mata pelajaran baru dalam kurikulum Merdeka gabungan Ilmu Pengetahuan Alam dan Sosial. Dibutuhkan ketersediaan bahan ajar sebagai alternatif pilihan, sehingga memungkinkan dapat mendukung proses pembelajaran IPAS lebih menyenangkan, praktis, dan menarik. Masalah dalam penelitian ini yaitu Bagaimana wujud produk Bahan Ajar Digital Berbasis Multi Aplikasi Mata Pelajaran IPAS SD. Jenis penelitian ini termasuk penelitian pengembangan dengan menggunakan rancangan model 4-D. Pengembangan bahan ajar digital menggunakan beberapa aplikasi diantaranya Google site, Flipbook, Canva, Mentimeter, Power Point, Google Form, Life Work Sheet, dan X-Mind. Hasil penelitian ini diharapkan dapat dijadikan contoh dan gambaran bahan ajar guru dan mahasiswa calon guru dalam merencanakan dan mengembangkan pembelajaran terutama terkait dengan meramu secara terintegeratif antara isi (materi pembelajaran dan penetapan pengalamann, tugas dan Langkah-langkah aktivitas pembelajaran lebih efektif sesuai tujuan pembelajaran).","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133470319","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Metode Karyawisata Berkearifan Lokal Madura Terhadap Kemampuan Berpikir Kritis Siswa UPTD SDN 2 Tambaan di Daerah Wisata Pantai Camplong","authors":"Dya Qurotul A’yun, Ika Rahmawati, Evy maya Stefany","doi":"10.17977/um065v2i122022p1141-1150","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1141-1150","url":null,"abstract":"Abstract: This study is aimed at knowing the implementation of field study for critical thinking skills and how far students can think critically on Science. This study is a quantitative descriptive using one group pretest-posttest experimental design. The subjects were 26 students of Tambaan Camplong Sampang Elementary School. To analyze the data, there are two techniques conducted. The first data analyzed is the qualitative descriptive on independent variable (field study method) which were collected through observation and interview. The second data analyzed is the dependent variable (critical thinking skills) which is analyzed using inferential parametric statistic, namely t-test one sample test. The data were collected from an essay test. The results of independent variable analysis show that 95 percent of the students agreed with the implementation of field study method. They also comprehended the materials which was indicated by asking questions, re-explained the materials, answered the worksheets which source was from questions about field study implementation, and drew a conclusion based on their own observation towards a particular object during the field study. They also found the materials explained by their teacher directly during the field study and thought that it was more interesting, funnier, and more meaningful. Moreover, the results of dependent variable analysis show that the mean of pretest is 56.67 with St.deviation 7.188, and the mean of posttest is 86.15 with St.deviation 5.940. In addition, the result of t-test shows that sig (2-tailed) 0.000 less than α (0.05), meaning that the students’ critical thinking skills is more than 70 percent of the expected criteria. \u0000Abstrak: Penelitian ini bertujuan untuk mengetahui pelaksanaan metode karyawisata terhadap kemampuan berpikir kritis dan seberapa tinggi kemampuan berpikir kritis siswa pada mata pelajaran IPA. Jenis penelitin ini deskriptif kuantitatif dengan desain eksperimen one grup pretest-postest. Sampel yang digunakan sebanyak 26 siswa SDN Tambaan Camplong Sampang. Teknik analisis data pertama deskriptif kualitatif pada variabel bebas yakni metode karyawisata dengan teknik pengumpulan data observasi dan wawancara, teknik analisis data kedua menggunakan statistik inferensial parametrik uji-t one simple test pada variabel terikat berpikir kritis dengan teknik pengumpulan data menggunakan tes tulis uraian. Hasil analisis variabel bebas metode karyawisata dapat disimpulkan bahwa 95 persen siswa setuju pada penerapan metode karyawisata, siswa memahami materi dengan cara berani bertanya, mampu menyampaikan kembali informasi dari materi yang telah diterima, dapat menjawab LKS yang bersumber dari pertanyaan- pertanyaan sekitar pelaksanaan karyawisata, menarik kesimpulan berdasarkan hasil pengamatan mereka sendiri terhadap objek ketika dilaksanakan karyawisata, menemukan secara langsung materi yang dijelaskan oleh guru sehingga pembelajaran menarik dan menyenangkan, dan lebih berma","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114696372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Penerapan Aplikasi Canva pada Pembelajaran SBDP Kelas VI Semester I Materi Membuat Poster","authors":"Rizki Septa Hardhita","doi":"10.17977/um065v2i122022p1134-1140","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1134-1140","url":null,"abstract":"Abstract: Technological developments require teachers to be able to develop their expertise, especially in the field of technology. Technological developments also make learning more interesting for students, especially when teachers want to explore information, especially learning media. Canva is a design program that is chosen by teachers to be used as learning media for students. Based on the results of the explanation above, it can be concluded that along with the development of the era, learning media is very necessary to support an education. The media currently being developed puts more emphasis on technology and communication to be implemented in schools, one of which is SBdP learning. Learning media such as teacher aids to teach material to students, so that students will be more interested and can also increase creativity and skills in learning at school. \u0000Abstrak: Perkembangan teknologi menuntut guru untuk dapat mengembangkan keahliannya, terutama dalam bidang teknologi. Perkembangan teknologi juga mengakibatkan pembelajaran menjadi lebih menarik bagi peserta didik, khususnya ketika guru ingin menggali informasi khususnya media pembelajaran. Canva merupakan program desain yang menjadi pilihan guru untuk dijadikan media pembelajaran bagi peserta didik. Berdasarkan hasil pemaparan di atas dapat disimpulkan bahwa seiring perkembangan jaman media pembelajaran sangat diperlukan untuk menunjang suatu pendidikan. Media yang dikembangkan saat ini lebih mengedepankan teknologi dan komunikasi untuk diimplementasikan di sekolah, salah satunya pembelajaran SBdP. Media pembelajaran seperti alat bantu guru untuk membelajarkan materi kepada peserta didik, sehingga peserta didik akan lebih tertarik dan juga dapat meningkatkan kreativitas dan keterampilan dalam pembelajaran di sekolah.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130104028","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alpiana Puji Astuti, Siti Istianingsih, Arif Widodo
{"title":"Pentingnya Membangun Budaya Literasi (Budaya Membaca) pada Anak SD di Era Digital","authors":"Alpiana Puji Astuti, Siti Istianingsih, Arif Widodo","doi":"10.17977/um065v2i122022p1184-1189","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1184-1189","url":null,"abstract":"Abstract: The sophistication of the development of digital technology has an influence on the literacy culture which has begun to erode, especially in the reading culture of the community, especially in elementary school-aged children. Excessive use of gadgets in addition to having an impact on physical health, this can also affect the level of motivation or interest in reading children. Therefore, it is necessary to increase the literacy culture in children accompanied by support from various parties such as parents, teachers and the government. This research uses the literature study method by reviewing and collecting various sources of information from several scientific articles. The purpose of writing this article is to find out the literacy culture of the digital era, find out the importance of growing a reading literacy culture in elementary school children, and efforts to grow a literacy culture. The results presented in this study are cultural literacy has an important role for the growth of characteristics and development of children both in knowledge and in life. \u0000Abstrak: Canggihnya perkembangan teknologi digital memiliki pengaruh terhadap budaya literasi yang sudah mulai terkikis khususnya pada budaya membaca masyarakat terutama pada anak usia sekolah dasar. Penggunaan gadget yang berlebihan selain berdampak pada kesehatan fisik, hal ini juga dapat mempengaruhi tingkat motivasi atau minat baca anak. Oleh karena itu,perlu adanya peningkatan budaya literasi pada anak disertai dukungan dari berbagai pihak seperti,orang tua,guru dan pemerintah. Penelitian ini menggunakan metode studi pustaka dengan mengkaji serta mengumpulkan berbagai sumber informasi dari beberapa artikel ilmiah. Tujuan dari penulisan artikel ini adalah untuk mengetahui budaya literasi era digital, mengetahui pentingnya penumbuhan budaya literasi membaca pada anak sekolah dasar, dan upaya penumbuhan budaya literasi. Hasil yang dikemukakan dalam penelitian ini adalah budaya literasi memiliki peranan penting bagi penumbuhan karakteristik serta perkembangan anak baik dalam pengetahuan maupun kehidupannya.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121114982","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pentingnya Pengembangan Bakat dan Kreativitas Anak Usia Sekolah Dasar","authors":"A. Hidayah, Siti Istiningsih, Arif Widodo","doi":"10.17977/um065v2i122022p1151-1159","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1151-1159","url":null,"abstract":"Abstract: The development of talent and creativity of elementary school age children is still not fully developed so that this research has a purpose, namely to find out how the role of parents and teachers in developing the talents and creativity of elementary school age children. The research method used is a literature study or systematic literature review, namely how to review and analyze several journals related to the development of talents and creativity of elementary school age children. Through this method, you will find several journals or articles that serve as references to find out how elementary school-age children can show and develop their talents and creativity, so that they can be channeled according to what they want through activities that can hone their creativity and talents. \u0000Abstrak: Pengembangan bakat dan kreativitas anak usia sekolah dasar masih belum sepenuhnya untuk dikembangkan sehingga penelitian ini memiliki tujuan yaitu untuk mengetahui bagaimana peran orang tua maupun guru dalam mengembangkan bakat dan kreativitas yang dimiliki anak usia sekolah dasar. Metode penelitian yang digunakan adalah studi literatur atau tinjauan pustaka yang sistematis, yaitu bagaimana mengkaji dan menganalisis beberapa jurnal yang berhubungan dengan pengembangan bakat dan kreativitas anak usia sekolah dasar. Melalui metode ini akan ditemukan beberapa jurnal atau artikel yang menjadi referensi untuk mencari tahu bagaimana cara agar anak usia sekolah dasar bisa menunjukkan dan mengembangkan bakat serta kreativitas dalam dirinya, sehingga bisa tersalurkan sesuai dengan apa yang diinginkan melalui kegiatan-kegiatan yang dapat mengasah kreativitas dan bakat yang dimilikinya.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134142462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Media Pembelajaran Game Monopoly untuk Meningkatkan Hasil Belajar Siswa pada Pembelajaran Tematik di Kelas VI Sekolah Dasar","authors":"Defa Defa, I. B. Putrayasa, I. N. Sudana","doi":"10.17977/um065v2i122022p1190-1197","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1190-1197","url":null,"abstract":"Abstract: The utilization of efficient and effective learning media is one of the learning successes. This Monopoly Game educational resource was created with elementary school students' needs and characteristics in mind. Where students in elementary school are still considered children. They also still enjoy playing. The Monopoly game learning media is designed to look like children's games, but its content is educational or learning related to the subject matter that sixth-grade elementary school students are studying, specifically Theme 7 leadership, which has three sub-themes. The teacher uses a variety of methods to get feedback from the students on what they've learned, but they don't do anything about it after they finish the material being studied. That is, students only receive a test question or exam after completing the material to determine their learning outcomes. Student learning outcomes appear to be lower than the specified KKM after using learning media. However, using this media led to an increase in the obtained learning outcomes, all of which were valid or met the KKM. \u0000Abstrak: Pemanfaatan media pembelajaran yang efisien dan efektif merupakan salah satu keberhasilan pembelajaran. Permainan Monopoli ini dibuat dengan mempertimbangkan kebutuhan dan karakteristik siswa sekolah dasar.dimana siswa sekolah dasar masih dianggap anak-anak.Mereka juga masih senang bermain. Media pembelajaran permainan monopoli dirancang agar terlihat seperti permainan anak-anak, namun isinya bersifat edukatif atau pembelajaran yang berkaitan dengan materi pelajaran yang dipelajari siswa kelas VI SD yaitu Tema 7 kepemimpinan yang memiliki tiga subtema. berbagai metode untuk mendapatkan umpan balik dari siswa tentang apa yang telah mereka pelajari, tetapi mereka tidak melakukan apa-apa setelah mereka menyelesaikan materi yang dipelajari. Artinya, siswa hanya menerima pertanyaan tes atau ujian setelah menyelesaikan materi untuk menentukan hasil belajarnya. Hasil belajar siswa tampak lebih rendah dari KKM yang ditentukan setelah menggunakan media pembelajaran. Namun penggunaan media ini menyebabkan peningkatan hasil belajar yang diperoleh semuanya valid atau memenuhi KKM.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131893251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inovasi Pembelajaran Berbasis Digital untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar","authors":"Syamsidah Lubis","doi":"10.17977/um065v2i122022p1121-1126","DOIUrl":"https://doi.org/10.17977/um065v2i122022p1121-1126","url":null,"abstract":"Abstract: This study aims to find out that Digital based Learning innovation can improve student learning outcomes as many previous studies have implemented or implemented digital based learning. The research method used is a library study of various existing books and journals. The method of collecting data is by reading various books and using the internet to find articles or journals from previous studies that are in accordance with the object of this research. As for the results of a literature review conducted from several journals, it is proven that implementing digital based learning can improve learning outcomes from various levels (elementary, junior high, high school and university. Learning innovations are carried out in the form of digital applications and game media (Kahoot, Digital Snakes and Ladders, quizizz games, kodig (digital comics) etc. \u0000Abstrak: Penelitian ini bertujuan untuk mengetahui bahwa inovasi pembelajaran berbasis digital dapat meningkatkan hasil belajar siswa sebagaimana banyak penelitian sebelumnya yang telah mengimplementasikan atau menerapkan pembelajaran berbasis digital. Metode penelitian yang digunakan adalah studi pustaka (library research) dari berbagai buku dan jurnal yang ada. Metode pengumpulan data dengan membaca berbagai buku dan bantuan internet untuk mencari artikel atau jurnal dari penelitian terdahulu yang sesuai dengan objek penelitian ini. Adapun hasil dari kajian pustaka yang dilakuan dari beberapa jurnal terbukti dengan mengimplenasikan pembelajaran digital dapat meningkatkan hasil belajar dari berbagai level (SD, SMP, SMA dan Perguruan tinggi. Inovasi pembelajaran yang di lakukan berupa aplikasi digital dan media game (Kahoot, Ular tangga digital, game quizizz, Kodig (Komik digital) dll.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":" 17","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113948704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Pemanfaatan Media Pembelajaran IPA di SD","authors":"Dela Diana, Sukamti Sukamti, Sri Estu Winahyu","doi":"10.17977/um065v2i112022p1110-1120","DOIUrl":"https://doi.org/10.17977/um065v2i112022p1110-1120","url":null,"abstract":"Abstract: The purpose of this research to determine the use of science learning media, types of learning media used, obstacles faced by teachers and efforts to deal with obstacles in the use of science learning media at SDN Polehan 5 Malang. This type of research is phenomenological research with a qualitative descriptive method. The subjects of this study were the first to sixth grade teachers. Data collection techniques used include observation, interviews, and documentation. The data analysis technique uses the data reduction stage, data presentation and conclusions. The results showed that (1) the types of science learning media used by the teacher were natural environment media, visual media, audio visual media, physical object media and multimedia media, (2) the use of science learning media at SDN Polehan 5 Malang was still low, four of six teachers still do not use science learning media when teaching, (3) the obstacles faced by teachers in the use of science learning media are the limited facilities owned by the school and the limited ability of the teacher, (4) the efforts made are to improve the teacher's ability by studying with colleagues work, attended training on the use of learning media from the Malang city office. \u0000Abstrak: Tujuan dari penelitian ini adalah untuk mengetahui pemanfaatan media pembelajaran IPA, jenis media pembelajaran yang digunakan, kendala yang dihadapi guru serta upaya dalam menghadapi kendala dalam pemanfaatan media pembelajaran IPA di SDN Polehan 5 Malang. Jenis penelitian ini adalah penelitian fenomenologi dengan pendekatan kualitatif metode deskriptif. Subjek penelitian ini adalah guru kelas satu sampai kelas enam. Pengumpulan data dalam penelitian ini menggunakan teknik observasi, wawancara, dan dokumentasi. Teknik analisis data meliputi tiga tahap yaitu tahap reduksi data, penyajian data dan kesimpulan. Hasil penelitian menunjukkan bahwa (1) jenis media pembelajaran IPA yang digunakan guru adalah media lingkungan alam, media visual, media audio visual, media objek fisik dan media multimedia, (2) pemanfaatan media pembelajaran IPA di SDN Polehan 5 Malang masih rendah, empat dari enam guru masih belum menggunakan media pembelajaran IPA ketika mengajar, (3) kendala yang dihadapi guru dalam pemanfaatan media pembelajaran IPA yaitu keterbatasan fasilitas yang dimiliki sekolah dan keterbatasan kemampuan yang dimiliki guru, (4) upaya yang dilakukan adalah meningkatkan kemampuan guru dengan belajar bersama rekan kerja, mengikuti pelatihan penggunaan media pembelajaran dari dinas kota Malang.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115289684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Keterampilan Menulis Cerita Pengalaman pada Peserta Didik Kelas V SD","authors":"Dimas Ramadhani Bawono, Muh. Arafik, S. Suhartono","doi":"10.17977/um065v2i112022p1068-1084","DOIUrl":"https://doi.org/10.17977/um065v2i112022p1068-1084","url":null,"abstract":"Abstract: The skill of writing experiential stories is a skill possessed by students in stories based on personal experience in accordance with written linguistic rules that have been set. This study aims to determine the skill level of writing experience stories in fifth grade students at SDN Karangbesuki 1, Malang City. The approach in this study uses descriptive qualitative by describing the phenomena encountered in the field and producing descriptive data. The data collection technique used in this research is observation, tests, interviews, and documentation. The results showed that the skills of writing experience stories in fifth grade students at SDN Karangbesuki 1 Malang City tended to be low. This is known based on the test results where students experience problems in writing stories based on intrinsic experience and mechanical aspects of writing. The teacher's efforts to help students overcome writing difficulties are also highlighted. \u0000Abstrak: Keterampilan menulis cerita pengalaman merupakan sebuah keterampilan yang dimiliki oleh peserta didik dalam menulis cerita berdasarkan pengalaman pribadi sesuai dengan kaidah-kaidah kebahasaan yang sudah ditetapkan. Penelitian ini bertujuan untuk mengetahui tingkat keterampilan menulis cerita pengalaman pada peserta didik kelas V SDN Karangbesuki 1 Kota Malang. Pendekatan dalam penelitian ini menggunakan kualitatif deskriptif dengan mendeskripsikan fenomena yang ditemui di lapangan serta menghasilkan data deskriptif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan menggunakan observasi, tes, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa keterampilan menulis cerita pengalaman pada peserta didik kelas V SDN Karangbesuki 1 Kota Malang cenderung rendah. Hal ini diketahui berdasarkan hasil tes dimana peserta didik mengalami permasalahan dalam menulis cerita pengalaman ditinjau berdasarkan unsur intrinsik dan aspek mekanik dalam menulis. Selain mengetahui tingkat keterampilan dan permasalahan peserta dalam menulis, upaya yang dilakukan guru untuk mengatasi permasalahan peserta didik dalam menulis juga turut menjadi fokus penelitian.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128710131","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}