{"title":"Keefektifan Layanan Informasi via Jejaring Sosial Instagram terhadap Aktualisasi Diri Peserta Didik","authors":"Melenia Saputri, Lutfi Fauzan, Rizka Apriani","doi":"10.17977/um065v2i72022p649-660","DOIUrl":"https://doi.org/10.17977/um065v2i72022p649-660","url":null,"abstract":"Abstract: The study was conducted to determine the effectiveness of information services via Instagram on the self-actualization of students and whether there are differences in the level of self-actualization between two groups with different treatments. The implementation at SMP Negeri 6 Malang used two samples, class VIII (B) as an experimental class and VIII (D) as a control class with 32 students each. Experimental classes, treatment through Instagram and control classes conventionally use power points. The implementation started on March 22 - April 19, 2022, with seven treatments and no sample withdrawals. Research method with true experimental with pretest-posttest control group design. Hypothesis test with independent sample test through SPSS 22 to find out the comparison of experimental and control class scores. The pretest output in the experimental class has a mean of 84.72 and a posttest of 99.59. The control class at the pretest has a mean of 88.19 and a post-test of 93.63. The results of the independent sample test on the pretest have a value of F (0.442) with a significance (2-tailed) of 0.137 greater than 0.05 which means that there is no noticeable difference, then at the time of post-test it shows a value of F (1.028) with a significance (2-tailed) of 0.003 less than 0.05, so there is a striking difference between the level of self-actualization of the experimental and control classes. \u0000Abstrak: Penelitian dilakukan untuk mengetahui efektivitas layanan informasi via instagram terhadap aktualisasi diri peserta didik dan ada tidaknya perbedaan tingkat aktualisasi diri antara dua kelompok dengan perlakukan yang berbeda. Pelaksanaan di SMP Negeri 6 Malang dengan memakai dua sampel, kelas VIII (B) sebagai kelas eksperimen dan VIII (D) sebagai kelas kontrol dengan masing-masing 32 peserta didik. Kelas eksperimen, treatment melalui instagram dan kelas kontrol secara konvensional menggunakan power point. Pelaksanaan mulai tanggal 22 Maret - 19 April 2022 dengan tujuh kali treatment dan tidak ada sampel yang gugur. Metode penelitian dengan true experimental dengan pretest-posttest control group design. Uji Hipotesis dengan independent sample test melalui SPSS 22 untuk mengetahui perbandingan skor kelas eksperimen dan kontrol. Output pretest pada kelas eksperimen memiliki mean 84.72 dan posttest 99.59. Kelas kontrol saat pretest memiliki mean 88.19 dan posttest 93.63. Hasil uji independent sample test pada pretest memiliki nilai F (0.442) dengan signifikansi (2-tailed) 0.137 lebih besar dari 0.05 yang berarti tidak adanya perbedaan yang mencolok, kemudian pada saat posttest menunjukkan nilai F (1.028) dengan signifikansi (2-tailed) 0.003 lebih kecil dari 0.05, sehingga ada perbedaan yang mencolok antara tingkat aktualisasi diri kelas eksperimen dan kontrol.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127427119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shukma Dyah Ayu Kumala, Yuniawatika Yuniawatika, E. Untari
{"title":"Pengembangan LKPD Berbasis Situation Based Learning Muatan Matematika Materi Bangun Ruang Kelas VI","authors":"Shukma Dyah Ayu Kumala, Yuniawatika Yuniawatika, E. Untari","doi":"10.17977/um065v2i72022p640-648","DOIUrl":"https://doi.org/10.17977/um065v2i72022p640-648","url":null,"abstract":"Abstract: Research and development of Situation Based Learning LKPD is conducted to improve the quality of learning and meaningful learning for students in the material of building class VI. LKPD Based on Situation Based Learning is a sheet of activity that contains material and assignments for students with 4 stages including creating mathematical situations, posing mathematical problem, solving mathematical problems, and applying mathematics. In this study using the ADDIE research model with 5 stages, namely Analysis-Design-Develop-Implement Evaluate). Data collection in this study was in the form of a questionnaire (questionnaire) which was given to the validation of material experts, media experts, and class VI teachers as users in the form of quantitative and qualitative data. The results of the validation by material experts showed a percentage of 95 percent, 100 percent of media experts, 93.75 percent of users and 96.9 percent of student response questionnaires, so it can be said that Situation Based Learning LKPD is very valid, practical and usable. \u0000Abstrak: Penelitian dan pengembangan LKPD Berbasis Situation Based Learning dilakukan untuk meningkatkan kualitas pembelajaran dan pembelajaran bermakna bagi siswa pada materi bangun ruang kelas VI. LKPD Berbasis Situation Based Learning adalah lembaran aktivitas yang berisi materi dan tugas untuk siswa dengan 4 tahapan meliputi creating mathematical situation, posing mathematical probel, solving mathematical problem, dan applying mathematics. Dalam penelitian ini menggunakan model penelitian ADDIE dengan 5 tahapan yaitu Analysis-Design-Develop-Implement Evaluate). Pengumpulan data dalam penelitian ini berupa angket (kuesioner) yang diberikan kepada validasi ahli materi, ahli media, dan guru kelas VI sebagai pengguna berupa data kuantitatif dan kualitatif. Hasil validasi oleh ahli materi menunjukkan presentase sebesar 95 persen, ahli media sebesar 100 persen, pengguna sebesar 93,75 persen dan angket respon siswa sebesar 96,9 persen, sehingga dapat dikatakan bahwa LKPD Berbasis Situation Based Learning sangat valid, praktis dan dapat digunakan.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134198001","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lilinggarwati Lilinggarwati, Sutansi Sutansi, Tri Murti
{"title":"Peningkatan Hasil Belajar Menguraikan Kosakata Berbagai Jenis Benda Melalui Model Scramble dengan Penguatan Karakter Rasa Ingin Tahu Pada Siswa Kelas I SDN","authors":"Lilinggarwati Lilinggarwati, Sutansi Sutansi, Tri Murti","doi":"10.17977/um065v2i72022p705-715","DOIUrl":"https://doi.org/10.17977/um065v2i72022p705-715","url":null,"abstract":"Abstract: This study aims to describe the increase in learning outcomes material describing vocabulary through the application of the scramble model by strengthening the character of curiosity in grade 1 students of SDN 1 Kedunglurah, Trenggalek Regency. This study uses a qualitative approach using the type of Classroom Action Research. The results of observations of the average value of student learning outcomes at the pre-action stage is 52.85 with a classical learning completeness of 40.74 percent. In the first cycle the average value of student learning outcomes increased to 66.85 with a mastery of classical learning by 55.55 percent and the value of the percentage of teacher activity and student activity by 85 percent. In cycle II the average value of student learning outcomes increased again to 78.96 with a classical learning completeness of 90.74 percent and the value of the percentage of teacher activity and student activity by 100 percent. Based on the results of the research cycle I and cycle II show that the scramble learning model with the strengthening of curiosity character can improve student learning outcomes material describing vocabulary. \u0000Abstrak: Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar materi menguraikan kosakata melalui penerapan model scramble dengan penguatan karakter rasa ingin tahu pada siswa kelas 1 SDN 1 Kedunglurah Kabupaten Trenggalek. Penelitian ini menggunakan pendekatan kualitatif dengan menggunakan jenis Penelitian Tindakan Kelas. Hasil observasi nilai rata-rata hasil belajar siswa pada tahap pratindakan yaitu 52,85 dengan ketuntasan belajar klasikal sebesar 40,74 persen. Pada siklus I nilai rata-rata hasil belajar siswa mengalami peningkatan menjadi 66,85 dengan ketuntasan belajar klasikal sebesar 55,55 persen dan nilai persentase aktivitas guru dan aktivitas siswa sebesar 85 persen. Pada siklus II nilai rata-rata hasil belajar siswa meningkat lagi menjadi 78,96 dengan ketuntasan belajar klasikal sebesar 90,74 persen dan nilai persentase aktivitas guru dan aktivitas siswa sebesar 100 persen. Berdasarkan hasil penelitian siklus I dan siklus II menunjukkan bahwa model pembelajaran scramble dengan penguatan karakter rasa ingin tahu dapat meningkatkan hasil belajar siswa materi menguraikan kosakata.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129809528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aulia Mar’atina Ashudi, M. Ramli, Muslihati Muslihati
{"title":"Pengaruh Dukungan Keluarga dan Quality of School Life Terhadap Pengambilan Keputusan Karier Siswa Kelas XII di Sekolah Menengah Atas","authors":"Aulia Mar’atina Ashudi, M. Ramli, Muslihati Muslihati","doi":"10.17977/um065v2i72022p673-685","DOIUrl":"https://doi.org/10.17977/um065v2i72022p673-685","url":null,"abstract":"Abstract: Family and school are the two main environments that students need to recognize themselves and their abilities. The support that families provide and the quality of school life influence students in making career decisions. The purpose of the study was to determine the effect of family support and quality of school life on career decision making. The research method is correlational research with cluster random sampling technique. The subjects of the research were the class XII students at SMA Negeri 5 Malang with a total of 108 students. The research instrument adopted by Selesta Sarwandhini and Novera Sholikhati. The results of data analysis showed that the value of sig. on the F test of 0.000 less than 0.05. So that there is a simultaneous influence between family support and quality of school life on career decision making. Family support has no significant influence on career decision making with a contribution percentage of 2.0 percent. While the quality of school life has an influence on career decision making with a contribution percentage of 32.9 percent. \u0000Abstrak: Keluarga dan sekolah merupakan dua lingkungan utama yang siswa perlukan untuk mengenali diri sendiri serta kemampuannya. Dukungan yang keluarga berikan serta kualitas kehidupan sekolah mempengaruhi siswa dalam pengambilan keputusan karier. Tujuan dari penelitian ialah untuk mengetahui pengaruh dari dukungan keluarga dan quality of school life terhadap pengambilan keputusan karier. Metode penelitian ialah penelitian korelasional dengan teknik pengambilan sampel cluster random sampling. Subjek penelitian ialah siswa kelas XII di SMA Negeri 5 Malang sejumlah 108 siswa. Instrumen penelitian mengadopsi milik Selesta Sarwandhini dan Novera Sholikhati. Hasil analisis data menunjukkan bahwa nilai sig. pada uji F sebesar 0,000 kurang dari 0,05. Sehingga ada pengaruh secara simultan antara dukungan keluarga dan quality of school life terhadap pengambilan keputusan karier. Dukungan keluarga tidak memiliki pengaruh signifikan terhadap pengambilan keputusan karier dengan persentase sumbangan 2,0 persen. Sedangkan quality of school life memiliki pengaruh terhadap pengambilan keputusan karier dengan persentase sumbangan 32,9 persen.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129872872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yasisatni Indah Wantaritati, Diniy Hidayatur Rahman, Nugraheni Warih Utami
{"title":"Pengembangan Panduan Konseling Realitas dengan Teknik Metafora untuk Menurunkan Perilaku Menyontek Siswa Sekolah Menengah Pertama","authors":"Yasisatni Indah Wantaritati, Diniy Hidayatur Rahman, Nugraheni Warih Utami","doi":"10.17977/um065v2i72022p661-672","DOIUrl":"https://doi.org/10.17977/um065v2i72022p661-672","url":null,"abstract":"Abstract: The results of the preliminary study show that the percentage of cheating behavior that occurs in SMPN 1 Poncokusumo is 70.3 percent and the school does not yet have a guide for intervening in students' cheating behavior. Based on this background, this study aims to produce a product in the form of a reality counseling guide with a metaphorical technique to reduce cheating behavior for junior high school students, which is analyzed to determine the guidelines' acceptance criteria which include aspects of accuracy, usefulness, attractiveness, and convenience. This guide consists of theoretical studies, implementation instructions, counseling procedures, RPL and Counseling Verbalization. This research and development was adapted using the Research and Development research design of Borg and Gall (1983). The guide test was tested by two materials experts, two media experts, and two potential users. The assessment instruments used to assess this guide are material validity test instruments, media validity tests and prospective users' validity tests. The data obtained from the expert test and the prospective user test are in the form of numerical data in the form of scales and numbers which are analyzed using inter-rater agreement (Gregory, 2011) and verbal data in the form of criticism and suggestions that are used as input to improve the product. The results of the analysis of the media expert test, material expert test and prospective user test showed the same results, namely 1.00. This value has a very high validity index, based on the validation index category the acquisition value of 0.76-1.00 falls into the very high validity category. According to the score, this product is very precise, very useful, very easy and very attractive so that this product is worth using. Based on these tests, it can be concluded that this development product has met the acceptance requirements. \u0000Abstrak: Hasil studi pendahuluan menunjukkan bahwa persentase perilaku menyontek yang terjadi di sekolah SMPN 1 Poncokusumo sebesar 70,3 persen dan sekolah belum memiliki panduan untuk mengintervensi perilaku menyontek siswa. Berdasarkan latar belakang tersebut, penelitian ini bertujuan untuk menghasilkan sebuah produk berupa panduan konseling realitas dengan teknik metafora untuk menurunkan perilaku menyontek bagi siswa SMP, yang dianalisis untuk mengetahui kriteria keberterimaan panduan yang mencakup aspek ketepatan, kegunaan, kemenarikan, dan kemudahan. Panduan ini terdiri dari kajian teori, petunjuk pelaksanaan, prosedur konseling, RPL dan Verbalisasi Konesling. Penelitian dan pengembangan ini diataptasi menggunakan desain penelitian Research and Development Borg dan Gall (1983). Pengujian panduan diuji oleh dua ahli materi, dua ahli media, dan dua calon pengguna. Instrumen penilaian yang digunakan untuk menilai panduan ini adalah instrumen uji validitas materi, uji validitas media dan uji validitas calon pengguna. Data yang diperoleh dari uji ahli dan uji ca","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123334755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Panduan Konseling Individu Pendekatan Behavioral dengan Teknik Kontrak Perilaku untuk Meningkatkan Disiplin Belajar Siswa Sekolah Menengah Kejuruan","authors":"Prista Azizah Rahmi, Nugraheni Warih Utami, Fitri Wahyuni","doi":"10.17977/um065v2i72022p696-704","DOIUrl":"https://doi.org/10.17977/um065v2i72022p696-704","url":null,"abstract":"Abstract: Learning discipline has an impact on students' attitudes and behavior in the learning process. In learning activities, many students are found to be undisciplined in learning. This study aims to develop a behavioral approach to individual counseling guidelines with behavioral contracting techniques to improve student learning discipline at SMK Negeri 7 Malang who meet the acceptability criteria. The method used is research and development adapted from development model of Borg and Gall. The research and development procedure uses seven stages, namely research and information collecting, planning, development preliminary form of product, prelimimary field testing, main product revision, main field testing, operational product revision . The subjects of this research are one material experts, one media experts, and two counselors at SMK Negeri 7 Malang as potential users. Data analysis in this study used quantitative data analysis and qualitative data based on expert test questionnaires and prospective user questionnaires. The results showed that the developed product met the acceptability criteria which included accuracy, usefulness, clarity, and attractiveness so that it could be used as a counselor's reference in providing services to improve student learning discipline at SMK Negeri 7 Malang. \u0000Abstrak: Disiplin belajar berdampak pada sikap dan perilaku siswa dalam proses pembelajaran. Dalam kegiatan pembelajaran, banyak dijumpai siswa tidak disiplin belajar. Penelitian ini bertujuan mengembangkan panduan konseling individu pendekatan behavioral dengan teknik kontrak perilaku untuk meningkatkan disiplin belajar siswa SMK Negeri 7 Malang yang memenuhi kriteria akseptabilitas. Metode yang digunakan yakni penelitian dan pengembangan yang diadaptasi dari model pengembangan Borg dan Gall. Prosedur penelitian dan pengembangan menggunakan tujuh tahapan yaitu penelitian dan pengumpulan data, perencanaan, pengembangan draf produk, uji coba lapangan awal, penyempurnaan hasil uji lapangan awal, uji coba lapangan, penyempurnaan produk hasil uji coba lapangan. Subjek penelitian ini adalah satu ahli materi, satu ahli media, dan dua konselor SMK Negeri 7 Malang sebagai calon pengguna. Analisis data pada penelitian menggunakan analisis data kuantitatif dan data kualitatif berdasarkan angket uji ahli dan angket calon pengguna. Hasil penelitian menunjukkan produk yang dikembangkan memenuhi kriteria akseptabilitas yang meliputi ketepatan, kegunaan, kejelasan, serta kemenarikan sehingga dapat dijadikan sebagai acuan konselor dalam memberikan layanan untuk meningkatkan disiplin belajar siswa SMK Negeri 7 Malang.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122940094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Erlinda Cahya Fauriza, Much Muchtar, Putri Mahanani
{"title":"Upaya Guru dalam Mengendalikan Kedisiplinan Belajar Siswa di Kelas V SDN Wadung Kabupaten Malang","authors":"Erlinda Cahya Fauriza, Much Muchtar, Putri Mahanani","doi":"10.17977/um065v2i62022p531-545","DOIUrl":"https://doi.org/10.17977/um065v2i62022p531-545","url":null,"abstract":"Abstract: Student learning discipline is very necessary because it can facilitate the learning process in the classroom. This research aims to find out the efforts of teachers and the obstacles faced by teachers in controlling student learning discipline in class V of SDN Wadung Malang Regency. Research methods use descriptive qualitative. The data collection tools in this study used observation, interview, and documentation instruments. Data analysis uses qualitative descriptive analysis with miles and huberman models including data reduction, data presentation, and inference. The results of the study showed that the efforts made by teachers in controlling learning discipline by using classroom management through authoritarian, permissive, democratic, and pseudo-democratic approaches. Teachers also set good example examples, enforcing rules in the classroom, giving negative reinforcement and giving positive reinforcement to students. The obstacles faced by teachers in controlling student learning discipline are the teacher's reluctance to provide negative reinforcement to students. \u0000Abstrak: Kedisiplinan belajar siswa sangat diperlukan karena dapat memperlancar proses belajar di kelas. Penelitian ini bertujuan untuk mengetahui upaya guru serta kendala yang dihadapi guru dalam mengendalikan kedisiplinan belajar siswa di kelas V SDN Wadung Kabupaten Malang. Metode penelitian menggunakan kualitatif deskriptif. Alat pengumpulan data pada penelitian ini menggunakan instrument observasi, wawancara, dan dokumentasi. Analisis data menggunakan analisis deskriptif kualitatif dengan model miles dan huberman meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil dari penelitian menunjukan bahwa upaya yang dilakukan guru dalam mengendalikan kedisiplinan belajar dengan menggunakan pengelolaan kelas melalui pendekatan otoriter, permisif, demokratis, dan pseudo demokratis. Guru juga memberikan contoh teladan yang baik, menegakkan peraturan di kelas, pemberian hukuman serta pemberian penghargaan kepada siswa. Kendala yang dihadapi guru dalam mengendalikan kedisiplinan belajar siswa yakni keengganan guru dalam memberikan hukuman kepada siswa.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"129 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115583130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Perhatian Orangtua dan Motivasi Belajar Terhadap Hasil Belajar Siswa Kelas IV SDN","authors":"Ira Fridayani Purba, Sa’dun Akbar, Siti Umayaroh","doi":"10.17977/um065v2i62022p593-599","DOIUrl":"https://doi.org/10.17977/um065v2i62022p593-599","url":null,"abstract":"Abstract: This study aims to determine: the simultaneous influence of people's attention and learning motivation on the learning outcomes of fourth grade elementary school students in cluster V, Klojen District, Malang City. This research uses a quantitative approach with the type of ex-post facto research. The data analysis used in this research is multiple linear regression analysis. The sample in this study was 119 of 169 students who became the population and proportionate stratified random sampling technique was used for sampling. The sample size technique of the population uses the Slovin formula. Collecting data using questionnaires and documentation. The results of this study indicate that: there is a simultaneous influence between parental attention and learning motivation on the learning outcomes of fourth grade students at SDN Cluster V, Klojen District, Malang City. \u0000Abstrak: tujuan dari penelitian yakni guna mengetahui pengaruh simultan antara seseorang yang memberikan perhatian serta hasil belajar dari motivasi pembelajaran yang dilakukan pada anak kelas IV SDN Se-gugus V Kecamatan Klojen Kota Malang. Dalam penelitian menggunakan riset ex-post facto dengan pendekatan kuantitatif. Pada riset tersebut, analisis regresi linier berganda dipakai dalam analisis data ini. Terdapat juga sampel pada penelitian dimana populasi menjadi 119 dari 169 siswa dan teknik proportionate stratifiet random sampling adalah teknik yang digunakan di sampel ini. Sampel dari populasi menggunakan teknik rumus slovin. dokumentasi dan menggunakan angket merupakan bentuk mengumpulkan data. Ditunjukkan hasil pada penelitian ini bahwa ada pengaruh simultan antara perhatian pada orangtua dengan termotivasinya anak saat belajar terhadap berhasilnya anak ketika megikuti pembelajaran di kelas IV SDN Se-gugus V Kecamatan Klojen Kota Malang.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127726913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Modul Tutorial Berkarya Batik Ikat Celup pada Pembelajaran Seni Budaya dan Prakarya di Kelas V SDN 1 Coper Jetis Ponorogo","authors":"Yunanda Afridatul Mufaridah, Sumanto Sumanto, Nihayati Nihayati","doi":"10.17977/um065v2i62022p511-524","DOIUrl":"https://doi.org/10.17977/um065v2i62022p511-524","url":null,"abstract":"Abstract: The purpose of this research is to create a tutorial module about batik tie dye which is valid according to material experts, learning experts, users, and interesting to students. This research used Dick & Carey procedural model. The results of this development are the tutorial module for making one color batik tie dye and the tutorial module for making multicolored batik tie dye. The results of validation from material experts showed percentage of 93.75 percent (very valid). The results of the validation from learning experts showed percentage of 83.03 percent (valid). The results of validation from users indicate that the product is very valid with a percentage of 93.3 percent. In addition, the results of field trials with small group trials showed percentage of 86.25 percent and the large group trials showed percentage of 93.6 percent so the product can be categorized as an interesting product to be used in the learning process. \u0000Abstrak: Tujuan penelitian ini yaitu untuk mengembangkan modul tutorial berkarya batik ikat celup yang valid menurut ahli materi, ahli pembelajaran, pengguna, dan menarik bagi siswa. Penelitian ini menggunakan model pengembangan Dick dan Carey. Hasil dari pengembangan ini berupa modul tutorial berkarya batik ikat celup satu warna dan modul tutorial batik ikat celup beberapa warna. Hasil validasi dari ahli materi menunjukkan persentase sebesar 93,75 persen (sangat valid). Hail validasi ahli pembelajaran menunjukkan persentase sebesar 83,03 persen (valid). Hasil validasi pengguna menunjukkan produk termasuk kategori sangat valid dengan persentase 93,3 persen. Selain itu, hasil uji coba lapangan pada kelompok kecil memperoleh 86,25 persen dan pada kelompok besar memperoleh persentase sebesar 93,6 persen sehingga produk dapat dikategorikan sebagai produk yang menarik untuk digunakan dala proses pembelajaran.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131564615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Moch Hamzah Qomarudin, S. Suhartono, Siti Umayaroh
{"title":"Analisis Dampak Game Online Free Fire terhadap Minat Belajar Siswa Kelas IV SD Negeri","authors":"Moch Hamzah Qomarudin, S. Suhartono, Siti Umayaroh","doi":"10.17977/um065v2i62022p600-612","DOIUrl":"https://doi.org/10.17977/um065v2i62022p600-612","url":null,"abstract":"Abstract: Online games are one of several entertainments that are currently popular among elementary school students. The impact of playing online games for students is twofold, namely the positive impact and the negative impact. The purpose of this study is to analyze the impact of free fire online games on students' interest in learning. This research is a descriptive research using mixed methods (Mix Methods) with an explanatory sequential design (sequential explanatory). Data collection techniques are questionnaires, interviews and documentation. Test the validity of the data using triangulation techniques. The results showed the intensity of playing online games in the medium category with a score of 51.19 percent and the level of student interest in learning in the high category with a score of 72.77 percent. \u0000Abstrak: Game online merupakan salah satu dari beberapa hiburan yang saat ini populer dikalangan siswa sekolah dasar. Dampak dari bermain game online bagi siswa ada dua, yakni dampak positif dan dampak negatif. Tujuan dari adanya penelitian ini yaitu untuk menganalisis dampak dari permainan game online free fire terhadap minat belajar siswa. Penelitian ini berjenis penelitian deskriptif menggunakan metode campuran (Mix Methods) dengan desain sekuensial eksplanatori (sequential explanatory). Teknik pengumpulan data yaitu dengan kuesioner, wawancara dan dokumentasi. Uji keabsahan data menggunakan triangulasi teknik. Hasil penelitian menunjukkan intensitas bermain game online dengan kategori sedang dengan skor 51.19 persen dan tingkat minat belajar siswa dengan kategori tinggi dengan skor 72.77 persen.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124928657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}