EduBasic Journal: Jurnal Pendidikan Dasar最新文献

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Penerapan Model Student Teams Achievement Division dengan Utaku untuk Meningkatkan Aktivitas Siswa 学生模式应聘者与ute改善学生活动的应用
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2020-09-16 DOI: 10.17509/ebj.v2i2.26648
Zevi Ismiatul Ulfa, Erik Aditia Ismaya, Much Arsyad Fardhani
{"title":"Penerapan Model Student Teams Achievement Division dengan Utaku untuk Meningkatkan Aktivitas Siswa","authors":"Zevi Ismiatul Ulfa, Erik Aditia Ismaya, Much Arsyad Fardhani","doi":"10.17509/ebj.v2i2.26648","DOIUrl":"https://doi.org/10.17509/ebj.v2i2.26648","url":null,"abstract":"Student’ activities play an important role in classroom learning activities. Student activities also affect student learning achievement, if the child is active then the possibility of achievement is also good. Unfortunately,  not all students are active in learning activities. The problem of low student activity occurs at State Elementary School 2 of Medini. The lack of students who ask questions or express opinions showed the activities of students were classified as low. This problem may disturb learning process and can affect student achievement. The purpose of this study is to describe the improvement in student activity through the Student Teams Achievement Division model assisted by Utaku media. The research method used is classroom action research (CAR). The subjects of the study were the fourth grade students of State Elementary School 2 of Medini. The instrument used was a student activity observation sheet. The data analysis technique used is qualitative data analysis technique. The results showed an increase on students’ learning activities in the first cycle obtained an average value of 74 and in the second cycle increased to 85. Based on the results of CAR conducted in forth grade of State Elementary School 2 of Medini it can be concluded that the use of the STAD model assisted by Utaku media can increase student activity.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128415061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pemanfaatan Modifikasi Permainan Trivial Pursuit Sebagai Media Pembelajaran Guna Meningkatkan Kosakata Bahasa Inggris Anak 利用游戏修改作为一种学习媒介来提高孩子的英语词汇
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-10-15 DOI: 10.17509/ebj.v1i2.26512
Riska Nasella
{"title":"Pemanfaatan Modifikasi Permainan Trivial Pursuit Sebagai Media Pembelajaran Guna Meningkatkan Kosakata Bahasa Inggris Anak","authors":"Riska Nasella","doi":"10.17509/ebj.v1i2.26512","DOIUrl":"https://doi.org/10.17509/ebj.v1i2.26512","url":null,"abstract":"The mastery and use of English is very important for social community, especially for children. Children are potential assets in building the nation. Their abilities and intelligence should be optimized to create a developed and competitive nation. Seeing that there is still a lack of elementary shool students  in mastering English vocabulary, the researcher were willing to modify the Trivial Pursuit game as learning media to improve children English vocabulary mastery. The Trivial Pursuit game was chosen because this game is very fun when and can unwittingly internalize their knowledge and language. This research was carried out in the historical tourism area of the Banten Lama Kaibon Palace with 10 research subjects and representatives of community elements. This research is qualitative focus on action research where containing the process of planning, making provisions, acting, collecting data, analyzing data, evaluating data, and reflection. The result is proven that there is an improvement in mastery of English vocabulaty after learning by using Trivial Pursuit. The tourisme community also assumed that the action is really helpful to children around tourism site to learn English.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126255588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pengaruh Media Video Siklus Hidup Hewan Terhadap Hasil Belajar Siswa Kelas IV SDN Mugarsari 动物生命周期视频媒体对四年级学生学习成绩的影响
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-10-15 DOI: 10.17509/ebj.v1i2.26823
Sovia Elsani, Akhmad Nugraha, Yusuf Suryana
{"title":"Pengaruh Media Video Siklus Hidup Hewan Terhadap Hasil Belajar Siswa Kelas IV SDN Mugarsari","authors":"Sovia Elsani, Akhmad Nugraha, Yusuf Suryana","doi":"10.17509/ebj.v1i2.26823","DOIUrl":"https://doi.org/10.17509/ebj.v1i2.26823","url":null,"abstract":"Video media can help students in effectively understanding to abstract concepts. Many students did not perform their work and difficult to understand the abstract concept of the animals’ life cycle. The lack of understanding was caused by the lack interactive and conventional material delivery by the teacher. Teacher tried to improve students’ learning outcomes by developing strategies in learning science through videos. Therefore, this study aimed to describe the use of video media on the animals’ life cycle material on fourth grade learning outcomes. This quantitative research used quasi experimental design with pre-test and post-test by using a written test as instrument. The subjects of this study were students of class A and B of fourth grade of Mugarsari Elementary School. Based on the findings, the implementations of learning through videos positively enhance learning outcomes. By well-designed research plan and implementation of activities through learning videos, the students’ learning outcomes of experimental class improved. The the average score of experimental class learning outcomes by using video media is higher than the control class without using video media. Based on testing the hypothesis using the SPSS program version 20.0, t obtained 2.127 was higher than table of 2.034 with a significant level (α = 0.05). It concluded that there is a significant different on students’ understanding before and after learning by using video","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124655257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Dampak Permainan Mobile Legend terhadap Motivasi Belajar Siswa Sekolah Dasar 手机传奇游戏对小学生学习动机的影响
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-10-15 DOI: 10.17509/ebj.v1i2.26599
F. Iskandar, Syarip Hidayat, Nana Ganda
{"title":"Dampak Permainan Mobile Legend terhadap Motivasi Belajar Siswa Sekolah Dasar","authors":"F. Iskandar, Syarip Hidayat, Nana Ganda","doi":"10.17509/ebj.v1i2.26599","DOIUrl":"https://doi.org/10.17509/ebj.v1i2.26599","url":null,"abstract":"The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"183 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123726751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengaruh Peraga Garis Bilangan Terhadap Pemahaman Siswa SD Tentang Operasi Pengurangan Bilangan Bulat Negatif 数字显示器对SD学生对减整数作业的影响
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-10-15 DOI: 10.17509/ebj.v1i2.26551
Wini Megayani, O. H. Pranata, Aan Kusdiana
{"title":"Pengaruh Peraga Garis Bilangan Terhadap Pemahaman Siswa SD Tentang Operasi Pengurangan Bilangan Bulat Negatif","authors":"Wini Megayani, O. H. Pranata, Aan Kusdiana","doi":"10.17509/ebj.v1i2.26551","DOIUrl":"https://doi.org/10.17509/ebj.v1i2.26551","url":null,"abstract":"Mathematics is one of the subjects in school that trains students to think logically and systematically. Therefore, it is important for students to understand all material presented.  Unfortunately, based on the preliminary study results in, it showed that in learning mathematics especially in operation of negative integer’s subtraction is still not well-understood since the difficulty of distinguishing minus signs and negative signs. This is due to the lack of use of teaching aids related to the materials. To solve the problem, researcher used the number line media assisted with puppet to deliver concept of concrete object going back and forth on a number board. This research tried to measure the effect of the number line media on students understanding of the operation of negative integer’s subtraction. This pre-experimental with one-group pretest-posttest design research found that students’ understanding of the operation of negative integer’s subtraction before using the number line media was an average value of 57.0, while after using the number line media showed an average value of 80.4. Based on the result of the t-test, the significance value of students pretest and  posttest result was 0,000. If compared to 0,000 0,005 the H0 is rejected and Ha is accepted. It can be concluded that the number line media has a significant influence on students understanding of the operation of negative integer’s subtraction.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125199306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Model Pembelajaran CTL Berbantuan Media Pop-Up Book untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa SD CTL学习模式帮助媒体发布书籍,以提高学生的创造力思维能力
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-10-15 DOI: 10.17509/ebj.v1i2.26556
Anis Zulfatin Nihayah, F. Fakhriyah, Much Arsyad Fardhani
{"title":"Model Pembelajaran CTL Berbantuan Media Pop-Up Book untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa SD","authors":"Anis Zulfatin Nihayah, F. Fakhriyah, Much Arsyad Fardhani","doi":"10.17509/ebj.v1i2.26556","DOIUrl":"https://doi.org/10.17509/ebj.v1i2.26556","url":null,"abstract":"Creative thinking belongs to high-order thinking. It is important to see various possible solutions to a problem. Students with various possibilities of solving a problem will be more creative. It is necessary to foster the creative thinking skill since elemenetary school level. This research has intended to find out the improvement of the students’ creative thinking by using the model of contextual teaching and learning assisted by pop-up book media. This research is conducted in fifth grade of elementary school with 26 students. The researcher used classroom action research method in 2 cycles. Each cycle consisted of planning, implementation, observation, and reflection. Data collection techniques that the researcher used are interview, observation, pre-test, and documentation. The researchers used quantitative and qualitative data analysis. The result of this research show that there is improvement of student’ creative-thinking on 6th theme “Heat and Its Displacement” from 54% in the cycle 1 then improve to be 85% in the cycle 2. So, from this research the researchers can conclude that the model of contextual teaching and learning assisted by pop-up book media can improve elementary school students’ creative thinking skill.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133270692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Analisis Butir Soal IPS Kelas V Sekolah Dasar Menggunakan Software ITEMAN
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-10-15 DOI: 10.17509/ebj.v1i2.26474
F. Alfarisa, Ima Ni'mah Chudari, F. Robiansyah
{"title":"Analisis Butir Soal IPS Kelas V Sekolah Dasar Menggunakan Software ITEMAN","authors":"F. Alfarisa, Ima Ni'mah Chudari, F. Robiansyah","doi":"10.17509/ebj.v1i2.26474","DOIUrl":"https://doi.org/10.17509/ebj.v1i2.26474","url":null,"abstract":"The assessment process did not end by only making questions. They will arrive at the analysis of the questions quality. Item analysis is performed to determine the quality of the questions items arranged. Good quality items will greatly affect the results of the assessment and properly capturing the results of learning. The purpose of this study is to analyze the Social Sciences question items for fifth grade of elementary school using the classic ITEMAN focusing on the characteristics of the level of difficulty, the discrimation power, and the functioning of distractor of items. This research is a descriptive study with quantitative research. Subjects were 370 elementary school students in Serang City. The instrument analuzed was made in the form of 20 items of multiple choices with four answer option. The instrument was validated by the content expert and estimated the reliability by using the KR-20 method by reliability index of 0.75 obtained. The data analysis technique used ITEMAN software to see the characteristics of items that contain the level of difficulty, discrimination power and disctractor’ function. The results showed that 80% of the difficulty level were in the medium category, 90% of the dircrimination power items were in the good category, and 90% of the distractors had well-fuctioned. This result indicated that the question created by teacher for fifth grade of elementary school in Serang City concluded as good category.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127749406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pembelajaran Etnomatematika Sunda untuk Meningkatkan Kemampuan Pemodelan Matematik dan Kecerdasan Kreatif Mahasiswa PGSD 巽他的人种数学学习,以提高PGSD学生的建模能力和创造性智力
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-04-15 DOI: 10.17509/ebj.v1i1.26223
S. Supriadi
{"title":"Pembelajaran Etnomatematika Sunda untuk Meningkatkan Kemampuan Pemodelan Matematik dan Kecerdasan Kreatif Mahasiswa PGSD","authors":"S. Supriadi","doi":"10.17509/ebj.v1i1.26223","DOIUrl":"https://doi.org/10.17509/ebj.v1i1.26223","url":null,"abstract":"Aspects of local culture in learning mathematics in primary school teacher education are still not optimally presented in learning. One way to realize this learning is by learning Sundanese ethnomathematics. The mathematical modeling is very supportive ability in the learning process. The process of mathematical modeling can develop creative intelligence. This article uses the Didactical Design Research method to further optimize the quality of teaching materials. The number of research subjects was 180 of first semester student. The teaching material was tested for success by an experimental method through a test instrument that measured mathematical modeling abilities and creative intelligence. Research results in mathematical modeling ability among students who get mathematics learning using Sundanese ethnomathematics learning is significantly better than students who use conventional learning. There is no interaction between learning models used with educational background groups on mathematical modeling abilities. There is no interaction for creative intelligence. Sundanese ethnomathematics learning with didactic design material can be used as a model of mathematics learning to develop the abilities and dispositions of mathematical creative thinking abilities and dispositions in the elementary school teacher education environment.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129529055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Desain Pembelajaran Matematika Berbasis PMRI Pada Materi Perkalian Siswa Kelas 2 Sekolah Dasar 以PMRI为基础的数学学习设计为小学二年级学生乘法材料
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-04-15 DOI: 10.17509/ebj.v1i1.26178
Wahed Dussawal, Muhammad Ihdal Husnayain, M. Muchlisin, Wulida Arina Najwa
{"title":"Desain Pembelajaran Matematika Berbasis PMRI Pada Materi Perkalian Siswa Kelas 2 Sekolah Dasar","authors":"Wahed Dussawal, Muhammad Ihdal Husnayain, M. Muchlisin, Wulida Arina Najwa","doi":"10.17509/ebj.v1i1.26178","DOIUrl":"https://doi.org/10.17509/ebj.v1i1.26178","url":null,"abstract":"Mathematics is one of the subjects studied by students from elementary school to university level. Therefore, mathematics becomes one of the scientific foundations at the basic level. There are some errors that are most often found in learning mathematics in the early grades of elementary school. One of them is related to understanding symbols, place values, process errors and mistakes in doing calculations. The problem is caused because the learning model provided by the teacher is still abstract. The purpose of this research is to provide alternatives learning option with to the design of realistic mathematics education learning or learning based on real life on multiplication material. This writing uses the study of literature from various scientific sources related to the problem. It is hoped that educators can apply mathematical learning models based on the Indonesian Realistic Mathematics Approach (PMRI) or RME (Realistic Mathematics Educatio) non multiplication material by using learning designs based on students' real lives or learning designs. The article shows that there is potential for PMRI design to be used to improve the multiplication ability of elementary school students.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126070900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia 互动多媒体提高人体器官结构和科学的动力和结果
EduBasic Journal: Jurnal Pendidikan Dasar Pub Date : 2019-04-15 DOI: 10.17509/ebj.v1i1.26381
Dinar Arena Tiari, Suharno
{"title":"Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia","authors":"Dinar Arena Tiari, Suharno","doi":"10.17509/ebj.v1i1.26381","DOIUrl":"https://doi.org/10.17509/ebj.v1i1.26381","url":null,"abstract":"The application of interactive multimedia is important to enhance learning motivation and outcomes of elementary scchool students. Science material is assumed as difficult and percieved as lack motivational subject. The purpose of this study was to (1) improve student motivation through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School; (2) improve student learning outcomes through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School. This research is a classroom action research (CAR) with the research subjects were 21 students of fourth grade of Brubuh 2Elementary School. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% in pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %. This claimed that the interactive media is acceptable to enhance the motivation and science learning outcomes.","PeriodicalId":136762,"journal":{"name":"EduBasic Journal: Jurnal Pendidikan Dasar","volume":"2008 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131744451","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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