Pemanfaatan Modifikasi Permainan Trivial Pursuit Sebagai Media Pembelajaran Guna Meningkatkan Kosakata Bahasa Inggris Anak

Riska Nasella
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引用次数: 1

Abstract

The mastery and use of English is very important for social community, especially for children. Children are potential assets in building the nation. Their abilities and intelligence should be optimized to create a developed and competitive nation. Seeing that there is still a lack of elementary shool students  in mastering English vocabulary, the researcher were willing to modify the Trivial Pursuit game as learning media to improve children English vocabulary mastery. The Trivial Pursuit game was chosen because this game is very fun when and can unwittingly internalize their knowledge and language. This research was carried out in the historical tourism area of the Banten Lama Kaibon Palace with 10 research subjects and representatives of community elements. This research is qualitative focus on action research where containing the process of planning, making provisions, acting, collecting data, analyzing data, evaluating data, and reflection. The result is proven that there is an improvement in mastery of English vocabulaty after learning by using Trivial Pursuit. The tourisme community also assumed that the action is really helpful to children around tourism site to learn English.
利用游戏修改作为一种学习媒介来提高孩子的英语词汇
掌握和使用英语对社会团体来说是非常重要的,尤其是对孩子来说。儿童是建设国家的潜在资产。他们的能力和智慧应该得到优化,以创建一个发达和有竞争力的国家。鉴于小学生在掌握英语词汇方面还存在不足,研究者愿意将“Trivial Pursuit”游戏修改为学习媒介来提高儿童英语词汇的掌握。选择“Trivial Pursuit”游戏是因为这个游戏非常有趣,可以在不知不觉中内化他们的知识和语言。本研究以万丹喇嘛开本宫历史旅游区为研究对象,选取10个研究对象和社区元素代表进行研究。本研究定性侧重于行动研究,包括计划、制定规定、行动、收集数据、分析数据、评估数据和反思的过程。结果证明,使用“琐碎追求”学习后,对英语词汇的掌握有一定的提高。旅游界也认为,这一举动对旅游点周边儿童学习英语确实有帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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