Dampak Permainan Mobile Legend terhadap Motivasi Belajar Siswa Sekolah Dasar

F. Iskandar, Syarip Hidayat, Nana Ganda
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Abstract

The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.
手机传奇游戏对小学生学习动机的影响
手机游戏的影响现在对小学生的学习动机有很大的影响。影响取决于玩游戏的强度。本研究旨在确定手游传奇游戏玩强度对巴龙峰区小学生学习动机的影响。本研究以10名手机传奇游戏高倾向学生为研究对象,采用描述性质的研究方法,通过对学生家长的访谈和FGD(论坛小组讨论)收集数据。根据游戏时间的强度对学习动机的影响,将结果分为三类。40%的中间类别(有时玩)对学习动机没有影响。高强度类别(经常玩)获得了40%的受访者,影响开始降低学生的学习动机。非常高强度的类别(总是玩)增加了20%,使受访者没有学习动机。本研究结果显示,玩手机传奇游戏的强度对小学生的学习动机有影响。老师和家长应该把这个问题作为相关的关注,引导他们的孩子取得更好的学习成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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