{"title":"Supporting mixed presence groupware in tabletop applications","authors":"P. Hutterer, Benjamin Close, B. Thomas","doi":"10.1109/TABLETOP.2006.30","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.30","url":null,"abstract":"In this paper, we present the transparent input device layer framework to extend Java applications with support for multiple distributed input devices, a major requirement for tabletop applications. This overcomes a key restriction of current graphical environments to support only a single system cursor and one keyboard, and allows the cursor and keyboard control of applications to be performed by input devices that are connected to other hosts on the network. Applications can be developed with this framework and therefore allow operations such as simultaneous drag and drop by multiple users. Additionally, we have created a wrapper application to inject support for multiple input devices into legacy applications at runtime - without the need for code alteration or recompilation. We present two tabletop applications that make use of our framework: one is a graphical front end to a military course of action scheduling application and was developed with the framework. The second application, a component based data visualisation application, employs the injection wrapper application to gain support for distributed multiple input devices at runtime.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126580500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Direct intentions: the effects of input devices on collaboration around a tabletop display","authors":"Vicki Ha, K. Quinn, Tara Whalen, R. Mandryk","doi":"10.1109/TABLETOP.2006.10","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.10","url":null,"abstract":"This paper explores users' interpersonal interactions during collaboration around a tabletop display, in order to better understand the affordances offered by this medium. We investigate participants' collaborative interactions, particularly related to the type of input device provided. Stylus, mouse, and touch-based interactions were provided to allow multiple people to simultaneously interact with tabletop systems in a series of studies, and we observed how the choice of direct or indirect input device affected collaboration. In this paper, we discuss how direct and indirect input affect natural interactions, ergonomics, territoriality, gestures, and awareness of both intention and action. The findings from our studies are valuable for those who deploy and design tabletop systems, by providing them with guidelines for appropriate choice of input device.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130907959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Considering reach in tangible and table top design","authors":"A. Toney, B. Thomas","doi":"10.1109/TABLETOP.2006.9","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.9","url":null,"abstract":"Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is used. Despite its impact to date tangible, table top, and user interface design have all largely overlooked reach as a design constraint. As a result, advancing the state of the art for tangible and table top designs requires rethinking existing designs to consider the repercussions of reach, and starting to formally consider reach as part of our designs process. Designing in consideration of reach allows for more usable tables, applications supporting diverse environments, and user interfaces which are optimally scaled to their current set of users.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"65 9","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114125880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tue Haste Andersen, Remo Huber, Adjan Kretz, M. Fjeld
{"title":"Feel the beat: direct manipulation of sound during playback","authors":"Tue Haste Andersen, Remo Huber, Adjan Kretz, M. Fjeld","doi":"10.1109/TABLETOP.2006.14","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.14","url":null,"abstract":"We present a tangible user interface for direct manipulation of sound during playback. The interface was inspired by observing DJs and musicians working with computers where looping of sound takes on an important role. Through exploration using hardware and software prototypes we have realized direct mapping of perceptually important sound parameters to a motorized slider, enabling users to monitor and manipulate sound during playback.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133727623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualizing audio in group table conversation","authors":"Karrie Karahalios, T. Bergstrom","doi":"10.1109/TABLETOP.2006.37","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.37","url":null,"abstract":"In this paper, we create social visualizations of aural group conversation. These visualizations are tailored to a table setting. Examples of such settings are a family sitting about a table eating dinner or colleagues sitting about a table in a meeting. The form of the visualization is highly coupled to its function. People sit about the table structure and see their conversation visualized on the table surface as they speak. Using this physical structure, we present two graphical table interfaces. The first interface depicts the rhythm and conversational patterns in table top interaction; the second visualization extends this theme by incorporating a voting mechanism to highlight agreement and disagreement in spoken interaction. The visualizations evolve over time to create an evocative, graphical, interactive snapshot of the entire conversation within that table space.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128257976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Matsuda, Mitsunori Matsushita, Tatsumi Yamada, T. Naemura
{"title":"Behavioral analysis of asymmetric information sharing on Lumisight table","authors":"M. Matsuda, Mitsunori Matsushita, Tatsumi Yamada, T. Naemura","doi":"10.1109/TABLETOP.2006.6","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.6","url":null,"abstract":"This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128598914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multi-user interface and interactions on direct-touch horizontal surfaces: collaborative tabletop research at MERL","authors":"Chia Shen","doi":"10.1109/TABLETOP.2006.22","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.22","url":null,"abstract":"While \"displays\" have the connotation of affording visual output, \"surfaces\" invite the users to interact. What happens then when the surfaces are also displays, when a direct input interface space and output visual space are superimposed onto the same touch interactive surfaces? In the past three years at MERL, we have systematically examined, studied and evaluated, holistically, user interface and interaction techniques on one particular type of direct touch computational surfaces - multitouch multiuser tabletops. We have created and prototyped a set of novel interface systems ranging from a photo story sharing table called PDH (personal digital historian) to the DiamondSpin tabletop tool kit, and UbiTable, to interaction concepts including CoRDs, Modal Spaces, Glimpse multilevel input model, ExpressiveTouch bimanual gestures and bifocal tabletop display interactions. We have also obtained preliminary findings on nonspeech audio feedback on multi-user interactive tabletops, and some of the effects of the size of tables and size of groups on different aspects of multiuser collaboration. Our future research investigates interaction and visualization across table centric interactive spaces with multiple surfaces of tabletops and walls in a new project called DiamondSpace.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125146938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fang Chen, P. Eades, J. Epps, Serge Lichman, Benjamin Close, P. Hutterer, M. Takatsuka, B. Thomas, Mike Wu
{"title":"ViCAT: visualisation and interaction on a collaborative access table","authors":"Fang Chen, P. Eades, J. Epps, Serge Lichman, Benjamin Close, P. Hutterer, M. Takatsuka, B. Thomas, Mike Wu","doi":"10.1109/TABLETOP.2006.36","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.36","url":null,"abstract":"Despite many years of research in the area of human computer interaction, there are still remarkably few computing platforms in existence that permit remote collaboration over various software applications in an intense manner. Visualisation and interaction on a collaborative access table (ViCAT) is a new project whose aim is to allow intense collaboration between multiple users at multiple remotely located sites, as if the users were gathered around a physical table. This paper introduces the ViCAT design philosophy and how it addresses the mixed presence groupware concept, and then describes the relationship between the ViCAT project and current horizontal interactive human computer systems research.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"53 32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124653443","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Proposal of a multi-layer structure for multilingual display on a Lumisight table","authors":"T. Yoshino, Mitsunori Matsushita, J. Munemori","doi":"10.1109/TABLETOP.2006.25","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.25","url":null,"abstract":"The goal of our research is to support face to face discussion performed by participants with differing languages. To support such a discussion, the Lumisight Table, which can provide different information simultaneously on a single screen, has been proposed. We have developed a multilingual face to face idea generation support system on a Lumisight table. The advantage of the use of the multilingual function is to display the correct direction and in the participant's native language. Each user seated around a table can see a similar image but characters in the images are rotated to each user's direction. However, we found other problems in multilingual input and display. To solve the problem, we propose a concept of multilayer structure on Lumisight table.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125140486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Extending tabletops to support flexible collaborative interactions","authors":"Y. Rogers, Youn-kyung Lim, William R. Hazlewood","doi":"10.1109/TABLETOP.2006.13","DOIUrl":"https://doi.org/10.1109/TABLETOP.2006.13","url":null,"abstract":"Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of collaborative interactions that take place. Our research is concerned with how to extend the tabletop by integrating it with other spaces and artifacts in the physical world. Our goal is to design workspaces that support a wider range of collaborative tasks, determining which are well suited to the tabletop and which are better performed using physical representations and spaces. We describe a physical digital space that we built for this purpose and then a study that compared how groups collaborate on a design task when using this versus solely the tabletop. The findings showed that extending the tabletop into a physical space enabled groups to collaborate more easily and flexibly.","PeriodicalId":135767,"journal":{"name":"First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132003815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}