考虑可触及的有形和桌面设计

A. Toney, B. Thomas
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引用次数: 44

摘要

Reach极大地影响了有形和桌面用户界面设计的各个方面。它规定了每个用户可用的输入空间,并在很大程度上决定了如何使用该空间。尽管它的影响是有形的,桌面和用户界面设计都在很大程度上忽视了作为设计约束的范围。因此,推动有形和桌面设计的艺术状态需要重新思考现有的设计,以考虑可达性的影响,并开始正式考虑可达性作为我们设计过程的一部分。考虑范围的设计允许更多可用的表、支持不同环境的应用程序和最佳地扩展到当前用户集的用户界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Considering reach in tangible and table top design
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is used. Despite its impact to date tangible, table top, and user interface design have all largely overlooked reach as a design constraint. As a result, advancing the state of the art for tangible and table top designs requires rethinking existing designs to consider the repercussions of reach, and starting to formally consider reach as part of our designs process. Designing in consideration of reach allows for more usable tables, applications supporting diverse environments, and user interfaces which are optimally scaled to their current set of users.
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