Behavioral analysis of asymmetric information sharing on Lumisight table

M. Matsuda, Mitsunori Matsushita, Tatsumi Yamada, T. Naemura
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引用次数: 8

Abstract

This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.
Lumisight表信息不对称共享行为分析
本研究通过关注群体成员拥有不同信息的分布式认知环境,揭示了设计群体支持环境的重要因素。我们发现,当团队成员使用桌面CSCW环境时,团队内部的亲密度提高了团队绩效。为了证实这一点,我们进行了在分布式认知环境中观察人类行为的实验。参与者玩一个迷宫游戏,在这个游戏中,拥有有限和分散信息的玩家相互交流,以抓住一个快速移动的目标。比较了两种CSCW环境下的组表现:防止间接通信的普通LCD设置和桌面显示(Lumisight table)。研究发现,桌面展示可以提高团队绩效,而团队成员之间的亲密关系又会强化这种绩效优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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