{"title":"La place de l'ergonomie dans un projet de conception d'une R&D industrielle, le cas du tri des déchets télé-opéré","authors":"M. Beaudoin, Anne Antoni","doi":"10.1145/2044354.2044385","DOIUrl":"https://doi.org/10.1145/2044354.2044385","url":null,"abstract":"Over the 4 years of designing of this distance waste-sorting machine, ergonomics has been considered more and more influential. The activity analysis in particular has raised a number of questions on the tool functionalities and its place in the work management, questions which proved to be crucial in the aspect of production performance. Therefore greater efforts have been made to create initially unplanned user tests at different stages of the project designing.\u0000 Today, the man-machine interaction is most important. Especially in the tools adaptation to new waste-fields, which recognition can be more or less difficult for an operator.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116403432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Utilisation d'outils de visual data mining pour l'exploration d'un ensemble de règles d'association","authors":"G. Bothorel, Mathieu Serrurier, Christophe Hurter","doi":"10.1145/2044354.2044369","DOIUrl":"https://doi.org/10.1145/2044354.2044369","url":null,"abstract":"Data Mining aims at extracting maximum of knowledge from huge databases. It is realized by an automatic process or by data visual exploration with interactive tools. Automatic data mining extracts all the patterns which match a set of metrics. The limit of such algorithms is the amount of extracted data which can be larger than the initial data volume. In this article, we focus on association rules extraction with Apriori algorithm. After the description of a characterization model of a set of association rules, we propose to explore the results of a Data Mining algorithm with an interactive visual tool. There are two advantages. First it will visualize the results of the algorithms from different points of view (metrics, rules attributes...). Then it allows us to select easily inside large set of rules the most relevant ones.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131031831","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Draw me the Web\": impact of mental model of the web on information search performance of young users","authors":"J. Dinet, M. Kitajima","doi":"10.1145/2044354.2044358","DOIUrl":"https://doi.org/10.1145/2044354.2044358","url":null,"abstract":"The aim of this experiment conducted with 51 French children was to understand the relationships between children's information search performances and their mental model of the Web. Each participant was individually asked (a) to complete a demographic questionnaire asking experience with the Web, (b) to draw a picture of her/his perception about the Web, and (c) to perform two search tasks. The results showed that several mental models existed for young users about the Web, independently of their experience with the Web. Moreover, the results confirmed that mental model of the Web could have an effect on the performance.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"479 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133806531","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inspirer, explorer: Magellan, un environnement interactif evolutionnaire pour la génération d'exemples","authors":"Dimitri Masson, Alexandre Demeure, Gaëlle Calvary","doi":"10.1145/2044354.2044382","DOIUrl":"https://doi.org/10.1145/2044354.2044382","url":null,"abstract":"Creativity is key in User Interfaces (UI) design. Numerous methods and tools exist for supporting creativity. However few have focused on the presentation of examples so far. We propose Magellan an interactive evolutionary environment to semi-automatically generate examples galleries suited to the problem under study. We report a qualitative evaluation of Magellan for designing an Instant Messenger UI.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"9 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131638038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SAM: the Swiss Army Menu","authors":"David Bonnet, Caroline Appert","doi":"10.1145/2044354.2044361","DOIUrl":"https://doi.org/10.1145/2044354.2044361","url":null,"abstract":"This article introduces the Swiss Army Menu (SAM), a radial menu that enables a very large number of functions on a single small tactile screen. The design of SAM relies on four different kinds of items, support for navigating in hierarchies of items and a control based on small thumb movements. SAM can thus offer a set of functions so large that it would typically have required a number of widgets that could not have been displayed in a single viewport at the same time.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"304 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115874749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adriano Scoditti, Thomas Vincent, J. Coutaz, R. Blanch, N. Mandran
{"title":"TouchOver: decoupling positioning from selection on touch-based handheld devices","authors":"Adriano Scoditti, Thomas Vincent, J. Coutaz, R. Blanch, N. Mandran","doi":"10.1145/2044354.2044362","DOIUrl":"https://doi.org/10.1145/2044354.2044362","url":null,"abstract":"When compared to conventional desktop mouse input, touch input on handheld devices suffers from the lack of a main feature: that of a mouseover state that can provide users with dynamic pro-active information. In addition, with touch screens, selection precision is limited by undesired extra finger tracking during finger press and lift movements.\u0000 We propose TouchOver, a multi-modal input technique for touch-screen accelerometers-enabled handheld devices where positioning is performed with a finger on the touch surface, while selection is triggered by a gentle \"tilt forward\" of the device. By doing so, TouchOver adds a mouseover-like state and improves selection precision while remaining compatible with existing interaction techniques such as Shift [10] devised to improve precision. Our formal user study shows a significant precision improvement over two other selection techniques as well as a good tradeoff between speed and accuracy.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121374468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analyse de la tâche de diagnostic et évaluation d'IHM en imagerie médicale","authors":"Olivier Hû, C. Cavaro-Ménard, Lindsey Cooper","doi":"10.1145/2044354.2044365","DOIUrl":"https://doi.org/10.1145/2044354.2044365","url":null,"abstract":"Biomedical imaging has become an essential part of patient care. The emergence of new technologies raises important questions concerning the most appropriate display station, the most appropriate image optimisation technique and the level of experience the reader brings to the assessment process. The Equimose project considers these issues and applies a global approach to the diagnostic reading process in MRI and nuclear medicine.\u0000 Human-Computer Interaction is an essential part of the present study, whereby all tools used in the diagnostic process are considered and analysed e.g. peripheral I/O and software. All software tools, which are manipulated by the reader, are considered with the ultimate aim of defining a global task model that includes and represents the specificities of a selection of reading tasks as represented by MRI and PET imaging modalities.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130553491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Extension de la norme ISO 9241-9 au pointage en 3D","authors":"B. Schmitt, M. Raynal, E. Dubois, C. Bach","doi":"10.1145/2044354.2044379","DOIUrl":"https://doi.org/10.1145/2044354.2044379","url":null,"abstract":"Nowadays, more applications use the visualization of three-dimensional data to represent complex data. But interaction tasks for this kind of environment do not take benefits from formal evaluation methods. We propose to extend the 9241-9 ISO standard, which gives recommendations for pointing task in 1D or 2D, to a 3D pointing task. We describe our protocol used to evaluate the performance and the satisfaction of users.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131993394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nathan Godard, M. Raynal, B. Martin, Jean-Luc Vinot
{"title":"Etude de l'impact d'une pré-visualisation des résultats d'un système de prédiction de caractères","authors":"Nathan Godard, M. Raynal, B. Martin, Jean-Luc Vinot","doi":"10.1145/1629826.1629863","DOIUrl":"https://doi.org/10.1145/1629826.1629863","url":null,"abstract":"Last decade has seen the democratization of small sensitive devices. But text entry solutions remain faithful to the AZERTY/QWERTY layout or to the 12-key mobile phone keypad. We propose SlideKey which is based on FOCL from Scott MacKenzie. The technique uses a linear keyboard whose layout changes according to probablities. Key selection is operated thanks to four directional keys. SlideKey integrates a pre-visualisation of the two-next layouts to ease user to planify his next interactions. Preliminary tests show a not significant gain in performance when pre-visualisation is used.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"222 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117003881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yoann Gabillon, Gaëlle Calvary, N. Mandran, Humbert Fiorino
{"title":"Composition dynamique d'interfaces homme-machine: besoin utilisateur ou défi de chercheur?","authors":"Yoann Gabillon, Gaëlle Calvary, N. Mandran, Humbert Fiorino","doi":"10.1145/1629826.1629837","DOIUrl":"https://doi.org/10.1145/1629826.1629837","url":null,"abstract":"Most of the time both the context of use (<user, platform, environment>) and the user's task (<goal, procedure>) are supposed to be specified at design time before designing a User Interface (UI). In ubiquitous computing, the context of use may dynamically vary, as a result making it possible for user's goals to emerge opportunistically. This calls for being able to dynamically compose UIs. This paper relates a social study that aims at understanding to which extent dynamic composition of UIs is a push vs a pull technology. The study is made of 26 qualitative surveys and 3 focus groups. Even if the study could be further conducted, it provides interesting results to feed in software developments.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129922781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}