{"title":"Lessons learned: designing a mobile application for teaching computer science concepts to middle school girls","authors":"R. Ross, Wenjin Zhou","doi":"10.1145/2957265.2961853","DOIUrl":"https://doi.org/10.1145/2957265.2961853","url":null,"abstract":"While the technology field is growing very fast and is important to our day-to-day lives, very few women consider this field as one they would like to pursue. While the reasons for this are primarily cultural, early exposure to these fields is also very important. In this small study, we tested a customized mobile application (App) we designed to teach middle school girls about computer science concepts. We used surveys to determine which content presentation methods were more effective for learning and to find out their perception of the App. We also tracked participants' movements in the App. We found that among our 7 participants, interactive presentation methods seemed to be better for teaching than heavy text-based methods. We also found out that no participant took the same path through the App. We hope the results from this preliminary study will help add to the knowledge of this demographic in both teaching and design work.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127881148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. McNally, Frank Bentley, S. Peesapati, S. Ponnada
{"title":"Exploring best practices for card interactions through a three-method triangulation","authors":"J. McNally, Frank Bentley, S. Peesapati, S. Ponnada","doi":"10.1145/2957265.2957270","DOIUrl":"https://doi.org/10.1145/2957265.2957270","url":null,"abstract":"We describe a series of studies using three methods to understand usage of a cards-based mobile queryless search experience. An existing product was chosen as stimuli to allow for quick execution to learn from participants who have had experience over an extended period of time, as opposed to only studying first time use. Findings from these studies provide implications that can be used to inform products aimed at satisfying user needs for personal information while on the go. Focus is placed on the ability for queryless search results to display actionable information as well as provide direct actions without additional clicks.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127848886","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Paula Roinesalo, Juho Rantakari, Lasse Virtanen, Jonna Häkkilä
{"title":"Clothes integrated visual markers as self-expression tool","authors":"Paula Roinesalo, Juho Rantakari, Lasse Virtanen, Jonna Häkkilä","doi":"10.1145/2957265.2961832","DOIUrl":"https://doi.org/10.1145/2957265.2961832","url":null,"abstract":"In this demo, we present a concept where garment-integrated visual markers are used for self-expression. We present a wearable design, where clothing design style integrates with the visual design of AR markers, which are read with a mobile phone or tablet. The garment functions as a platform for self-expression, and the demo illustrates how both the AR content and the placement of the markers can play a role in the self-expression.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127796807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. Paternò, Kaisa Väänänen, K. Church, Jonna Häkkilä, A. Krüger, M. Serrano
{"title":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","authors":"F. Paternò, Kaisa Väänänen, K. Church, Jonna Häkkilä, A. Krüger, M. Serrano","doi":"10.1145/2957265","DOIUrl":"https://doi.org/10.1145/2957265","url":null,"abstract":"MobileHCI brings together people from diverse backgrounds and areas of expertise to provide a truly multidisciplinary forum. Academics, hardware and software developers, designers and practitioners alike can discuss challenges encountered on different frontiers of mobility, as well as potential solutions that will advance the field. The conference covers both academic and industry research, ranging from fundamental interaction models and techniques to social and cultural aspects of everyday life with mobile technologies.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128831630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Info-Bead group modeling in a mobile scenario","authors":"T. Kuflik, Yuri Variat, E. Dim, Yevgeni Mumblat","doi":"10.1145/2957265.2961849","DOIUrl":"https://doi.org/10.1145/2957265.2961849","url":null,"abstract":"The mobile scenario is an extremely challenging one when it comes to providing personalized, context aware services to mobile users. Users may dynamically and continuously enter and leave smart environments that may offer them relevant services. However, the environments may not know anything about the users and hence, providing personalized, context aware services becomes a challenge: users need to be identified, queried for their preferences and monitored before a service can be provided. The lack of standard, easy to use personalization infrastructure worsens the problem -- every service provider needs to build a proprietary, add-hoc user modeling component from scratch, thus to invest considerable effort in the task. This work builds on top of previous work on Info-Beads user modeling. Following past research, it suggests an Info-Beads approach for mobile user modeling for monitoring users and enabling standardization in building user models, reusing both components and data. The specific contribution is to allow monitoring mobile users, reasoning on their data and creating individual and group models from it. We demonstrate the ideas in the area of media content recommendations for groups and individual mobile users in smart environments, as a possible case study.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129258255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multi-level interaction with an LED-matrix edge display","authors":"Henning Pohl, Bastian Krefeld, M. Rohs","doi":"10.1145/2957265.2961855","DOIUrl":"https://doi.org/10.1145/2957265.2961855","url":null,"abstract":"Interaction with mobile devices currently requires close engagement with them. For example, users need to pick them up and unlock them, just to check whether the last notification was for an urgent message. But such close engagement is not always desirable, e.g., when working on a project with the phone just laying around on the table. Instead, we explore around-device interactions to bring up and control notifications. As users get closer to the device, more information is revealed and additional input options become available. This allows users to control how much they want to engage with the device. For feedback, we use a custom LED-matrix display prototype on the edge of the device. This allows for coarse, but bright, notifications in the periphery of attention, but scales up to allow for slightly higher resolution feedback as well.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117192398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hsin-Ruey Tsai, Da-Yuan Huang, Chen-Hsin Hsieh, Lee-Ting Huang, Y. Hung
{"title":"MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices","authors":"Hsin-Ruey Tsai, Da-Yuan Huang, Chen-Hsin Hsieh, Lee-Ting Huang, Y. Hung","doi":"10.1145/2957265.2961835","DOIUrl":"https://doi.org/10.1145/2957265.2961835","url":null,"abstract":"Smartphone screen size becomes larger nowadays. However, it causes users hard to reach a target with the thumb when using the smartphone in one hand. We propose an interaction method MovingScreen to solve the hard-to-reach problem by making the smartphone screen view movable. Users move the screen view to make the target into their comfort zone, an area users comfortably performing touch input with the thumb. They then select a target easily. Using the proposed triggering gesture bezel-scroll, MovingScreen automatically calibrates the comfort zone. Bezel-scroll detects the comfort zone and provides different screen moving ratios for users in different poses to hold the smartphone. Users are even allowed to adjust screen moving speed by altering bezel-scroll length. We evaluate performance of MovingScreen and other methods in a user study. The results show that MovingScreen has similar selection time (1030.58ms) but lower error rate (4.57%) to the other methods.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126811984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Pinder, Jo Vermeulen, Adhi Wicaksono, R. Beale, R. Hendley
{"title":"If this, then habit: exploring context-aware implementation intentions on smartphones","authors":"C. Pinder, Jo Vermeulen, Adhi Wicaksono, R. Beale, R. Hendley","doi":"10.1145/2957265.2961837","DOIUrl":"https://doi.org/10.1145/2957265.2961837","url":null,"abstract":"Implementation intentions, 'if-then' plans where 'if's are contextual cues and 'then's are specific goal-related behaviours, hold much promise as an effective behaviour change technique to support habit formation. Nevertheless, they have been underused in digital behaviour change interventions. To address this gap, we outline a novel design of an implementation intention intervention that exploits the context-aware functionality of smartphones to extend the scope of these goal constructs. The results of a probe study and qualitative data from an elicitation survey are presented, from which we derive a set of key design recommendations and pointers for future research.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125956764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aesthetic physical items for visualizing personal sleep data","authors":"Jonna Häkkilä, Lasse Virtanen","doi":"10.1145/2957265.2965019","DOIUrl":"https://doi.org/10.1145/2957265.2965019","url":null,"abstract":"In the area of wellness and health, people are currently logging and monitoring an increasing amount of information of their everyday lives. The visualization of the logged data is currently typically presented in a mobile phone app. Here, we present our ongoing research on physical visualizations of sleep data, monitored with a wearable sensor. Our aim is to create tangible artifacts where the data has been integrated to the design in an aesthetic way, and hence provide information appliances that people can reflect upon.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124726402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonna Häkkilä, O. Juhlin, Susanne CJ Boll, Ashley Colley
{"title":"The role and impact of aesthetics in designing mobile devices","authors":"Jonna Häkkilä, O. Juhlin, Susanne CJ Boll, Ashley Colley","doi":"10.1145/2957265.2965024","DOIUrl":"https://doi.org/10.1145/2957265.2965024","url":null,"abstract":"This workshop addresses a topic, which has been relatively (and surprisingly) little considered among mobile HCI research -- aesthetics in design. Whereas research in the area is under represented, aesthetics is one of the key parameters in product design, and an important part of user experience. By understanding the role and impact of aesthetics, we can better understand user behavior and preferences, create better user interfaces, and improve our design processes. As mobile HCI is expanding in mass markets to new areas and form factors such as bracelets, glasses and smart clothing, the possibilities for designers are growing. In this workshop, we consider, e.g., user research, design research, prototypes and case studies related to aesthetics in designing mobile devices and interactions, and draw a research agenda for the future.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125851849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}