Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct最新文献

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Embodied notifications: implicit notifications through electrical muscle stimulation 具身通知:通过肌肉电刺激产生的内隐通知
Stefan Schneegass, Rufat Rzayev
{"title":"Embodied notifications: implicit notifications through electrical muscle stimulation","authors":"Stefan Schneegass, Rufat Rzayev","doi":"10.1145/2957265.2962663","DOIUrl":"https://doi.org/10.1145/2957265.2962663","url":null,"abstract":"Notifications are an important function of mobile devices. They inform users about important events such as incoming messages or upcoming events. Prior work, however, showed that notifications can be disruptive which will become worse with the increasing number of notifications. Since notifications are currently not prioritized, disruption may lead to disregard of many important notifications. We propose embodied notification, a novel way of gaining the attention of the user. In contrast to regular ways of notifying the user such as presenting visual, auditory, or vibro-tactile cues, embodied notification use the body of the user as feedback channel. Thus, embodied notifications provide benefit to the user due to their embodiment and implicit nature. This novel type of notification can help gaining the attention of the user.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116629524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
On the use of audio in the educational location based game platform MILE 基于教育定位的游戏平台MILE中音频的运用
C. Brosda, S. Bartsch, L. Oppermann, Steffen Schaal
{"title":"On the use of audio in the educational location based game platform MILE","authors":"C. Brosda, S. Bartsch, L. Oppermann, Steffen Schaal","doi":"10.1145/2957265.2964198","DOIUrl":"https://doi.org/10.1145/2957265.2964198","url":null,"abstract":"An easy-to-use tool is presented that supports educators to create geogames for smartphones with media. The research questions are addressed whether educators use audios to support learning, and if they do, how do they use them? First results of the actual usage indicate that the potential of audio has not been fully exploited in all cases.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128339098","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Clothes integrated visual markers as self-expression tool 服装整合了视觉标记作为自我表达的工具
Paula Roinesalo, Juho Rantakari, Lasse Virtanen, Jonna Häkkilä
{"title":"Clothes integrated visual markers as self-expression tool","authors":"Paula Roinesalo, Juho Rantakari, Lasse Virtanen, Jonna Häkkilä","doi":"10.1145/2957265.2961832","DOIUrl":"https://doi.org/10.1145/2957265.2961832","url":null,"abstract":"In this demo, we present a concept where garment-integrated visual markers are used for self-expression. We present a wearable design, where clothing design style integrates with the visual design of AR markers, which are read with a mobile phone or tablet. The garment functions as a platform for self-expression, and the demo illustrates how both the AR content and the placement of the markers can play a role in the self-expression.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127796807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct 第18届移动设备与服务人机交互国际会议论文集
F. Paternò, Kaisa Väänänen, K. Church, Jonna Häkkilä, A. Krüger, M. Serrano
{"title":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","authors":"F. Paternò, Kaisa Väänänen, K. Church, Jonna Häkkilä, A. Krüger, M. Serrano","doi":"10.1145/2957265","DOIUrl":"https://doi.org/10.1145/2957265","url":null,"abstract":"MobileHCI brings together people from diverse backgrounds and areas of expertise to provide a truly multidisciplinary forum. Academics, hardware and software developers, designers and practitioners alike can discuss challenges encountered on different frontiers of mobility, as well as potential solutions that will advance the field. The conference covers both academic and industry research, ranging from fundamental interaction models and techniques to social and cultural aspects of everyday life with mobile technologies.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128831630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Info-Bead group modeling in a mobile scenario 移动场景中的信息头组建模
T. Kuflik, Yuri Variat, E. Dim, Yevgeni Mumblat
{"title":"Info-Bead group modeling in a mobile scenario","authors":"T. Kuflik, Yuri Variat, E. Dim, Yevgeni Mumblat","doi":"10.1145/2957265.2961849","DOIUrl":"https://doi.org/10.1145/2957265.2961849","url":null,"abstract":"The mobile scenario is an extremely challenging one when it comes to providing personalized, context aware services to mobile users. Users may dynamically and continuously enter and leave smart environments that may offer them relevant services. However, the environments may not know anything about the users and hence, providing personalized, context aware services becomes a challenge: users need to be identified, queried for their preferences and monitored before a service can be provided. The lack of standard, easy to use personalization infrastructure worsens the problem -- every service provider needs to build a proprietary, add-hoc user modeling component from scratch, thus to invest considerable effort in the task. This work builds on top of previous work on Info-Beads user modeling. Following past research, it suggests an Info-Beads approach for mobile user modeling for monitoring users and enabling standardization in building user models, reusing both components and data. The specific contribution is to allow monitoring mobile users, reasoning on their data and creating individual and group models from it. We demonstrate the ideas in the area of media content recommendations for groups and individual mobile users in smart environments, as a possible case study.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129258255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multi-level interaction with an LED-matrix edge display 多级交互与led矩阵边缘显示
Henning Pohl, Bastian Krefeld, M. Rohs
{"title":"Multi-level interaction with an LED-matrix edge display","authors":"Henning Pohl, Bastian Krefeld, M. Rohs","doi":"10.1145/2957265.2961855","DOIUrl":"https://doi.org/10.1145/2957265.2961855","url":null,"abstract":"Interaction with mobile devices currently requires close engagement with them. For example, users need to pick them up and unlock them, just to check whether the last notification was for an urgent message. But such close engagement is not always desirable, e.g., when working on a project with the phone just laying around on the table. Instead, we explore around-device interactions to bring up and control notifications. As users get closer to the device, more information is revealed and additional input options become available. This allows users to control how much they want to engage with the device. For feedback, we use a custom LED-matrix display prototype on the edge of the device. This allows for coarse, but bright, notifications in the periphery of attention, but scales up to allow for slightly higher resolution feedback as well.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117192398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices MovingScreen:移动设备自动舒适区校准,选择难以到达的目标
Hsin-Ruey Tsai, Da-Yuan Huang, Chen-Hsin Hsieh, Lee-Ting Huang, Y. Hung
{"title":"MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices","authors":"Hsin-Ruey Tsai, Da-Yuan Huang, Chen-Hsin Hsieh, Lee-Ting Huang, Y. Hung","doi":"10.1145/2957265.2961835","DOIUrl":"https://doi.org/10.1145/2957265.2961835","url":null,"abstract":"Smartphone screen size becomes larger nowadays. However, it causes users hard to reach a target with the thumb when using the smartphone in one hand. We propose an interaction method MovingScreen to solve the hard-to-reach problem by making the smartphone screen view movable. Users move the screen view to make the target into their comfort zone, an area users comfortably performing touch input with the thumb. They then select a target easily. Using the proposed triggering gesture bezel-scroll, MovingScreen automatically calibrates the comfort zone. Bezel-scroll detects the comfort zone and provides different screen moving ratios for users in different poses to hold the smartphone. Users are even allowed to adjust screen moving speed by altering bezel-scroll length. We evaluate performance of MovingScreen and other methods in a user study. The results show that MovingScreen has similar selection time (1030.58ms) but lower error rate (4.57%) to the other methods.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126811984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
If this, then habit: exploring context-aware implementation intentions on smartphones 如果是这样,那么习惯:探索智能手机上的上下文感知实现意图
C. Pinder, Jo Vermeulen, Adhi Wicaksono, R. Beale, R. Hendley
{"title":"If this, then habit: exploring context-aware implementation intentions on smartphones","authors":"C. Pinder, Jo Vermeulen, Adhi Wicaksono, R. Beale, R. Hendley","doi":"10.1145/2957265.2961837","DOIUrl":"https://doi.org/10.1145/2957265.2961837","url":null,"abstract":"Implementation intentions, 'if-then' plans where 'if's are contextual cues and 'then's are specific goal-related behaviours, hold much promise as an effective behaviour change technique to support habit formation. Nevertheless, they have been underused in digital behaviour change interventions. To address this gap, we outline a novel design of an implementation intention intervention that exploits the context-aware functionality of smartphones to extend the scope of these goal constructs. The results of a probe study and qualitative data from an elicitation survey are presented, from which we derive a set of key design recommendations and pointers for future research.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125956764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Aesthetic physical items for visualizing personal sleep data 用于可视化个人睡眠数据的美学物理项目
Jonna Häkkilä, Lasse Virtanen
{"title":"Aesthetic physical items for visualizing personal sleep data","authors":"Jonna Häkkilä, Lasse Virtanen","doi":"10.1145/2957265.2965019","DOIUrl":"https://doi.org/10.1145/2957265.2965019","url":null,"abstract":"In the area of wellness and health, people are currently logging and monitoring an increasing amount of information of their everyday lives. The visualization of the logged data is currently typically presented in a mobile phone app. Here, we present our ongoing research on physical visualizations of sleep data, monitored with a wearable sensor. Our aim is to create tangible artifacts where the data has been integrated to the design in an aesthetic way, and hence provide information appliances that people can reflect upon.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124726402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
The role and impact of aesthetics in designing mobile devices 美学在设计移动设备中的作用和影响
Jonna Häkkilä, O. Juhlin, Susanne CJ Boll, Ashley Colley
{"title":"The role and impact of aesthetics in designing mobile devices","authors":"Jonna Häkkilä, O. Juhlin, Susanne CJ Boll, Ashley Colley","doi":"10.1145/2957265.2965024","DOIUrl":"https://doi.org/10.1145/2957265.2965024","url":null,"abstract":"This workshop addresses a topic, which has been relatively (and surprisingly) little considered among mobile HCI research -- aesthetics in design. Whereas research in the area is under represented, aesthetics is one of the key parameters in product design, and an important part of user experience. By understanding the role and impact of aesthetics, we can better understand user behavior and preferences, create better user interfaces, and improve our design processes. As mobile HCI is expanding in mass markets to new areas and form factors such as bracelets, glasses and smart clothing, the possibilities for designers are growing. In this workshop, we consider, e.g., user research, design research, prototypes and case studies related to aesthetics in designing mobile devices and interactions, and draw a research agenda for the future.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125851849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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