{"title":"Standing hypotension prediction based on smartwatch heart rate variability data: a novel approach","authors":"D. Iakovakis, L. Hadjileontiadis","doi":"10.1145/2957265.2970370","DOIUrl":"https://doi.org/10.1145/2957265.2970370","url":null,"abstract":"The number of wearable and smart devices which are connecting every day in the Internet of Things (IoT) is continuously growing. We have a great opportunity though to improve the quality of life (QoL) standards by adding medical value to these devices. Especially, by exploiting IoT technology, we have the potential to create useful tools which utilize the sensors to provide biometric data. This novel study aims to use a smartwatch, independent from other hardware, to predict the Blood Pressure (BP) drop caused by postural changes. In cases that the drop is due to orthostatic hypotension (OH) can cause dizziness or even faint factors, which increase the risk of fall in the elderly but, as well as, in younger groups of people. A mathematical prediction model is proposed here which can reduce the risk of fall due to OH by sensing heart rate variability (data and drops in systolic BP after standing in a healthy group of 10 subjects. The experimental results justify the efficiency of the model, as it can perform correct prediction in 86.7% of the cases, and are encouraging enough for extending the proposed approach to pathological cases, such as patients with Parkinson's disease, involving large scale experiments.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133862068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A wearable handwriting system for time-warping collocation","authors":"Y. Kono, Yuki Tanaka","doi":"10.1145/2957265.2962652","DOIUrl":"https://doi.org/10.1145/2957265.2962652","url":null,"abstract":"This paper presents our new wearable handwriting input system that tracks user's index finger in the air and the finger loci are stored to the user location as handwriting and the handwritings can be shared by users as virtual scribbles and/or messages in the air. Our proposed method detects the finger locus to the location by descending the user's head motion from finger tracking reading. Their head posture is calculated in semi real time by integrating the image processing from the head-worn camera images into acceleration/gyro sensor readings equipped with the head-mounted display.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"134 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124645317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"CoConUT: context collection for non-stationary user testing","authors":"Svenja Schröder, Jakob Hirschl, P. Reichl","doi":"10.1145/2957265.2962658","DOIUrl":"https://doi.org/10.1145/2957265.2962658","url":null,"abstract":"CoConUT is an Android app for collecting the mobile context as well as the frequency of interactions during mobile field studies (for example usability studies) using sensor data on the test device. For evaluation purposes the recorded user trial sessions can be visually explored. This facilitates an assessment of the user's attention patterns and enables the detection of limited cognitive resources caused by distracting contextual factors. The app was tested in a preliminary study for technical feasibility and is planned to be extended in the near future.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133550414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Embodied notifications: implicit notifications through electrical muscle stimulation","authors":"Stefan Schneegass, Rufat Rzayev","doi":"10.1145/2957265.2962663","DOIUrl":"https://doi.org/10.1145/2957265.2962663","url":null,"abstract":"Notifications are an important function of mobile devices. They inform users about important events such as incoming messages or upcoming events. Prior work, however, showed that notifications can be disruptive which will become worse with the increasing number of notifications. Since notifications are currently not prioritized, disruption may lead to disregard of many important notifications. We propose embodied notification, a novel way of gaining the attention of the user. In contrast to regular ways of notifying the user such as presenting visual, auditory, or vibro-tactile cues, embodied notification use the body of the user as feedback channel. Thus, embodied notifications provide benefit to the user due to their embodiment and implicit nature. This novel type of notification can help gaining the attention of the user.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116629524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How do I communicate my emotions on SNS and IMs?","authors":"Minal Jain, Sarita Seshagiri, Simran Chopra","doi":"10.1145/2957265.2961862","DOIUrl":"https://doi.org/10.1145/2957265.2961862","url":null,"abstract":"With influx of new devices and applications over the past few years, computer mediated communication has developed as an alternate to face-to-face communication. Through our study we attempt to understand how individuals communicate in mediated settings in emotion-laden situations. We explore their preferred medium of communication in different situations along with analysis of the content of communication. Spatial arrays, lexical surrogates, vocal spellings and grammatical markers were used as strategies by individuals for communicating non-verbal cues in text based communication. We also look at how messages sent on IMs or posts on social networks are interpreted by readers in terms of the emotional state of the sender. We found that while valence of the sender gets easily and accurately communicated, arousal is misinterpreted in most situations. In this paper, we present findings from our study which can be valuable for technology companies looking to better the current communication experience across different media.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"198 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129014870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lessons learned from designing a displayless consumer wearable tech","authors":"K. Kim, Anna-Marie Mansour, J. Lundell","doi":"10.1145/2957265.2957275","DOIUrl":"https://doi.org/10.1145/2957265.2957275","url":null,"abstract":"This paper discusses challenges and lessons learned from designing and launching consumer-facing wearable technologies that Intel developed with other companies. The lessons are drawn from the perspective of a user experience team working in a traditionally hardware company.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"12 2 Suppl 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127968853","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Brosda, S. Bartsch, L. Oppermann, Steffen Schaal
{"title":"On the use of audio in the educational location based game platform MILE","authors":"C. Brosda, S. Bartsch, L. Oppermann, Steffen Schaal","doi":"10.1145/2957265.2964198","DOIUrl":"https://doi.org/10.1145/2957265.2964198","url":null,"abstract":"An easy-to-use tool is presented that supports educators to create geogames for smartphones with media. The research questions are addressed whether educators use audios to support learning, and if they do, how do they use them? First results of the actual usage indicate that the potential of audio has not been fully exploited in all cases.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128339098","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hsin-Ruey Tsai, Cheng-Yuan Wu, Lee-Ting Huang, Y. Hung
{"title":"ThumbRing: private interactions using one-handed thumb motion input on finger segments","authors":"Hsin-Ruey Tsai, Cheng-Yuan Wu, Lee-Ting Huang, Y. Hung","doi":"10.1145/2957265.2961859","DOIUrl":"https://doi.org/10.1145/2957265.2961859","url":null,"abstract":"We propose an input device, ThumbRing, for items selection on head-mounted displays (HMDs) or smart glasses. ThumbRing is a ring with an inertial measurement unit (IMU) worn on the thumb to track the motion. By arranging an item to a finger segment, users touch and slide finger segments to select the items. To resist shake in mobile conditions such as walking, another IMU is attached to the back of the hand to compute relative angles between the hand and the thumb. Sliding and touching the segments with the thumb in the hand provide privacy, subtlety, natural haptic feedback and similar input area to smartphones. A pilot study is performed to obtain users' preference finger segments. We evaluate the performance of ThumbRing in different conditions and commitment approaches in a user study. The results show that accuracy are 92.3% and 89.7% in the sitting and walking conditions, respectively.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126434805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Serna, Lili Tong, A. Tabard, Simon Pageaud, S. George
{"title":"F-formations and collaboration dynamics study for designing mobile collocation","authors":"A. Serna, Lili Tong, A. Tabard, Simon Pageaud, S. George","doi":"10.1145/2957265.2962656","DOIUrl":"https://doi.org/10.1145/2957265.2962656","url":null,"abstract":"Mobile devices offer great opportunities in the field of collaborative learning for providing digital information while still supporting social interactions between group members. We designed and tested an orienteering mobile learning game to better understand how device use shaped collaboration in highly mobile conditions. The study involved four groups of three students all equipped with tablets. We focused our analysis on the relationship between participants' arrangements (F-formations), their device usage and coordination mechanisms (i.e. awareness, regulation, information sharing, and discussion). Our results emphasize the importance of considering the transitions between arrangements. From these observations we derive recommendations for the design of relevant interactions techniques for mobile collaborative activities.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126189782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MobileVideoTiles: video display on multiple mobile devices","authors":"Ming Li, Kaspar Maximilian Scharf, L. Kobbelt","doi":"10.1145/2957265.2961826","DOIUrl":"https://doi.org/10.1145/2957265.2961826","url":null,"abstract":"Modern mobile phones can capture and process high quality videos, which makes them a very popular tool to create and watch video content. However when watching a video together with a group, it is not convenient to watch on one mobile display due to its small form factor. One idea is to combine multiple mobile displays together to create a larger interactive surface for sharing visual content. However so far a practical framework supporting synchronous video playback on multiple mobile displays is still missing. We present the design of \"MobileVideoTiles\", a mobile application that enables users to watch local or online videos on a big virtual screen composed of multiple mobile displays. We focus on improving video quality and usability of the tiled virtual screen. The major technical contributions include: mobile peer-to-peer video streaming, playback synchronization, and accessibility of video resources. The prototype application has got several thousand downloads since release and received very positive feedback from users.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126222913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}