基于教育定位的游戏平台MILE中音频的运用

C. Brosda, S. Bartsch, L. Oppermann, Steffen Schaal
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引用次数: 5

摘要

介绍了一个易于使用的工具,支持教育工作者用媒体为智能手机创建地理游戏。研究的问题是教育工作者是否使用音频来支持学习,如果他们使用,他们如何使用它们?实际使用的第一个结果表明,音频的潜力并没有在所有情况下得到充分利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the use of audio in the educational location based game platform MILE
An easy-to-use tool is presented that supports educators to create geogames for smartphones with media. The research questions are addressed whether educators use audios to support learning, and if they do, how do they use them? First results of the actual usage indicate that the potential of audio has not been fully exploited in all cases.
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