Nina Runge, Marius Hellmeier, Dirk Wenig, R. Malaka
{"title":"Tag your emotions: a novel mobile user interface for annotating images with emotions","authors":"Nina Runge, Marius Hellmeier, Dirk Wenig, R. Malaka","doi":"10.1145/2957265.2961836","DOIUrl":"https://doi.org/10.1145/2957265.2961836","url":null,"abstract":"People tend to collect more and more data, this is especially true for images on mobile devices. Tagging images is a good way to sort such collections. While automatic tagging systems are often focused on the content, such as objects or persons in the image, manual annotations are very important to describe the context of an image. Often especially emotions are important, e.g., when a person reflects a situation, shows images from a very personal collection to others, or when using images to illustrate presentations. Unfortunately, manual annotation is often very boring and users are not very motivated to do so. While there are many approaches to motivate people to annotate data in a conventional way, none of them has focused on emotions. In this poster abstract, we present EmoWheel; an innovative interface to annotate images with emotional tags. We conducted a user study with 18 participants. Results show that the EmoWheel can enhance the motivation to annotate images.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124755176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Juho Rantakari, Lasse Virtanen, Jenni-Liisa Yliniva
{"title":"Exploring digital-fabricated natural materials and patterns for mobile devices","authors":"Juho Rantakari, Lasse Virtanen, Jenni-Liisa Yliniva","doi":"10.1145/2957265.2965017","DOIUrl":"https://doi.org/10.1145/2957265.2965017","url":null,"abstract":"In this workshop paper we present our exploration into using different natural materials and digital-fabricated patterns for mobile devices. We present different methods of altering natural materials through digital fabrication that alter their shape, flexibility and other characteristics. Using these methods, we believe that natural materials could be used more in mobile devices which could create more engaging user experiences.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125559670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Natalia Georgiadi, Eleni Kokkoli-Papadopoulou, G. Kordatos, Konstantinos Partheniadis, Manos Sparakis, P. Koutsabasis, S. Vosinakis, Dimitris Zissis, Modestos Stavrakis
{"title":"A pervasive role-playing game for introducing elementary school students to archaeology","authors":"Natalia Georgiadi, Eleni Kokkoli-Papadopoulou, G. Kordatos, Konstantinos Partheniadis, Manos Sparakis, P. Koutsabasis, S. Vosinakis, Dimitris Zissis, Modestos Stavrakis","doi":"10.1145/2957265.2963117","DOIUrl":"https://doi.org/10.1145/2957265.2963117","url":null,"abstract":"This paper presents ongoing work on the design and prototyping of a pervasive, role-playing game for elementary school students. The game takes place in a designated space presented as an excavation site, in which students become acquainted with a number of principal roles and tasks taking place in archaeological fieldwork. The educational goals are to introduce students to fundamental archaeology concepts and to inform them about the historical background of a specific site and the discovered artifacts. The game apparatus consists of a mobile application (android), a number of small wireless sensors (beacons), tangible models of the antiquities and simplified prop tools of the archaeological equipment (3D printed). The paper outlines the main design concepts, technologies used and gameplay and reports on a preliminary evaluation.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131729913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Paul Worgan, Jarrod Knibbe, Mike Fraser, D. M. Plasencia
{"title":"Mobile energy sharing futures","authors":"Paul Worgan, Jarrod Knibbe, Mike Fraser, D. M. Plasencia","doi":"10.1145/2957265.2962655","DOIUrl":"https://doi.org/10.1145/2957265.2962655","url":null,"abstract":"We foresee a future where energy in our mobile devices can be shared and redistributed to suit our current task needs. Many of us are beginning to carry multiple mobile devices and we seek to re-evaluate the traditional view of a mobile device as only accepting energy. In our vision, we can leverage the energy stored in our devices to wirelessly distribute energy between our friends, family, colleagues and strangers devices. In this paper we explore the opportunities and interactions presented by such spontaneous energy transfer interactions and present some envisaged collaborative energy sharing futures.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"141 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116536194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yomna Aly, Cosmin Munteanu, Stefania Raimondo, A. Wu, Molly Wei
{"title":"Spin-lock gesture authentication for mobile devices","authors":"Yomna Aly, Cosmin Munteanu, Stefania Raimondo, A. Wu, Molly Wei","doi":"10.1145/2957265.2961863","DOIUrl":"https://doi.org/10.1145/2957265.2961863","url":null,"abstract":"The security of authentication mechanisms on touchscreen mobile devices is often at risk due to various usability barriers. The most common authentication step mobile users go through is the lock screen that blocks access to the entire device. This is subject to a usability-vs-security tension: users want quick and easy access to their phones while ensuring it is protected from unauthorized access. Since ease-of-use is a critical attribute for any new authentication mechanism, we propose an authentication system inspired by an intuitive real-life paradigm, the single dial combination (spin) lock, and evaluate its usability and user acceptance. We show that a Spin-lock authentication is perceived by users as more enjoyable than other lock methods. We use this to discuss implications for the design of mobile authentication mechanisms and suggest situations for which real-life inspired locking systems may be preferable.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132893282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Seyyed Saleh Mozaffari Chanijani, P. Klein, Mohammad Al-Naser, S. S. Bukhari, J. Kuhn, A. Dengel
{"title":"A study on representational competence in physics using mobile eye tracking systems","authors":"Seyyed Saleh Mozaffari Chanijani, P. Klein, Mohammad Al-Naser, S. S. Bukhari, J. Kuhn, A. Dengel","doi":"10.1145/2957265.2965012","DOIUrl":"https://doi.org/10.1145/2957265.2965012","url":null,"abstract":"In this paper, we have conducted an eye tracking experiment by employing an inexpensive, lightweight, and portable eye tracker paired with a tablet. Students were instructed to solve the physics problems by presenting them three coherent representations about a phenomenon: Vectorial representations, data tables and diagrams. The effectiveness of each representation was assessed for three levels of student expertise (experts, intermediates and novices) using eye-tracking gaze data. The results show that students of different skill level (a) prefer different representations for problem-solving, (b) switch between representations with different frequencies, and (c) can be distinguished by the density of representation use. The obtained results confirm earlier findings of physics education research quantitatively which were initially obtained by student interviews and observational studies.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121906451","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dominik Weber, Alexandra Voit, Huy Viet Le, N. Henze
{"title":"Notification dashboard: enabling reflection on mobile notifications","authors":"Dominik Weber, Alexandra Voit, Huy Viet Le, N. Henze","doi":"10.1145/2957265.2962660","DOIUrl":"https://doi.org/10.1145/2957265.2962660","url":null,"abstract":"Notifications are a key feature on current smartphones. Apps gain the attention of the users to inform them about new messages, upcoming appointments or system updates. Previous studies investigated how many notifications users receive and how users interact with those notifications. Related work explored means to manage incoming notifications. In this work, we present the Notification Dashboard to enable users to reflect on their received notifications and to identify unwanted interruptions. We conducted a user study, in which we logged participants' smartphone notifications for one month. Afterwards, we visualized the log files using the dashboard and interviewed the participants about their impressions. The results show that participants underestimated the amount of notifications and were positive about using the dashboard to reflect on their received notifications.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125887439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Minna Pakanen, Tuomas Lappalainen, Ashley Colley, Jonna Häkkilä
{"title":"User perspective for interactive handbag design","authors":"Minna Pakanen, Tuomas Lappalainen, Ashley Colley, Jonna Häkkilä","doi":"10.1145/2957265.2965020","DOIUrl":"https://doi.org/10.1145/2957265.2965020","url":null,"abstract":"In this paper, we address handbags as interactive mobile devices. As handbags are typical accessories carried practically by half of the adult population when on the move, they offer an interesting and widely distributed platform for mobile computing. As handbags are visible items representing the user's style, and form part of the user's overall outfit, aesthetics form an important part of their design. In this paper, we report ideas gathered from 20 participants that participated to a user study on the topic.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130425132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A multimodal networked kissing machine for mobile phones","authors":"E. Y. Zhang","doi":"10.1145/2957265.2963115","DOIUrl":"https://doi.org/10.1145/2957265.2963115","url":null,"abstract":"Internet communication has revolutionised human communication, which is rapidly migrating from the physical world to the digital world. However, digital communication is often criticised for encouraging social isolation, and diminishing our abilities to empathise and form emotional bonds. Communication technologies still focus on transmitting visual and audio information, thus missing the emotional exchange during face-to-face interaction expressed through physical contact and non-verbal cues.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129783751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A comparative pilot study of historical artifacts in a CAVE automatic virtual reality environment versus paper-based artifacts","authors":"Sujan Shrestha, J. Chakraborty, M. Mohamed","doi":"10.1145/2957265.2962644","DOIUrl":"https://doi.org/10.1145/2957265.2962644","url":null,"abstract":"The purpose of this research is to synthesize and transform real world physical environments (PE) into a CAVE automatic virtual reality system (CAVE) by using three-dimensional (3D) models of cultural and historical artifacts. 3D models are often used in many applications including visualizations and digital preservation. Virtual reality is used to improve perception and sensation and to better understand products and environments for studying human factors and behaviors. As a pilot study, we developed and prototyped a customizable 3D physical environment using historical data and archives into an interactive CAVE virtual reality (VR) system. We then conducted a study of user preferences using pretest and post-test questionnaires of the CAVE versus paper-based artifacts.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120981286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}