A pervasive role-playing game for introducing elementary school students to archaeology

Natalia Georgiadi, Eleni Kokkoli-Papadopoulou, G. Kordatos, Konstantinos Partheniadis, Manos Sparakis, P. Koutsabasis, S. Vosinakis, Dimitris Zissis, Modestos Stavrakis
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引用次数: 13

Abstract

This paper presents ongoing work on the design and prototyping of a pervasive, role-playing game for elementary school students. The game takes place in a designated space presented as an excavation site, in which students become acquainted with a number of principal roles and tasks taking place in archaeological fieldwork. The educational goals are to introduce students to fundamental archaeology concepts and to inform them about the historical background of a specific site and the discovered artifacts. The game apparatus consists of a mobile application (android), a number of small wireless sensors (beacons), tangible models of the antiquities and simplified prop tools of the archaeological equipment (3D printed). The paper outlines the main design concepts, technologies used and gameplay and reports on a preliminary evaluation.
向小学生介绍考古学的普遍角色扮演游戏
本文介绍了一款面向小学生的普遍角色扮演游戏的设计和原型制作工作。游戏发生在一个指定的挖掘场地,在这里,学生们将熟悉考古现场工作中的一些主要角色和任务。教育目标是向学生介绍基本的考古学概念,并告知他们有关特定地点和发现的文物的历史背景。游戏设备由移动应用程序(android)、多个小型无线传感器(信标)、实物文物模型和简化的考古设备道具工具(3D打印)组成。本文概述了游戏的主要设计理念、使用的技术和玩法,并报告了初步评估结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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