{"title":"Perancangan Web Penjualan Dan Jasa Furniture Menggunakan Metode Waterfall","authors":"Desmulyati Desmulyati, Hafdiarsya Saiyar","doi":"10.32672/jnkti.v5i6.5430","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5430","url":null,"abstract":"Abstrak - Pada zaman sekarang ini, teknologi merupakan hal yang sangat penting untuk manusia. Perkembangan teknologi yang besar kita rasakan saat ini adalah dibidang internet, yang jangkauannya tidak terbatas menjadikan manusia sering mempelajari kegunaannya. Dengan adanya internet, semua yang berhubungan dengan digital bisa kita nikmati sekarang. Yang Salah satunya menggunakan internet adalah CV Komitmen Sehati merupakan tempat desain dan perlengkapan furniture. CV ini mempunyai tujuan untuk mengetahui bagaimana sistem penjualan dan jasa pembuatan atau renovasi furniture yang sedang berjalan sekarang ini dan memberikan informasi mengenai furniture dengan baik untuk konsumen. Dengan adanya e-commerce ini memudahkan masyarakat untuk membuat desain dan memesan furniture secara online. Dengan adanya masalah tersebut maka penulis berhasil membuatkan website online perlengkapan furniture agar bisa berjalan dengan baik dan semestinya, serta untuk mempermudah penjualan furniturenya.. Metode yang digunakan untuk pengembangan sstem pada CV Komitmen Sehati adalah Waterfall. Metode ini mendekatkan pada perangkat lunak dan menghindari kemungkinan banyaknya revisi jika ada kesalahan dalam pemprosesannya.Kata Kunci : Furniture, Jasa, Perancangan web, Waterfall Abstract - In this era, technology is very important for human race. Great technology development that we feel right at this time is internet, whose scope is limitless that encourage humans to learn the use of it. With internet’s existence, we can now easily enjoy everything that related to digital. One from lots of things that use internet now is CV Komitmen Sehati, which is a place for furniture design and equipment. This CV has a purpose to find out how the system of sales and service for making or renovating furniture that is currently running and provide informations about good furniture to consumers. With e-commerce this makes things easier for people to create design and order furniture online. With this problem, an online furniture website is created to make things work easier, and to ease furniture sales in this era. The method that is used for by the CV of Komitmen Sehati is Waterfall. This method draws closer to the software and it is possible minimum revisions if there are some errors.Keywords - Furniture, Perancangan web, Waterfall","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"160 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122265825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jéssica Alexandra, Nova Andre Saputra, Sholichuddin Al Ayyubi Putra Ary, Stefanoes Poernomo, Indra Budi Trisno
{"title":"Sistem Pemasukkan Dan Pembacaan Tes Psikologi Dengan Basis Web","authors":"Jéssica Alexandra, Nova Andre Saputra, Sholichuddin Al Ayyubi Putra Ary, Stefanoes Poernomo, Indra Budi Trisno","doi":"10.32672/jnkti.v5i6.5475","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5475","url":null,"abstract":"Abstrak - Tes psikologi adalah alat yang digunakan untuk mengukur perbedaan antar individu atau perbedaan reaksi orang yang sama terhadap situasi yang berbeda untuk mengukur perilaku seseorang. Jawaban tes psikologi umumnya diinput secara manual oleh penguji, sehingga penguji memerlukan waktu yang cukup lama untuk memproses hasilnya menjadi laporan yang siap dikirimkan kepada perusahaan atau pihak ketiga. Pada penelitian ini peneliti merancang sistem pemroses hasil tes psikologi berbasis website yang dapat diakses pengguna kapanpun dan dimanapun. Website yang kami buat bernama “Psychoweb”. Website ini dapat memproses 4 jenis tes yaitu IST, 16PF, DISC, V-Kraepelin . Tujuan dari pembuatan website ini memudahkan penguji untuk mendapatkan hasil dengan cepat, efisien, serta memudahkan perusahaan atau pihak ketiga mengakses laporan hasil tes psikologi. Perhitungan dari website pun akan meminimalisir kesalahan perhitungan dan analisis data. Hasil tes psikologi yang dihasilkan oleh website ini juga dilengkapi visualisasi grafik dan dapat disimpan melalui pdf sehingga dapat diakses dimanapun dan kapanpun. Dalam mengembangkan website ini, peneliti menggunakan metode observasi, wawancara, studi literatur, analisa permasalahan, serta usulan pemecahan masalah untuk mendapatkan informasi yang dibutuhkan. Hasil akhir dari website yang dibuat oleh peneliti akan terus dikembangkan seiring dengan situasi dan kondisi di lapangan.Kata kunci: website, IST, 16PF, DISC, V-Kraepelin. Abstract - Psychological tests are tools used to measure differences between individuals or differences in the reactions of the same person to different situations to measure a person's behavior. Psychological test answers are generally inputted manually by the examiner, so the examiner requires quite a long time to process the results into a report that is ready to be sent to the company or third party. In this study, the researchers designed a website-based psychological test result processing system that users could access anytime and anywhere. The website we created is called “Psychoweb”. This website can process 4 types of tests namely IST, 16PF, DISC, V-Kraepelin. The purpose of creating this website is to make it easier for testers to get results quickly, efficiently, and make it easier for companies or third parties to access psychological test results reports. Calculations from the website will minimize calculation errors and data analysis. The psychological test results produced by this website are also equipped with graphic visualization and can be saved via pdf so that they can be accessed anywhere and anytime. In developing this website, researchers used methods of observation, interviews, literature studies, problem analysis, and proposed problem solving to obtain the required information. The final result of the website created by the researcher will continue to be developed in line with the situation and conditions in the field.Keywords: website, IST, 16PF, DISC, V-Kraepeli","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131612482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Simulasi Latihan Menembak Menggunakan Unity 3D Berbasis Android di Yonzipur 9","authors":"Matias Restu Wibowo, Wildan Wiguna","doi":"10.32672/jnkti.v5i6.5390","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5390","url":null,"abstract":"Abstrak - Kegiatan latihan simulasi menembak dilakukan untuk mempelajari kembali teknik-teknik dasar menembak dan karakter senjata. Latihan menembak biasanya diawali dengan penyampaian beberapa materi pengetahuan kesenjataan. Salah satu masalah mendasar dalam dunia pendidikan militer adalah proses pelatihan yang memerlukan teknik membidik hingga menekan picu atau lebih dikenal dengan nabitepi yang benar. Penyampaian materi pada pelatihan tersebut kurang mendapatkan respon positif dari para prajurit TNI di Batalyon Zeni Tempur (Yonzipur) 9. Konstribusi pada penelitian ini bertujuan untuk menyajikan solusi latihan menembak senjata yang dikembangkan menggunakan game engine Unity 3D. Game engine ini sering diimplementasikan untuk membuat simulasi dan pemodelan di smartphone dengan sistem operasi Android. Metode pengembangan aplikasi yang digunakan yaitu model Game Development Life Cycle (GDLC). Pada penelitian ini dihasilkan game jenis First-Person Shooter (FPS) yang bermanfaat dalam melengkapi sarana bahan ajar menembak dan persenjataan. Hasil penyebaran kuesioner dari prajurit Yonzipur 9 pada beta testing diperoleh seluruh aspek game simulasi latihan menembak senjata telah memenuhi interpretasi kategori ‘Sangat Layak’. Dapat disimpulkan bahwa game yang dikembangkan pada penelitian ini dinyatakan sangat layak digunakan dan dirilis pada platform Android.Kata kunci : Simulasi Menembak Senjata, Game Engine Unity 3D, Game FPS Android, Model GDLC, Yonzipur 9 Abstract - Shooting simulation training activities are carried out to re-learn basic shooting techniques and weapons characteristics. Shooting training usually begins with the delivery of some weapons knowledge material. One of the fundamental problems in the world of military education is the training process that requires aiming techniques to pressing the trigger or better known as the correct prophet edge. The delivery of the material in the training did not get a positive response from the TNI soldiers in the Combat Engineer Battalion (Yonzipur) 9. The contribution of this study aims to present a weapon shooting training solution developed using the Unity 3D game engine. This game engine is often implemented to create simulations and modeling on smartphones with the Android operating system. The application development method used is the Game Development Life Cycle (GDLC) model. In this study, a First-Person Shooter (FPS) type game was produced which was useful in complementing the means of shooting teaching materials and weapons. The results of distributing questionnaires from Yonzipur 9 soldiers in beta testing showed that all aspects of the shooting training simulation game had met the interpretation of the 'Very Eligible' category. It can be concluded that the game developed in this study is declared very suitable for use and released on the Android platform.Keywords : Gun Shooting Simulation, Unity 3D Game Engine, Android FPS Game, GDLC Model, Yonzipur 9","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130781430","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan Sistem Informasi Pemesanan Dan Pembayaran Jasa Website","authors":"N. Setyawati, Sarastyas Alsa Adrimuna","doi":"10.32672/jnkti.v5i6.5385","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5385","url":null,"abstract":"Abstraks - Penggunaan teknologi smartphone saat ini secara signifikan mempengaruhi profitabilitas bisnis saat ini, terutama bagi perusahaan jasa yang bergerak di bidang teknologi. Dalam layanan dibidang teknologi, tentunya setiap orang menginginkan segala sesuatu yang dilakukan menjadi lebih mudah dipahami dan praktis karena dari yang dapat diketahui, bidang teknologi ini tentunya dapat mempermudah untuk segala aktivitas yang ada pada perusahaan, seperti melakukan registrasi oleh klien, memilih paket website yang ingin dipesan, melakukan transaksi, melihat status pemesanan serta konsultasi secara online yang dilakukan oleh klien kepada pihak perusahaan. Oleh karena itu, maka dibuat perancangan sistem informasi pemesanan dan pembayaran jasa website yang dapat membantu para klien agar dapat melakukan pemesanan dan pembayaran jasa website melalui mobile dengan metode pengumpulan data observasi dan studi pustaka, untuk perancangan desain rancangan antarmuka menggunakan figma. Tahapan penelitian yang dilakukan meliputi analisa, desain sistem, implementasi, sampai pengujian sistem yang dibuat dalam tugas akhir ini. Hasil yang dapat disimpulkan diantaranya adalah aplikasi ini mempermudah pemesanan serta pembayaran bagi para calon klien jasa website dan memudahkan admin dalam menyimpan serta mengelola data-data klien dan membuat laporan pemesanan.Kata Kunci: Perancangan Sistem Informasi, Pemesanan, Pembayaran. Abstract - Website Service Ordering and Payment Information System Design The use of smartphone technology today significantly affects the profitability of today's business, especially for service companies engaged in technology. In the field of technology, of course, everyone wants everything that is done to be easier and more practical because from what can be known, this field of technology can certainly make it easier for all activities that exist in the company, such as registering by clients, choosing a website package that you want to order. , make transactions, view the status of orders and online consultations carried out by clients to the company. Therefore, a web site service ordering and payment information system was designed that can help clients to order and pay for website services via mobile using observation data collection methods and literature study, to design interface designs using figma. The stages of research carried out include analysis, system design, implementation, to testing the system made in this final project. The results that can be guaranteed include this application making it easier to order and pay for prospective clients of the service website and make it easier for admins to store and manage client data and order reports. Keywords: Information System Design, Ordering, Payment.","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123527408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Absensi Karyawan Berbasis Mobile GPS Pada PD. Kilau Laju Intan (PD. KLI)","authors":"Badie Uddin, Bagas Prayoga, A. Hidayat","doi":"10.32672/jnkti.v5i6.5383","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5383","url":null,"abstract":"Abstrak - Absensi merupakan hal yang penting dalam aktivitas perusahaan karena dari absensi maka kehadiran dan kinerja karyawan dapat diketahui oleh pimpinan perusahaan maupun bagian personalia PD. Kilau Laju Intan (KLI). Bagi karyawan, absensi merupakan sesuatu yang penting karena berhubungan dengan salary. Dalam pelaksanaan kegiatan absensi, dilakukan dengan membubuhkan tanda tangan diatas kertas, namun memiliki kendala yaitu tidak ada back up jika arsip rusak dan hilang dikarenakan data hanya di tulis menggunakan kertas. Demikian juga jika karyawan tidak hadir dengan alasan cuti dan sebagainya maka bagian absensi harus memasukkan data manual melalui MS Excel. Pengembangan Aplikasi Absensi ini menggunakan pendekatan model Waterfall, dengan basis pemrogramman Android dan MySQL sebagai databse penyimpanan datanya. Aplikasi Absensi ini dapat membantu karyawan sebagai penunjang utama dalam akivitas di perusahaan.Kata kunci: PD. KLI, Waterfall, Android, MySQl, Absensi Karyawan Abstract - Absence is an important matter in the company's activities because of this absence the presence and performance of employees can be known by the company leadership and the personnel department of the PD. Diamond Luster Level (KLI). For employees, attendance is important because it relates to salary. In carrying out attendance activities, it is carried out by signing on paper, but has a problem, namely there is no back up if the archive is damaged and lost because the data is only written on paper. Likewise, if an employee is absent due to leave and so on, the attendance department must enter data manually via MS Excel. The development of this attendance application uses the Waterfall model approach, with an Android programming base and MySQL as the data storage database. This attendance application can help employees as the main support in activities in the company.Keywords: PD. KLI, Waterfall, Android, MySQl, Employee Attendance","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129880650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pradita Eko Prasetyo Utomo, Dedy Setiawan, Repaldi Handi Saputra
{"title":"Implementasi Sistem Pelayanan Jurusan Berbasis WEB Menggunakan Incremental Model","authors":"Pradita Eko Prasetyo Utomo, Dedy Setiawan, Repaldi Handi Saputra","doi":"10.32672/jnkti.v5i6.5285","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5285","url":null,"abstract":"Abstrak - Penelitian ini dilakukan untuk mengimplementasikan rancangan sistem pelayanan jurusan yang telah dirancang oleh peneliti terdahulu, dengan tujuan meminimalisir permasalahan pelayanan yang terjadi pada Jurusan Teknik Elektro dan Informatika Universitas Jambi. Model yang digunakan adalah incremental model, yaitu suatu model pengembangan perangkat lunak yang dilakukan secara bertahap dan berulang hingga produk yang dikembangkan selesai. Dalam pengimplementasian rancangan dilakukan tiga pembagian increment, yaitu increment ke-1 persuratan, increment ke-2 indikator kinerja utama, dan increment ke-3 layanan informasi berita, pengumuman dan dokumen elektronik dimana setiap selesai melakukan implementasi maka dilakukan pengujian fungsionalitas sistem menggunakan black-box testing dengan jumlah 52 butir fungsi uji, dan diuji oleh total 5 orang tester dengan hasil pengujian 100% fungsi berjalan dengan baik.Kata kunci : Pelayanan, Model Incremental, Black-box Testing. Abstrak - This research was conducted to implement the design of the department's service system that has been designed by previous researchers, with the aim of minimizing service problems that occur in the Department of Electrical and Informatics Engineering, Jambi University. The model used is the incremental model, which is a software development model that is carried out gradually and repeatedly until the product is developed. In the implementation of the design, the 1st increase in correspondence, the 2nd increase in the main performance indicators, and the 3rd increase in news information services, announcements and electronic documents were carried out where each implementation was completed, the system functionality was tested using black-box testing with a total of 52 test function items, and tested by a total of 5 examiners with the results of testing 100% of the functions running well.Keywords : Service, Incremental Model, Black-box Testing.","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127135106","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Pengolahan Data Persediaan Barang Pada PD. Newtashima Kota Tasikmalaya","authors":"Y. Yustiana, Nuk Ghurroh Setyoningrum","doi":"10.32672/jnkti.v5i6.5283","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5283","url":null,"abstract":"Abstrak - Tujuan dari pembuatan sistem ini adalah untuk memperoleh hasil kajian tentang sistem yang berjalan mengenai sistem pengolahan data persediaan serta sistem yang diusulkan untuk mempermudah dan memperlancar dalam mengolah data di PD Newtashima Kota Tasikmalaya. Metode penelitian yang digunakan dalam penelitian ini adalah metode penelitian deskriptif, sedangkan metode pengembangan sistem pengolahan data yang digunakan adalah model System Development Life Cycle (SDLC),dengan tahap perencanaan sistem, pengumpulan data, analisa sistem, desain sistem, implementasi sistem, pengujian dan pemeliharaan sistem. Hasil dari perancangan sistem pengolahan data persediaan menunjukan bahwa sistem yang diusulkan benar-benar telah terbukti dapat membantu mempermudah dan memperlancar proses pengolahan data persediaan sehingga pengolahan data persediaan lebih efektif dan efisien.Kata kunci: Sistem, Pengolahan, Persediaan, barang, Sistem Informasi. Abstract - The purpose of making this system is to obtain the results of a study of the running system regarding the inventory data processing system and the proposed system to simplify and expedite data processing at PD Newtashima Tasikmalaya City. The research method used in this research is descriptive research method, while the data processing system development method used is the System Development Life Cycle (SDLC) model, with the stages of system planning, data collection, system analysis, system design, system implementation, testing and maintenance. system. The results of designing an inventory data processing system show that the proposed system has actually been proven to be able to help simplify and expedite the process of inventory data processing so that inventory data processing is more effective and efficient.Keywords: Systems, Processing, Inventory, goods, Information Systems. ","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123020320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Pendukung Keputusan Penentuan Bibit Terbaik Tanaman Sorgum Menggunakan Metode Dempster Shafer","authors":"Lena Magdalena, T. Turini","doi":"10.32672/jnkti.v5i6.5288","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5288","url":null,"abstract":"Abstrak - Sistem Pendukung Keputusan sangat dibutuhkan oleh organisasi maupun perusahaan guna mempermudah dalam pengambilan keputusan dengan pertimbangan dari kriteria-kriteria yang telah ditentukan dan untuk mengurangi subyektivitas dari pengambil keputusan serta menghindari kesalahan dalam pengambilan keputusan. Tanaman sorgum telah lama dikenal di Indonesia dan dengan penyebutan berbeda untuk setiap daerah. Hal ini tentu membutuhkan keputusan dan pertimbangan yang tepat untuk menentukan bibit terbaik yang akan ditanam. Penelitian ini menggunakan metode Demspter Shafer, menggunakan aplikasi pendukung seperti XAMPP, Bahasa pemrograman desain menggunakan bahasa Hypertext Preprocessor (PHP) dan antarmuka pengguna desain menggunakan MySQL.Tujuan utama dari aplikasi ini adalah merancang sistem informasi yang dapat mempermudah petani untuk memilih bibit sorgum yang berkualitas.Kata Kunci : Sistem Pendukung Keputusan, Dempster Shafer Abstract - Decision Support Systems are needed by organizations and companies to facilitate decision making with consideration of predetermined criteria and to reduce the subjectivity of decision makers and avoid mistakes in decision making. Sorghum plants have long been known in Indonesia and with different names for each region. This certainly requires the right decisions and considerations to determine the best seeds to be planted. This research uses the Demspter Shafer method, uses supporting applications such as XAMPP, design programming language uses the Hypertext Preprocessor (PHP) language and the design user interface uses MySQL. The main objective of this application is to design an information system that can make it easier for farmers to select quality sorghum seeds. Keywords : Decision Support System, Dempster Shafer","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127060767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Metode Smart Untuk Sistem Pendukung Keputusan Penerimaan Bantuan Bibit Tanaman Kakao","authors":"M. H. Botutihe, Robby Anto Wijaya","doi":"10.32672/jnkti.v5i6.5138","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5138","url":null,"abstract":"Abstrak - Kakao yang dikenal juga dengan nama latin Theobroma cacao L merupakan komoditas perkebunan yang bernilai tinggi. Kabupaten pohuwato merupakan salah satu wilayah di Indonesia yang menghasilkan 50% atau sekitar 2.469 Ha yang ada di provinsi Gorontalo. Dari hasil observasi awal yang telah dilakukan upaya pengembangan tanaman Kakao di Kabupaten Pohuwato mengalami masalah yang di duga dapat mempengaruhi perkembangan kelompok tani Kakao. Masalah tersebut ialah banyak petani kakao yang kurang mampu membelli bibit kakao serta terdapat beberapa penerima bantuan bibit tanaman kakao yang tidak memenuhi stadar kriteria. Tujuan penelitian ini di adakan untuk Membantu pemerintah dan Dinas Pertanian dalam menentukan Penerima bantuan bibit kakao yang benar-benar layak sesuai kriteria yang ditentukan. Metode yang digunakan pada penelitian ini ialah metode simple multy attribute ratting techniqiue (SMART) dimana metode ini mampu melakukan proses perangkingan terhadap alternatif dengan kriteria yang telah dipilih. Sistem pendukung keputusan ini dapat di implementasikan untuk Penentuan Kelompok Tani Penerima Bantuan Bibit Kakao. Hal ini dapat dibuktikan dengan hasil pengujian yang dilakukan dengan metode White Box Testing dan Bases Path Testing yang menghasilkan nilai V(G) = 8.Kata kunci: SPK, Bantuan, bibit, kakao, SMART Abstrak— Cocoa, also known as the Latin name Theobroma cacao L, is a high-value plantation commodity. Pohuwato Regency is one of the regions in Indonesia which produces 50% or around 2,469 Ha in the province of Gorontalo. From the results of initial observations, efforts to develop cocoa plants in Pohuwato Regency experienced problems that were thought to affect the development of cocoa farmer groups. The problem is that many cocoa farmers are unable to buy cocoa seeds and there are several beneficiaries of cocoa seed assistance who do not meet the standard criteria. The purpose of this research was held to assist the government and the Department of Agriculture in determining beneficiaries of cocoa seed assistance who are truly eligible according to the specified criteria. The method used in this study is the simple multi attribute rating technique (SMART) method where this method is capable of ranking alternatives with the selected criteria. This decision support system can be implemented for the Determination of Farmer Groups Recipient of Cocoa Seed Assistance. This can be proven by the results of tests carried out using the White Box Testing and Bases Path Testing methods which produce a value of V(G) = 8.Keywords: SPK, assistance, seeds, cocoa, SMART ","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130395719","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Decision Support System Peningkatan Pangkat Menggunakan Prosedur SAW Di PT ZXY","authors":"Mohammad Rizqi Hibatullah, P. Devi","doi":"10.32672/jnkti.v5i6.5326","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5326","url":null,"abstract":"Abstrak - Di Era Industri 4.0 persaingan perusahaan buat memperebutkan posisi teratas semakin ketat memakai didasari sang arus globalisasi terus berjalan. mekanisme SAW ini membuat nilai bobot buat tiap atribut, lalu berlanjut proses ranking yg akan menyeleksi nama terbaik berasal sejumlah nama lain, nama yg dimaksud ialah, dapat peningkatan pangkat sesuai Criteria- Criteria yg dipengaruhi. Mekanisme Penelitian yg digunakan dalam penelitian ini merupakan Pengumpulan Keluaran, alat Bantu, mekanisme pelaksanaan, Langkah prosedur Simple Additive Weighting, Criteria, Bobot Criteria, Jenis Criteria serta Sub Criteria. buat Criteria pada penelitian ini, menggunakan jenis benefit. pada bab yang akan terjadi dan pembahasan, peneliti melakukan Diagram Konteks, Entity Relationship Diagram, Tampilan utama Sistem hingga tampilan nilai preferensi atau hasil akhir perhitungan mekanisme simple additive weighting. Akhir nilai preferensi berhak menerima peningkatan pangkat di PT ZXY, yaitu alternatf no.5 dengan kode A5 mendapatkan nilai tertinggi. PT ZXY bisa terbantu dengan aplikasi tersebut, sehingga karyawan yang menerima peningkatan pangkat dirasa sudah layak mendapatkannya. prosedur SAW sangat mempermudah atau memperlancar dalam pemilihan, hasil akhir mekanisme SAW mancari nilai tertinggi dari tiap alternatif serta hasil tertinggi asal penelitian ini ialah berupa 82,5 yang dimiliki oleh kode A5.Kata kunci: SAW, Peningkatan, Pangkat, Karyawan, Aplikasi Abstract - In the Industrial Age 4.0, company competition to fight for the top position is getting tighter and based on the ongoing flow of globalization. This SAW mechanism creates a weight value for each attribute, then continues the ranking process which will select the best name from a number of other names, the name in question is, can be promoted according to the Criterias that are affected. The research mechanism used in this study is output collection, tools, implementation mechanisms, simple additive weighting procedure steps, Criterias, Criteria weights, Criteria types, and sub-Criterias. create Criterias in this study, using the type of benefit. in the chapter that will occur and the discussion, the researcher does a Context Diagram, Entity Relationship Diagram, and System main display to display preference values or the final result of calculating the simple additive weighting mechanism. Finally, the preference value is entitled to receive a promotion at PT ZXY, namely alternative no. 5 with code A5 getting the highest score. PT ZXY can be helped by this application, so employees who receive promotions feel they deserve it. the SAW procedure greatly facilitates or expedites the selection, the final result of the SAW mechanism is looking for the highest value of each alternative and the highest result from this research is 82.5 which is owned by code A5.Keywords: SAW, Enhancement, Position, Employee, Application","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"18 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113979779","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}