CHI Conference on Human Factors in Computing Systems Extended Abstracts最新文献

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Toward Handling the Complexities of Non-Anthropomorphic Hands 处理非拟人化手的复杂性
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519871
Jennifer L. Molnar, Y. Mengüç
{"title":"Toward Handling the Complexities of Non-Anthropomorphic Hands","authors":"Jennifer L. Molnar, Y. Mengüç","doi":"10.1145/3491101.3519871","DOIUrl":"https://doi.org/10.1145/3491101.3519871","url":null,"abstract":"Virtual reality allows us to operate bodies that differ substantially from our own. However, avatars with different topologies than the human form require control schemes and interfaces that effectively translate between user and avatar. In this position paper, we discuss the concept of ”non-anthropomorphic designs” that are inhuman in not just appearance, but in topology and/or motion. We examine current implementations of real and virtual non-anthropomorphic hands (NAHs), finding that existing NAHs generally rely on one-to-one or reductionist control strategies that limit their possible forms. We discuss the structure of a functional NAH system and design considerations for each component, including metrics for evaluating NAH system performance. The terminology and design considerations presented here support future research on NAHs in virtual and physical reality, as well as virtual and physical tool design, the body schema, and novel control interfaces and mappings.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"537 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132797453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Stakeholders and Value in the NFT Ecosystem: Towards a Multi-disciplinary Understanding of the NFT Phenomenon NFT生态系统中的利益相关者和价值:对NFT现象的多学科理解
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519694
Mehmet Aydın Baytaş, Amos Cappellaro, Ylva Fernaeus
{"title":"Stakeholders and Value in the NFT Ecosystem: Towards a Multi-disciplinary Understanding of the NFT Phenomenon","authors":"Mehmet Aydın Baytaş, Amos Cappellaro, Ylva Fernaeus","doi":"10.1145/3491101.3519694","DOIUrl":"https://doi.org/10.1145/3491101.3519694","url":null,"abstract":"Non-fungible tokens (NFTs) have been a defining trend for design, technology, and business in 2021. The value, legitimacy, and utility of NFTs is disputed: proponents highlight revolutionary economic and cultural potentials of an open, secure, and immutable ownership database, while opponents are displeased by the environmental issues and abundant wrongdoing in the ecosystem. Nevertheless, the phenomenon is relevant to HCI, and signifies important developments for future interactive products. To better understand the NFT phenomenon, and to inform future HCI research and design, we investigated the stakeholders in the NFT ecosystem and relations between them. Based on open data we mined from the social news website Hacker News, we contribute the first data-backed model of stakeholders in the NFT ecosystem. The model reveals a nuanced account of the outlooks of creators, owners, and technologists; identifies investment firms and auction houses as arbiters of knowledge and value; and presents implications for future research.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133209294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Watch Your Flavors: Augmenting People’s Flavor Perceptions and Associated Emotions based on Videos Watched while Eating 注意你的味道:根据吃饭时观看的视频来增强人们的味道感知和相关情绪
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519846
Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, L. Oehlberg
{"title":"Watch Your Flavors: Augmenting People’s Flavor Perceptions and Associated Emotions based on Videos Watched while Eating","authors":"Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang, L. Oehlberg","doi":"10.1145/3491101.3519846","DOIUrl":"https://doi.org/10.1145/3491101.3519846","url":null,"abstract":"People engage in different activities while eating alone, such as watching television or scrolling through social media on their phones. However, the impacts of these visual contents on human cognitive processes, particularly related to flavor perception and its attributes, are still not thoroughly explored. This paper presents a user study to evaluate the influence of six different types of video content (including nature, cooking, and a new food video genre known as mukbang) on people’s flavor perceptions in terms of taste sensations, liking, and emotions while eating plain white rice. Our findings revealed that the participants’ flavor perceptions are augmented based on different video content, indicating significant differences in their perceived taste sensations (e.g., increased perception of salty and spicy sensations). Furthermore, potential future implications are revealed to promote digital commensality and healthier eating habits.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133430250","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effect of Anthropomorphic Glyph Design on the Accuracy of Categorization Tasks 拟人字形设计对分类任务准确率的影响
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519748
Aditeya Pandey, P. Bex, M. Borkin
{"title":"Effect of Anthropomorphic Glyph Design on the Accuracy of Categorization Tasks","authors":"Aditeya Pandey, P. Bex, M. Borkin","doi":"10.1145/3491101.3519748","DOIUrl":"https://doi.org/10.1145/3491101.3519748","url":null,"abstract":"Data glyphs continue to gain popularity for information communication. However, the cognition and perception theory of glyphs is largely unknown for many tasks including “categorization”. Categorization tasks are common in everyday life from sorting objects to a doctor diagnosing a patient’s disease. However it is unknown how glyph designs, specifically anthropomorphic human-like representations which in prior visualization research have demonstrated improved information recall, affect accuracy in a categorization task. To better understand how people comprehend and perceive glyphs for categorization, including anthropomorphic representations, we conducted a crowdsourced experiment to evaluate whether more human-like glyphs would lead to higher categorization accuracy. Contrary to our hypothesis, we found evidence that subjects are more accurate with a less anthropomorphic glyph. A posthoc analysis also reveals that anthropomorphic glyphs introduce biases due to their anatomically salient features. Based on these results we propose design guidelines for glyphs used in categorization tasks. The supplemental material of this paper available is on https://osf.io/3bgcv/.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132185360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Shapeshifter: Gesture Typing in Virtual Reality with a Force-based Digital Thimble Shapeshifter:基于力的数字顶针在虚拟现实中的手势输入
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519679
Tafadzwa Joseph Dube, Kevin Johnson, A. Arif
{"title":"Shapeshifter: Gesture Typing in Virtual Reality with a Force-based Digital Thimble","authors":"Tafadzwa Joseph Dube, Kevin Johnson, A. Arif","doi":"10.1145/3491101.3519679","DOIUrl":"https://doi.org/10.1145/3491101.3519679","url":null,"abstract":"Existing text entry techniques for virtual reality are either slow and error-prone, stationary, break immersion, or physically demanding. We present Shapeshifter, a technique that enables text entry in virtual reality by performing gestures and fluctuating contact force on any opaque diffusely reflective surface, including the human body. For this, we developed a digital thimble that users wear in their index finger. The thimble uses an optical sensor to track the finger and a pressure sensor to detect touch and contact force. In a week-long in-the-wild pilot study, Shapeshifter yielded on average 11 wpm on flat surfaces (e.g., a desk) and 9 wpm on the lap when sitting down, and 8 wpm on the palm and back of the hand when standing up in text composition tasks. A simulation study predicted a 27.3 wpm error-free text entry rate for novice users in transcription typing tasks on a desk.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134272484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Helping Voice Shoppers Make Purchase Decisions 帮助语音购物者做出购买决定
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519828
Gustavo Penha, Eyal Krikon, Vanessa Murdock, Sandeep Avula
{"title":"Helping Voice Shoppers Make Purchase Decisions","authors":"Gustavo Penha, Eyal Krikon, Vanessa Murdock, Sandeep Avula","doi":"10.1145/3491101.3519828","DOIUrl":"https://doi.org/10.1145/3491101.3519828","url":null,"abstract":"Online shoppers have a lot of information at their disposal when making a purchase decision. They can look at images of the product, read reviews, make comparisons with other products, do research online, read expert reviews, and more. Voice shopping (purchasing items via a Voice assistant such as Amazon Alexa or Google Assistant) is different. Voice introduces novel challenges as the communication channel is limited in terms of the amount of information people can and are willing to absorb. Because of this, the system should choose the single most effective nugget of information to help the customer, and present the information succinctly. In this paper we report on a within-subject user study (N = 24), in which we employed three template-based methods that use information from customer reviews, product attributes and search relevance signals to generate helpful supporting information. Our results suggest that: (1) supporting information from customer reviews significantly improves participants perception of system effectiveness (helping them make good decisions); (2) supporting information based on search relevance signals improves user perception of system transparency (providing insight into how the system works). We discuss the implications of our findings for providing supporting information for customers shopping by Voice.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134511964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Programmable Peripheral Vision: augment/reshape human visual perception 可编程周边视觉:增强/重塑人类视觉感知
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3503821
Qing Zhang
{"title":"Programmable Peripheral Vision: augment/reshape human visual perception","authors":"Qing Zhang","doi":"10.1145/3491101.3503821","DOIUrl":"https://doi.org/10.1145/3491101.3503821","url":null,"abstract":"Over time our daily visual tasks become more complex continuously, however, the natural adaptation of our visual system does not adapt as fast as the living environment changes. As the representations of this unbalanced trend, concentration difficulty and visual overload are experienced and studied intensively. As well as universal motion sickness occurs in both real-life and virtual environments. Besides, online learning and co-working experience are far from satisfactory, which is partly due to lacking engagement and instantaneous visual interaction that we used to have when conducting those activities offline. Thus, my goal is to propose methods helping us better adapt to rapidly changing visual contexts. In the formative research, I created dynamic peripheral vision blocking glasses, and its experimental result indicates that wearing such glasses helped its users suffer fewer motion sickness symptoms while accessing fast-moving surrounding scenery in a VR environment. For the following studies, I am creating dynamic saliency adjusting glasses and gaze guiding glasses to augment and reshape daily-life visual perception.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134551069","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Social Support in Digital Patronage: OnlyFans Adult Content Creators as an Online Community 数字赞助中的社会支持:OnlyFans成人内容创作者作为一个在线社区
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519836
Jirassaya Uttarapong, Ross Bonifacio, Rae Jereza, D. Y. Wohn
{"title":"Social Support in Digital Patronage: OnlyFans Adult Content Creators as an Online Community","authors":"Jirassaya Uttarapong, Ross Bonifacio, Rae Jereza, D. Y. Wohn","doi":"10.1145/3491101.3519836","DOIUrl":"https://doi.org/10.1145/3491101.3519836","url":null,"abstract":"OnlyFans is a digital patronage platform where independent creators provide exclusive content to their audiences for a monthly subscription fee. However, the platform affords creators limited resources to build their audiences, which is crucial to their success on the platform. Drawing on 15 semi-structured interviews with OnlyFans adult content creators, this study finds that creators must navigate the platform’s limitations through community building with fellow creators. Specifically, they engaged in computer-mediated communication with fellow creators to solicit, and provide, forms of social support. Our study thus sheds light on the social strategies that workers in the gig economy employ to overcome platform constraints.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115056777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Meerkat: A Social Community Support Application for Older Adults Meerkat:老年人的社会社区支持应用程序
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519909
Tamir Mendel, Eran Toch
{"title":"Meerkat: A Social Community Support Application for Older Adults","authors":"Tamir Mendel, Eran Toch","doi":"10.1145/3491101.3519909","DOIUrl":"https://doi.org/10.1145/3491101.3519909","url":null,"abstract":"Meerkat is a social support app that helps older adults tackle hurdles in interacting with mobile applications by receiving contextual support from friends and family or community volunteers. The app allows users to describe the interaction issue, capture a screenshot, draw, and write queries to helpers who can provide understandable explanations. Meerkat is informed by theories of collective efficacy and aims to reduce the barriers to existing social networks. Given COVID-19 social distancing measures, the design of Meerkat adapts patterns of peer support to situations where the users are not co-located. To users who do not have available social support, the app provides a foundation to receive support from a community of volunteers who are social connections to other users. Meerkat also includes a practice mode, facilitating social learning by presenting users with mobile tasks. We conclude with how Meerkat can contribute to collective and individual efficacy.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115096189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The LilyTiny: A Case Study in Expanding Access to Electronic Textiles LilyTiny:扩大电子纺织品准入的案例研究
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3503579
Emily Lovell, L. Buechley, James Davis
{"title":"The LilyTiny: A Case Study in Expanding Access to Electronic Textiles","authors":"Emily Lovell, L. Buechley, James Davis","doi":"10.1145/3491101.3503579","DOIUrl":"https://doi.org/10.1145/3491101.3503579","url":null,"abstract":"The LilyTiny sewable microcontroller was created ten years ago, in an effort to make electronic textiles more accessible. At the time, e-textiles was gaining traction as a means to invite more diverse participation in computing, but financial and instructional barriers stood in the way of broader adoption. In addition, there existed a scaffolding gap between projects involving lights, batteries, and thread – and those requiring programming (i.e. leveraging the LilyPad Arduino and/or additional sensors or outputs). In an effort to expand access to electronic textiles, we designed the LilyTiny, an inexpensive, pre-programmed sewable microcontroller which controls assorted LED patterns, and which later became available for purchase through SparkFun. Alongside the LilyTiny, we released a free workshop guide for educators which details five low-cost activities that can be taught without any prior electronics experience. This paper summarizes our development of the LilyTiny and companion curriculum – and reflects on whether we met our stated goal of expanding access to electronic textiles in the decade since. We share and discuss some measures of impact, including a survey of derivative products and a multi-year analysis of sales data from the LilyTiny’s sole distributor SparkFun Electronics.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115099907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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